Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BloodDMonkey
Ah Muzen Cab
Level 125
God Stats
6W - 1L
1,576 SR
Queue Stats
202W - 130L
1,603 Elo+
Party 1
Sun Wukong
Sun Wukong
MMFT
Sun Wukong
Level 137
God Stats
27W - 11L
1,672 SR
Queue Stats
258W - 180L
1,553 Elo+
Party 1
He Bo
He Bo
Nuk3Clem
He Bo
Level 25
God Stats
7W - 6L
1,565 SR
Queue Stats
14W - 11L
1,545 Elo+
Party 1
Team Averages
Level 96
1,604 SR
1,567 Elo+

VS

Team Averages
Level 45
1,461 SR
1,400 Elo+
Merlin
Merlin
Mrpimouth
Merlin
Level 21
God Stats
1W - 3L
1,399 SR
Queue Stats
10W - 11L
1,395 Elo+
Party 2
Chiron
Chiron
MuesliGod
Chiron
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,350 Elo+
Party 2
Chaac
Chaac
Pierixus
Chaac
Level 108
God Stats
7W - 9L
1,485 SR
Queue Stats
108W - 144L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BloodDMonkey
Ah Muzen Cab
16
12 / 1 / 7
10,883
907
16,646
8,679
3,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
MMFT
Sun Wukong
14
4 / 0 / 15
9,520
793
8,394
8,147
5,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

He Bo
Nuk3Clem
He Bo
12
5 / 5 / 11
8,988
749
5,692
8,179
2,336
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Mrpimouth
Merlin
11
1 / 7 / 3
7,399
617
5,030
10,211
2,078
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chiron
MuesliGod
Chiron
11
0 / 7 / 3
7,182
599
4,851
8,434
2,459
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Chaac
Pierixus
Chaac
13
5 / 7 / 0
8,636
720
8,373
15,103
11,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
21
Kills
6
6
Deaths
21
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BloodDMonkey
Ah Muzen Cab
12
1
7
15.5
W
Sun Wukong
MMFT
Sun Wukong
4
0
15
11.5
L
Merlin
Mrpimouth
Merlin
1
7
3
0.36
L
Chiron
MuesliGod
Chiron
0
7
3
0.21
W
He Bo
Nuk3Clem
He Bo
5
5
11
2.1
L
Chaac
Pierixus
Chaac
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,732
Damage
18,254
25,005
Taken
33,748
11,286
Mitigated
16,354
8,271
Healing
5,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BloodDMonkey
Ah Muzen Cab
16,646
8,309
0
4,819
8,679
3,886
1,941
1,596
7,083
0
54,857
W
Sun Wukong
MMFT
Sun Wukong
8,394
1,874
0
2,969
8,147
5,064
146
1,820
6,327
0
24,025
L
Merlin
Mrpimouth
Merlin
5,030
442
0
0
10,211
2,078
0
1,347
8,705
21,738
0
L
Chiron
MuesliGod
Chiron
4,851
1,437
863
983
8,434
2,459
0
2,561
5,792
0
16,169
W
He Bo
Nuk3Clem
He Bo
5,692
166
143
340
8,179
2,336
284
1,997
6,182
13,158
0
L
Chaac
Pierixus
Chaac
8,373
1,103
0
4,006
15,103
11,817
0
2,221
12,589
0
23,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,391
Gold Earned
23,217
158
Minions Killed
116
8
Camps Cleared
3
668,249
Distance Traveled
601,056
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,883
907
97
8
5
243,689
2
W
Sun Wukong
9,520
793
40
3
2
236,830
4
L
Merlin
7,399
617
47
4
1
198,510
4
L
Chiron
7,182
599
39
3
0
188,577
3
W
He Bo
8,988
749
21
2
1
187,730
0
L
Chaac
8,636
720
30
3
2
213,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role