Player Matchup

Scylla
Scylla
 
Scylla
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Detwaun
Awilix
Level 87
God Stats
1W - 1L
1,315 SR
Queue Stats
79W - 79L
1,497 Elo+
Solo
Bacchus
Bacchus
ToxicVinciTV
Bacchus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 41L
1,377 Elo+
Solo
Cerberus
Cerberus
ZRenZHQ14
Cerberus
Level 158
God Stats
10W - 8L
1,538 SR
Queue Stats
497W - 522L
1,506 Elo+
Solo
Tyr
Tyr
ohlala123
Tyr
Level 150
God Stats
4W - 8L
1,219 SR
Queue Stats
545W - 625L
1,407 Elo+
Solo
Team Averages
Level 130
1,414 SR
1,458 Elo+

VS

Team Averages
Level 93
1,552 SR
1,418 Elo+
Nike
Nike
CDHizzle
Nike
Level 98
God Stats
4W - 6L
1,410 SR
Queue Stats
615W - 593L
1,393 Elo+
Party 1
Da Ji
Da Ji
DUHitsDUH
Da Ji
Level 28
God Stats
2W - 2L
1,584 SR
Queue Stats
136W - 141L
1,437 Elo+
Solo
Izanami
Izanami
MeeshellObama
Izanami
Level 123
God Stats
9W - 4L
1,868 SR
Queue Stats
867W - 848L
1,366 Elo+
Party 1
Rama
Rama
MrK00l-aid308
Rama
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 82L
1,483 Elo+
Solo
Chaac
Chaac
Starks_KT
Chaac
Level 128
God Stats
3W - 6L
1,395 SR
Queue Stats
169W - 195L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
6 / 2 / 14
10,436
803
12,806
10,606
4,768
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Detwaun
Awilix
16
6 / 3 / 15
10,113
778
10,635
12,240
5,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
ToxicVinciTV
Bacchus
15
3 / 3 / 11
9,399
723
9,978
10,867
16,251
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cerberus
ZRenZHQ14
Cerberus
18
6 / 2 / 15
10,481
806
12,952
16,858
22,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
6 / 2 / 12
10,984
845
13,594
14,976
18,396
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
1 / 6 / 7
8,587
661
8,874
13,106
5,910
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Da Ji
DUHitsDUH
Da Ji
17
5 / 6 / 3
9,886
760
12,842
12,793
7,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
15
0 / 4 / 5
8,082
622
9,901
8,940
3,226
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 7 / 5
8,319
640
6,321
13,233
3,880
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Starks_KT
Chaac
15
5 / 4 / 6
9,911
762
13,781
19,879
19,404
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
38
27
Kills
12
12
Deaths
27
67
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
2
14
6.5
L
Nike
1
6
7
0.75
L
Da Ji
DUHitsDUH
Da Ji
5
6
3
1.08
W
Awilix
Detwaun
Awilix
6
3
15
4.5
L
Izanami
0
4
5
0.63
L
1
7
5
0.5
L
Chaac
Starks_KT
Chaac
5
4
6
2
W
Bacchus
ToxicVinciTV
Bacchus
3
3
11
2.83
W
Cerberus
ZRenZHQ14
Cerberus
6
2
15
6.75
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,965
Damage
51,719
65,547
Taken
67,951
67,758
Mitigated
39,778
31,386
Healing
22,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
12,806
1,452
2,168
4,007
10,606
4,768
1,612
0
10,606
28,596
0
L
Nike
8,874
770
2,306
1,764
13,106
5,910
0
9,209
3,897
0
14,972
L
Da Ji
DUHitsDUH
Da Ji
12,842
2,058
551
2,142
12,793
7,358
0
7,548
5,245
0
19,371
W
Awilix
Detwaun
Awilix
10,635
3,526
2,678
3,390
12,240
5,579
986
0
12,240
0
16,762
L
Izanami
9,901
4,214
1,513
1,786
8,940
3,226
338
4,564
4,376
0
23,774
L
6,321
5,502
1,321
2,850
13,233
3,880
75
8,851
4,382
0
15,823
L
Chaac
Starks_KT
Chaac
13,781
1,157
179
7,971
19,879
19,404
23
9,008
10,871
83
27,155
W
Bacchus
ToxicVinciTV
Bacchus
9,978
548
1,516
2,096
10,867
16,251
83
0
10,867
15,299
0
W
Cerberus
ZRenZHQ14
Cerberus
12,952
187
2,412
6,567
16,858
22,764
312
11
16,847
24,586
0
W
13,594
351
1,420
5,132
14,976
18,396
359
0
14,976
9,760
21,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,413
Gold Earned
44,785
136
Minions Killed
114
0
Camps Cleared
0
1,275,830
Distance Traveled
1,092,784
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,436
803
35
3
0
241,375
5
L
Nike
8,587
661
14
1
0
225,154
0
L
Da Ji
9,886
760
12
1
0
209,412
0
W
Awilix
10,113
778
21
2
0
257,108
1
L
Izanami
8,082
622
41
3
0
220,495
0
L
Rama
8,319
640
32
2
0
192,481
2
L
Chaac
9,911
762
15
1
0
245,242
0
W
Bacchus
9,399
723
11
1
0
246,232
0
W
Cerberus
10,481
806
26
2
0
247,348
0
W
Tyr
10,984
845
43
3
0
283,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role