Player Matchup

Ra
Ra
Dusikeee7094
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,230 Elo+
Solo
Gilgamesh
Gilgamesh
Gregory_Olutunji
Gilgamesh
Level 24
God Stats
6W - 1L
1,969 SR
Queue Stats
66W - 50L
1,498 Elo+
Solo
Hou Yi
Hou Yi
Mchinzify2
Hou Yi
Level 16
God Stats
10W - 0L
2,008 SR
Queue Stats
49W - 21L
1,648 Elo+
Solo
Ymir
Ymir
Psychoidz
Ymir
Level 4
God Stats
6W - 3L
1,601 SR
Queue Stats
14W - 7L
1,520 Elo+
Solo
Kali
Kali
tyx dgx
Kali
Level 29
God Stats
3W - 3L
1,525 SR
Queue Stats
128W - 137L
1,442 Elo+
Solo
Team Averages
Level 16
1,721 SR
1,468 Elo+

VS

Team Averages
Level 15
1,446 SR
1,480 Elo+
Medusa
Medusa
ExtaticLad
Medusa
Level 8
God Stats
0W - 4L
1,134 SR
Queue Stats
8W - 9L
1,613 Elo+
Solo
Janus
Janus
IIWitheredFoxII
Janus
Level 16
God Stats
1W - 1L
1,706 SR
Queue Stats
10W - 7L
1,553 Elo+
Solo
Fenrir
Fenrir
Sakuretsuj
Fenrir
Level 23
God Stats
11W - 18L
1,391 SR
Queue Stats
35W - 54L
1,336 Elo+
Solo
Athena
Athena
report_nu_wa
Athena
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,353 Elo+
Solo
Osiris
Osiris
serveuse_alteree
Osiris
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 52L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
9,090
478
5,866
9,967
3,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
16
2 / 1 / 4
9,576
504
12,498
11,298
7,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
Mchinzify2
Hou Yi
17
2 / 1 / 1
9,784
515
5,904
10,182
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
13
0 / 1 / 6
8,556
450
3,649
10,537
10,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kali
tyx dgx
Kali
15
4 / 4 / 3
9,445
497
5,318
14,445
5,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ExtaticLad
Medusa
17
4 / 0 / 1
10,168
535
10,855
8,720
2,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
4 / 0 / 6
10,658
561
11,005
9,502
3,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Sakuretsuj
Fenrir
14
3 / 5 / 3
8,974
472
4,278
13,570
4,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Athena
10
0 / 4 / 1
6,541
344
3,516
16,099
8,026
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 1 / 3
7,401
390
2,768
6,667
3,930
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
10
Kills
11
12
Deaths
10
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
5
2
0.6
L
Medusa
ExtaticLad
Medusa
4
0
1
4.5
W
Gilgamesh
2
1
4
4
L
4
0
6
7
W
Hou Yi
Mchinzify2
Hou Yi
2
1
1
2.5
W
Ymir
0
1
6
3
L
Fenrir
Sakuretsuj
Fenrir
3
5
3
0.9
L
Athena
0
4
1
0.13
L
0
1
3
1.5
W
Kali
tyx dgx
Kali
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,235
Damage
32,422
56,429
Taken
54,558
31,419
Mitigated
23,006
16,813
Healing
17,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,866
1,124
691
1,452
9,967
3,743
0
4,965
4,745
56,475
0
L
Medusa
ExtaticLad
Medusa
10,855
5,705
0
5,535
8,720
2,976
1,528
337
8,383
0
82,959
W
Gilgamesh
12,498
2,637
0
2,569
11,298
7,980
0
1,577
9,663
5,004
50,140
L
11,005
720
0
3,792
9,502
3,507
0
1,239
8,066
83,963
0
W
Hou Yi
Mchinzify2
Hou Yi
5,904
2,432
0
4,499
10,182
3,518
936
499
9,683
0
72,093
W
Ymir
3,649
218
0
1,788
10,537
10,390
0
3,116
7,237
29,777
0
L
Fenrir
Sakuretsuj
Fenrir
4,278
1,029
0
3,669
13,570
4,567
0
2,556
10,548
0
44,764
L
Athena
3,516
916
0
3,498
16,099
8,026
115
5,766
10,033
13,997
0
L
2,768
354
30
1,355
6,667
3,930
286
0
6,174
0
22,410
W
Kali
tyx dgx
Kali
5,318
2,246
0
5,814
14,445
5,788
0
3,659
10,580
0
63,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,451
Gold Earned
43,742
496
Minions Killed
438
0
Camps Cleared
0
1,889,182
Distance Traveled
1,780,001
14
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,090
478
117
6
0
355,954
0
L
Medusa
10,168
535
130
7
0
383,807
7
W
Gilgamesh
9,576
504
97
5
0
403,016
1
L
Janus
10,658
561
157
8
0
414,902
5
W
Hou Yi
9,784
515
130
7
0
347,548
6
W
Ymir
8,556
450
39
2
0
381,973
6
L
Fenrir
8,974
472
79
4
0
361,694
5
L
Athena
6,541
344
16
1
0
350,856
5
L
Osiris
7,401
390
56
3
0
268,742
7
W
Kali
9,445
497
113
6
0
400,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role