Player Matchup

Hun Batz
Hun Batz
DovakinGr
Hun Batz
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,512 Elo+
Party 1
Charybdis
Charybdis
Nαbius
Charybdis
Level 29
God Stats
13W - 11L
1,522 SR
Queue Stats
33W - 25L
1,542 Elo+
Solo
Nemesis
Nemesis
Prajituri
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,570 Elo+
Solo
Olorun
Olorun
plzgankmemore
Olorun
Level 28
God Stats
6W - 1L
1,759 SR
Queue Stats
126W - 79L
1,571 Elo+
Solo
Sol
Sol
slothofgods
Sol
Level 6
God Stats
2W - 0L
1,714 SR
Queue Stats
6W - 7L
1,493 Elo+
Party 1
Team Averages
Level 26
1,599 SR
1,538 Elo+

VS

Team Averages
Level 16
1,437 SR
1,503 Elo+
Set
Set
 
Set
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
K0ldeEeE
Nox
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 14L
1,165 Elo+
Solo
Medusa
Medusa
TPoJlb88
Medusa
Level 27
God Stats
8W - 4L
1,586 SR
Queue Stats
45W - 65L
1,630 Elo+
Solo
Bacchus
Bacchus
ddbill
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,710 Elo+
Solo
Thanatos
Thanatos
蛋炒饭糊了0
Thanatos
Level 26
God Stats
0W - 3L
1,102 SR
Queue Stats
66W - 83L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DovakinGr
Hun Batz
8
5 / 4 / 4
6,092
554
3,619
6,282
1,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Nαbius
Charybdis
12
4 / 0 / 6
7,332
667
5,905
6,648
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Prajituri
Nemesis
9
0 / 2 / 3
5,706
519
1,940
6,347
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 1 / 1
7,404
673
4,093
6,774
2,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
8 / 2 / 0
7,786
708
5,836
7,185
3,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
1 / 0 / 0
5,530
503
4,438
5,668
2,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
2 / 4 / 3
5,805
528
3,645
4,938
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
TPoJlb88
Medusa
9
1 / 4 / 1
5,394
490
2,424
7,966
1,194
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
ddbill
Bacchus
7
0 / 7 / 3
4,627
421
2,131
7,593
3,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
4 / 2 / 2
6,302
573
4,770
6,947
1,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
17
Kills
8
9
Deaths
17
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
0
0
1
W
Hun Batz
DovakinGr
Hun Batz
5
4
4
1.75
L
2
4
3
0.88
W
Charybdis
Nαbius
Charybdis
4
0
6
7
W
Nemesis
Prajituri
Nemesis
0
2
3
0.75
L
Medusa
TPoJlb88
Medusa
1
4
1
0.38
L
Bacchus
ddbill
Bacchus
0
7
3
0.21
W
0
1
1
0.5
W
8
2
0
4
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,393
Damage
17,408
33,236
Taken
33,112
10,613
Mitigated
10,674
13,461
Healing
11,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
4,438
1,054
0
2,662
5,668
2,506
0
3,648
2,020
0
29,412
W
Hun Batz
DovakinGr
Hun Batz
3,619
1,461
0
687
6,282
1,415
0
1,400
4,842
0
11,742
L
3,645
324
0
278
4,938
1,395
0
2,313
2,625
23,524
0
W
Charybdis
Nαbius
Charybdis
5,905
2,401
0
2,730
6,648
1,790
822
554
6,094
0
39,664
W
Nemesis
Prajituri
Nemesis
1,940
663
0
2,536
6,347
1,574
0
716
5,559
0
28,875
L
Medusa
TPoJlb88
Medusa
2,424
780
0
1,787
7,966
1,194
0
160
7,806
0
32,585
L
Bacchus
ddbill
Bacchus
2,131
554
0
630
7,593
3,671
0
2,436
5,157
9,188
0
W
4,093
2,852
0
4,405
6,774
2,112
3,571
0
6,207
49,535
0
W
5,836
2,876
0
3,103
7,185
3,722
1,906
2,840
4,191
33,670
4,534
L
4,770
1,073
0
6,192
6,947
1,908
198
825
6,122
0
29,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,320
Gold Earned
27,658
373
Minions Killed
238
0
Camps Cleared
0
1,052,139
Distance Traveled
1,019,572
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,530
503
61
6
0
176,375
2
W
Hun Batz
6,092
554
25
2
0
215,420
3
L
Nox
5,805
528
37
3
0
214,010
0
W
Charybdis
7,332
667
86
8
0
205,655
4
W
Nemesis
5,706
519
56
5
0
231,498
0
L
Medusa
5,394
490
58
5
0
208,317
5
L
Bacchus
4,627
421
14
1
0
201,081
2
W
Olorun
7,404
673
121
11
0
209,445
3
W
Sol
7,786
708
85
8
0
190,121
0
L
Thanatos
6,302
573
68
6
0
219,789
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role