Player Matchup

Poseidon
Poseidon
Danieltr_05
Poseidon
Level 82
God Stats
2W - 0L
1,910 SR
Queue Stats
58W - 54L
1,513 Elo+
Party 1
Ares
Ares
MANUELMAQUINA10
Ares
Level 12
God Stats
10W - 2L
1,805 SR
Queue Stats
19W - 13L
1,665 Elo+
Party 1
Loki
Loki
alexmalvado882
Loki
Level 29
God Stats
11W - 14L
1,301 SR
Queue Stats
46W - 47L
1,353 Elo+
Party 1
Artemis
Artemis
grude_anojado
Artemis
Level 21
God Stats
1W - 2L
1,184 SR
Queue Stats
54W - 48L
1,578 Elo+
Solo
Chaac
Chaac
xXSR BURGUER2Xx
Chaac
Level 18
God Stats
4W - 5L
1,595 SR
Queue Stats
38W - 36L
1,536 Elo+
Party 1
Team Averages
Level 32
1,559 SR
1,529 Elo+

VS

Team Averages
Level 13
1,674 SR
1,523 Elo+
Nike
Nike
Caotic-21
Nike
Level 18
God Stats
5W - 1L
1,922 SR
Queue Stats
38W - 33L
1,556 Elo+
Solo
Anubis
Anubis
GothborneWitch
Anubis
Level 29
God Stats
4W - 4L
1,503 SR
Queue Stats
27W - 26L
1,533 Elo+
Solo
Fenrir
Fenrir
GustavoVrall
Fenrir
Level 7
God Stats
2W - 2L
1,685 SR
Queue Stats
75W - 95L
1,472 Elo+
Solo
Neith
Neith
TheVillaín
Neith
Level 7
God Stats
0W - 1L
1,762 SR
Queue Stats
4W - 3L
1,340 Elo+
Solo
Cthulhu
Cthulhu
nicoleede
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Danieltr_05
Poseidon
16
12 / 8 / 8
10,838
602
17,382
13,557
4,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 3 / 13
9,399
522
3,657
13,655
9,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
6 / 4 / 11
10,449
581
7,548
12,473
4,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
16
5 / 2 / 3
10,142
563
10,291
12,968
4,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 5 / 3
9,380
521
4,817
13,655
6,482
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
17
7 / 2 / 7
10,846
603
16,103
13,457
10,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
6 / 3 / 3
8,793
489
9,319
7,996
3,330
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
16
7 / 7 / 2
10,386
577
7,262
14,131
6,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 6 / 5
8,184
455
4,421
9,954
3,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
nicoleede
Cthulhu
11
1 / 7 / 3
7,581
421
8,163
14,090
9,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
42
25
Kills
22
22
Deaths
25
38
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nike
7
2
7
5.25
W
Poseidon
Danieltr_05
Poseidon
12
8
8
2
L
6
3
3
2.5
L
Fenrir
7
7
2
1.14
W
1
3
13
2.5
L
1
6
5
0.58
W
6
4
11
2.88
W
Artemis
5
2
3
3.25
L
Cthulhu
nicoleede
Cthulhu
1
7
3
0.36
W
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,695
Damage
45,268
66,308
Taken
59,628
29,654
Mitigated
32,871
18,839
Healing
11,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
16,103
2,711
0
3,167
13,457
10,088
1,055
2,966
10,381
10,605
61,862
W
Poseidon
Danieltr_05
Poseidon
17,382
3,350
102
1,677
13,557
4,632
507
6,476
6,518
61,096
0
L
9,319
0
57
1,519
7,996
3,330
213
3,484
4,318
29,276
0
L
Fenrir
7,262
1,524
0
4,223
14,131
6,275
1,803
2,642
11,307
0
60,678
W
3,657
506
0
2,097
13,655
9,597
356
4,037
9,118
13,940
0
L
4,421
2,076
0
695
9,954
3,515
654
4,454
5,392
0
31,390
W
7,548
1,566
0
4,900
12,473
4,659
673
4,757
7,347
0
50,495
W
Artemis
10,291
6,173
0
7,023
12,968
4,284
1,742
1,341
11,544
0
86,652
L
Cthulhu
nicoleede
Cthulhu
8,163
1,534
0
1,663
14,090
9,663
234
6,782
6,850
20,641
0
W
4,817
907
0
3,040
13,655
6,482
1,437
3,111
9,935
3,644
54,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,208
Gold Earned
45,790
476
Minions Killed
360
0
Camps Cleared
0
1,710,239
Distance Traveled
1,536,544
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,846
603
119
7
0
384,367
3
W
Poseidon
10,838
602
112
6
0
314,505
0
L
Anubis
8,793
489
46
3
0
279,111
3
L
Fenrir
10,386
577
98
5
0
336,450
0
W
Ares
9,399
522
16
1
0
343,363
0
L
Neith
8,184
455
65
4
0
290,109
2
W
Loki
10,449
581
82
5
0
394,111
4
W
Artemis
10,142
563
138
8
0
307,033
1
L
Cthulhu
7,581
421
32
2
0
246,507
0
W
Chaac
9,380
521
128
7
0
351,227
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role