Player Matchup

Bellona
Bellona
HyperBound
Bellona
Level 82
God Stats
42W - 31L
1,639 SR
Queue Stats
201W - 139L
1,620 Elo+
Party 1
Izanami
Izanami
ItzHob
Izanami
Level 134
God Stats
0W - 2L
1,453 SR
Queue Stats
324W - 283L
1,632 Elo+
Party 1
Hel
Hel
LilisiaNeko
Hel
Level 124
God Stats
11W - 7L
1,565 SR
Queue Stats
424W - 391L
1,502 Elo+
Party 1
Bacchus
Bacchus
RedViper132
Bacchus
Level 113
God Stats
2W - 2L
1,243 SR
Queue Stats
219W - 190L
1,586 Elo+
Party 1
Loki
Loki
ltz Finchy
Loki
Level 154
God Stats
18W - 6L
1,774 SR
Queue Stats
389W - 322L
1,598 Elo+
Party 1
Team Averages
Level 121
1,535 SR
1,588 Elo+

VS

Team Averages
Level 127
1,605 SR
1,559 Elo+
Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AngelHG7
Bacchus
Level 103
God Stats
7W - 1L
1,677 SR
Queue Stats
198W - 169L
1,619 Elo+
Party 2
Janus
Janus
Fareestyler
Janus
Level 120
God Stats
53W - 50L
1,518 SR
Queue Stats
252W - 265L
1,580 Elo+
Party 2
Anhur
Anhur
Pablo243
Anhur
Level 117
God Stats
2W - 1L
1,829 SR
Queue Stats
181W - 176L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HyperBound
Bellona
11
2 / 5 / 1
6,461
538
6,137
12,347
7,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
ItzHob
Izanami
10
1 / 3 / 0
5,989
499
2,035
5,526
1,084
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 7 / 3
5,236
436
2,160
8,303
2,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
RedViper132
Bacchus
9
1 / 4 / 2
5,759
480
4,829
10,496
8,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
6 / 5 / 2
7,737
645
8,142
9,674
3,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 3 / 3
8,053
671
5,064
9,325
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
 
Bellona
13
9 / 1 / 3
7,983
665
10,172
11,691
11,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
AngelHG7
Bacchus
10
0 / 1 / 9
6,313
526
5,890
8,210
6,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
6 / 5 / 8
7,329
611
9,745
7,161
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Pablo243
Anhur
13
3 / 1 / 2
7,506
626
5,456
5,947
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
10
Kills
24
24
Deaths
11
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
3
3
2.5
W
Bellona
 
Bellona
9
1
3
10.5
W
Bacchus
AngelHG7
Bacchus
0
1
9
4.5
W
6
5
8
2
L
Bellona
HyperBound
Bellona
2
5
1
0.5
L
Izanami
ItzHob
Izanami
1
3
0
0.33
L
0
7
3
0.21
W
Anhur
Pablo243
Anhur
3
1
2
4
L
Bacchus
RedViper132
Bacchus
1
4
2
0.5
L
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,303
Damage
36,327
46,346
Taken
42,334
23,212
Mitigated
25,795
11,085
Healing
13,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,064
1,168
0
4,332
9,325
3,706
0
457
8,868
0
48,256
W
Bellona
 
Bellona
10,172
2,697
226
4,982
11,691
11,362
0
1,285
10,406
5,468
39,826
W
Bacchus
AngelHG7
Bacchus
5,890
1,532
0
1,117
8,210
6,993
157
2,165
6,045
14,750
0
W
9,745
1,358
69
717
7,161
1,972
426
2,394
4,767
34,647
0
L
Bellona
HyperBound
Bellona
6,137
2,433
0
3,959
12,347
7,805
0
4,174
7,661
0
33,741
L
Izanami
ItzHob
Izanami
2,035
1,087
0
1,424
5,526
1,084
0
1,002
4,436
0
24,845
L
2,160
44
933
1,769
8,303
2,832
0
5,314
2,904
24,172
0
W
Anhur
Pablo243
Anhur
5,456
2,811
0
2,218
5,947
1,762
1,262
688
5,259
0
40,457
L
Bacchus
RedViper132
Bacchus
4,829
736
76
1,301
10,496
8,462
0
5,229
5,106
11,882
0
L
8,142
2,260
0
1,623
9,674
3,029
0
1,484
8,190
0
41,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,182
Gold Earned
37,184
268
Minions Killed
337
0
Camps Cleared
0
1,148,916
Distance Traveled
1,167,778
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,053
671
93
8
0
223,673
1
W
Bellona
7,983
665
89
7
0
266,155
5
W
Bacchus
6,313
526
15
1
0
231,148
4
W
Janus
7,329
611
59
5
0
223,316
5
L
Bellona
6,461
538
78
7
0
253,495
4
L
Izanami
5,989
499
51
4
0
174,470
0
L
Hel
5,236
436
47
4
0
242,218
2
W
Anhur
7,506
626
81
7
0
223,486
4
L
Bacchus
5,759
480
12
1
0
249,198
4
L
Loki
7,737
645
80
7
0
229,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role