Player Matchup

Ne Zha
Ne Zha
GoofyRapped
Ne Zha
Level 28
God Stats
31W - 37L
1,467 SR
Queue Stats
100W - 118L
1,516 Elo+
Solo
Thor
Thor
J_4-X_S_
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
He Bo
He Bo
L4D_Skunn
He Bo
Level 16
God Stats
3W - 3L
1,579 SR
Queue Stats
18W - 19L
1,487 Elo+
Solo
Sun Wukong
Sun Wukong
TXC_Inferno_x2
Sun Wukong
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Solo
Danzaburou
Danzaburou
kinder-countruie
Danzaburou
Level 13
God Stats
1W - 5L
1,462 SR
Queue Stats
5W - 10L
1,368 Elo+
Solo
Team Averages
Level 14
1,502 SR
1,474 Elo+

VS

Team Averages
Level 15
1,553 SR
1,397 Elo+
Tyr
Tyr
APS_doctorestron
Tyr
Level 29
God Stats
2W - 3L
1,581 SR
Queue Stats
89W - 88L
1,423 Elo+
Solo
Loki
Loki
Emilianito_09
Loki
Level 18
God Stats
3W - 1L
1,552 SR
Queue Stats
37W - 27L
1,527 Elo+
Solo
Olorun
Olorun
Face4oFace
Olorun
Level 4
God Stats
2W - 1L
1,460 SR
Queue Stats
2W - 2L
1,434 Elo+
Solo
Hel
Hel
MalawiBH
Hel
Level 16
God Stats
5W - 2L
1,674 SR
Queue Stats
27W - 27L
1,432 Elo+
Solo
Neith
Neith
MoonDay_YaD
Neith
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 14L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
6 / 6 / 2
7,825
522
9,982
13,012
4,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thor
6
1 / 12 / 0
4,972
331
3,111
12,317
3,775
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

He Bo
L4D_Skunn
He Bo
3
0 / 1 / 0
4,709
314
869
1,807
348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TXC_Inferno_x2
Sun Wukong
8
0 / 7 / 3
5,816
388
2,407
10,681
5,098
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
kinder-countruie
Danzaburou
11
4 / 5 / 2
7,105
474
10,086
11,445
3,766
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 4
7,889
526
7,522
6,698
7,339
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
9 / 2 / 7
9,955
664
8,174
9,556
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Olorun
Face4oFace
Olorun
12
3 / 2 / 12
7,569
505
6,689
8,473
3,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
10 / 1 / 10
9,118
608
12,714
11,611
7,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 8
6,424
428
3,405
5,971
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
71
11
Kills
30
31
Deaths
11
7
Assists
41
Player
Kills
Deaths
Assists
KDA
W
8
1
4
10
W
9
2
7
6.25
W
Olorun
Face4oFace
Olorun
3
2
12
4.5
L
Ne Zha
6
6
2
1.17
L
Thor
1
12
0
0.08
L
He Bo
L4D_Skunn
He Bo
0
1
0
0
W
10
1
10
15
W
0
5
8
0.8
L
Sun Wukong
TXC_Inferno_x2
Sun Wukong
0
7
3
0.21
L
Danzaburou
kinder-countruie
Danzaburou
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,455
Damage
38,504
49,262
Taken
42,309
17,458
Mitigated
24,006
8,763
Healing
16,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,522
500
0
1,004
6,698
7,339
518
0
6,698
2,531
25,114
W
8,174
2,021
0
2,944
9,556
3,355
1,536
0
9,556
0
59,729
W
Olorun
Face4oFace
Olorun
6,689
2,651
369
2,573
8,473
3,613
3,394
0
8,473
32,308
3,590
L
Ne Zha
9,982
3,058
0
3,885
13,012
4,471
0
3,444
9,568
0
45,496
L
Thor
3,111
871
0
200
12,317
3,775
0
5,872
6,445
0
7,926
L
He Bo
L4D_Skunn
He Bo
869
258
0
0
1,807
348
0
443
1,364
6,586
0
W
12,714
908
2,532
6,799
11,611
7,784
993
795
10,742
62,835
0
W
3,405
903
0
376
5,971
1,915
578
0
5,971
0
16,438
L
Sun Wukong
TXC_Inferno_x2
Sun Wukong
2,407
349
38
2,768
10,681
5,098
104
4,230
6,451
0
18,833
L
Danzaburou
kinder-countruie
Danzaburou
10,086
3,370
0
1,872
11,445
3,766
0
5,297
6,148
0
32,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,427
Gold Earned
40,955
189
Minions Killed
374
0
Camps Cleared
0
1,138,538
Distance Traveled
1,480,218
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,889
526
54
4
0
299,539
0
W
Loki
9,955
664
115
8
0
339,309
3
W
Olorun
7,569
505
56
4
0
287,455
2
L
Ne Zha
7,825
522
68
5
0
289,974
4
L
Thor
4,972
331
10
1
0
235,658
2
L
He Bo
4,709
314
20
1
0
77,450
0
W
Hel
9,118
608
113
8
0
282,735
0
W
Neith
6,424
428
36
2
0
271,180
0
L
Sun Wukong
5,816
388
36
2
0
266,653
2
L
Danzaburou
7,105
474
55
4
0
268,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role