Player Matchup

King Arthur
King Arthur
LilithLament
King Arthur
Level 14
God Stats
2W - 0L
1,716 SR
Queue Stats
18W - 11L
1,547 Elo+
Solo
Fenrir
Fenrir
ZAYSMURFF
Fenrir
Level 23
God Stats
4W - 2L
1,488 SR
Queue Stats
56W - 57L
1,472 Elo+
Solo
Chang'e
Chang'e
lSmokeWoods420
Chang'e
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,401 Elo+
Solo
Neith
Neith
rasenka1
Neith
Level 5
God Stats
1W - 3L
1,321 SR
Queue Stats
6W - 11L
1,405 Elo+
Solo
Khepri
Khepri
werty534tm2
Khepri
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,665 Elo+
Solo
Team Averages
Level 13
1,505 SR
1,498 Elo+

VS

Team Averages
Level 21
1,607 SR
1,497 Elo+
Cu Chulainn
Cu Chulainn
Prince_Petrikov
Cu Chulainn
Level 29
God Stats
7W - 7L
1,759 SR
Queue Stats
89W - 96L
1,467 Elo+
Solo
Cthulhu
Cthulhu
SerbonneM124
Cthulhu
Level 29
God Stats
36W - 35L
1,748 SR
Queue Stats
135W - 151L
1,569 Elo+
Solo
Loki
Loki
Xeno_Ivanfiore
Loki
Level 16
God Stats
0W - 1L
1,306 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
dannyg83
Arachne
Level 27
God Stats
1W - 1L
1,724 SR
Queue Stats
13W - 12L
1,493 Elo+
Solo
Nu Wa
Nu Wa
report_nu_wa
Nu Wa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LilithLament
King Arthur
18
3 / 6 / 1
11,401
475
16,714
22,606
20,435
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
ZAYSMURFF
Fenrir
20
16 / 1 / 5
13,727
572
23,703
24,839
12,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 2 / 8
11,476
478
15,510
13,740
7,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
rasenka1
Neith
14
4 / 9 / 5
9,537
397
8,569
15,529
5,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
13
1 / 5 / 11
9,473
395
4,849
20,026
21,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Prince_Petrikov
Cu Chulainn
19
4 / 2 / 1
12,006
500
10,751
20,940
18,933
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Cthulhu
SerbonneM124
Cthulhu
18
6 / 3 / 9
11,800
492
23,347
28,524
24,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 13 / 1
10,295
429
6,827
18,343
4,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
dannyg83
Arachne
19
4 / 7 / 6
12,110
505
18,134
24,622
12,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 7 / 4
9,936
414
13,723
10,860
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
44
29
Kills
23
23
Deaths
32
30
Assists
21
Player
Kills
Deaths
Assists
KDA
W
King Arthur
LilithLament
King Arthur
3
6
1
0.58
L
Cu Chulainn
Prince_Petrikov
Cu Chulainn
4
2
1
2.25
L
Cthulhu
SerbonneM124
Cthulhu
6
3
9
3.5
L
5
13
1
0.42
W
Fenrir
ZAYSMURFF
Fenrir
16
1
5
18.5
L
Arachne
dannyg83
Arachne
4
7
6
1
W
5
2
8
4.5
W
Neith
rasenka1
Neith
4
9
5
0.72
L
4
7
4
0.86
W
Khepri
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,345
Damage
72,782
96,740
Taken
103,289
67,056
Mitigated
63,853
28,254
Healing
31,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
LilithLament
King Arthur
16,714
2,329
0
3,327
22,606
20,435
456
6,076
16,383
11,842
75,281
L
Cu Chulainn
Prince_Petrikov
Cu Chulainn
10,751
1,226
54
6,795
20,940
18,933
296
1,504
19,374
19,653
70,853
L
Cthulhu
SerbonneM124
Cthulhu
23,347
1,525
434
12,660
28,524
24,614
210
6,858
21,247
83,273
0
L
6,827
1,940
0
838
18,343
4,398
141
3,372
14,865
0
30,767
W
Fenrir
ZAYSMURFF
Fenrir
23,703
6,857
0
11,320
24,839
12,091
0
7,817
16,527
0
111,682
L
Arachne
dannyg83
Arachne
18,134
9,861
0
10,929
24,622
12,983
2,006
5,816
18,538
0
98,080
W
15,510
888
3,474
7,477
13,740
7,634
908
5,854
7,577
91,616
0
W
Neith
rasenka1
Neith
8,569
3,713
0
1,918
15,529
5,742
3,718
7,513
7,684
0
52,798
L
13,723
2,424
0
2
10,860
2,925
573
3,840
6,878
44,429
0
W
Khepri
4,849
667
0
738
20,026
21,154
0
10,590
8,416
24,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,614
Gold Earned
56,147
602
Minions Killed
550
0
Camps Cleared
0
2,263,259
Distance Traveled
2,023,731
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,401
475
146
6
0
424,075
13
L
Cu Chulainn
12,006
500
175
7
0
395,004
3
L
Cthulhu
11,800
492
117
5
0
395,486
2
L
Loki
10,295
429
46
2
0
439,712
0
W
Fenrir
13,727
572
169
7
0
549,879
5
L
Arachne
12,110
505
150
6
0
418,306
2
W
Chang'e
11,476
478
158
7
0
459,944
6
W
Neith
9,537
397
91
4
0
384,896
0
L
Nu Wa
9,936
414
62
3
0
375,223
7
W
Khepri
9,473
395
38
2
0
444,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role