Player Matchup

Chiron
Chiron
 
Chiron
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Pride0rDie
Bastet
Level 29
God Stats
18W - 9L
1,650 SR
Queue Stats
20W - 13L
1,590 Elo+
Solo
Team Averages
Level 80
1,550 SR
1,530 Elo+

VS

Team Averages
Level 109
1,452 SR
1,513 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Creolka
Neith
Level 158
God Stats
3W - 4L
1,346 SR
Queue Stats
40W - 47L
1,530 Elo+
Party 1
Hercules
Hercules
JonesTheNiceGuy
Hercules
Level 26
God Stats
2W - 6L
1,510 SR
Queue Stats
15W - 20L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
13 / 1 / 8
9,981
907
12,414
5,819
2,014
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
 
Bacchus
12
2 / 0 / 14
8,835
803
5,931
11,329
13,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
Pride0rDie
Bastet
13
9 / 1 / 11
9,496
863
14,389
10,131
4,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 7 / 1
7,495
681
4,337
10,822
6,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Creolka
Neith
11
0 / 5 / 2
7,133
648
8,606
11,289
3,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
9
1 / 12 / 1
7,246
659
4,614
15,615
5,809
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
24
Kills
2
2
Deaths
24
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
13
1
8
17
W
Bacchus
 
Bacchus
2
0
14
9
L
Zhong Kui
 
Zhong Kui
1
7
1
0.21
L
Neith
Creolka
Neith
0
5
2
0.2
L
Hercules
1
12
1
0.13
W
Bastet
Pride0rDie
Bastet
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,734
Damage
17,557
27,279
Taken
37,726
19,805
Mitigated
16,210
9,325
Healing
4,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
12,414
8,000
1,011
2,163
5,819
2,014
1,338
1,281
4,538
0
48,032
W
Bacchus
 
Bacchus
5,931
694
0
2,520
11,329
13,172
260
2,044
9,285
16,815
0
L
Zhong Kui
 
Zhong Kui
4,337
73
0
1,566
10,822
6,705
0
1,989
8,833
15,871
0
L
Neith
Creolka
Neith
8,606
2,139
0
581
11,289
3,696
0
1,828
9,461
0
30,184
L
Hercules
4,614
1,112
0
2,671
15,615
5,809
0
2,233
13,382
0
13,878
W
Bastet
Pride0rDie
Bastet
14,389
2,632
0
3,631
10,131
4,619
1,405
1,749
8,382
0
35,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,312
Gold Earned
21,874
137
Minions Killed
104
9
Camps Cleared
2
682,078
Distance Traveled
500,995
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,981
907
80
7
3
185,563
0
W
Bacchus
8,835
803
18
2
1
254,617
4
L
Zhong Kui
7,495
681
31
3
0
160,254
2
L
Neith
7,133
648
62
6
2
173,730
5
L
Hercules
7,246
659
11
1
0
167,011
1
W
Bastet
9,496
863
39
4
5
241,898
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role