Player Matchup

Ares
Ares
Carnage877
Ares
Level 15
God Stats
0W - 2L
1,285 SR
Queue Stats
82W - 59L
1,609 Elo+
Solo
Osiris
Osiris
HimanshuGhasoliy
Osiris
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 42L
1,499 Elo+
Party 1
Eset
Eset
ItsTojis_Cmslt02
Eset
Level 3
God Stats
2W - 1L
1,785 SR
Queue Stats
2W - 1L
1,757 Elo+
Solo
Ymir
Ymir
MynameisJ1990
Ymir
Level 27
God Stats
16W - 13L
1,628 SR
Queue Stats
109W - 118L
1,452 Elo+
Solo
Medusa
Medusa
qt zubi
Medusa
Level 7
God Stats
1W - 1L
1,774 SR
Queue Stats
25W - 19L
1,654 Elo+
Party 1
Team Averages
Level 14
1,594 SR
1,594 Elo+

VS

Team Averages
Level 9
1,605 SR
1,663 Elo+
Guan Yu
Guan Yu
IUltMinions9528
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,589 Elo+
Party 2
Bacchus
Bacchus
King Kaeman
Bacchus
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 177L
1,676 Elo+
Solo
Apollo
Apollo
LanMagi
Apollo
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 32L
1,612 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SPLIIITBONE
Morgan Le Fay
Level 3
God Stats
2W - 0L
1,780 SR
Queue Stats
4W - 0L
1,847 Elo+
Solo
Sol
Sol
YepFFUrTrash
Sol
Level 6
God Stats
2W - 0L
1,746 SR
Queue Stats
3W - 1L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
6,433
322
3,333
5,896
2,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
1 / 4 / 4
9,911
496
8,346
20,132
15,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 8 / 4
7,965
398
3,056
8,807
3,279
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 5 / 7
9,052
453
10,290
15,633
10,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
qt zubi
Medusa
18
7 / 3 / 4
10,922
546
13,786
11,508
4,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 2
10,257
513
3,465
11,967
9,674
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
King Kaeman
Bacchus
15
1 / 5 / 9
10,173
509
6,044
21,448
24,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
LanMagi
Apollo
19
3 / 4 / 7
11,876
594
9,930
14,042
5,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
SPLIIITBONE
Morgan Le Fay
19
9 / 2 / 6
12,516
626
12,818
8,836
3,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
9 / 1 / 0
11,498
575
15,034
13,835
5,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
47
13
Kills
23
23
Deaths
13
21
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
1
4
4
0.75
W
1
1
2
2
L
1
8
4
0.38
W
Bacchus
King Kaeman
Bacchus
1
5
9
1.1
W
Apollo
LanMagi
Apollo
3
4
7
1.63
L
4
5
7
1.5
W
Morgan Le Fay
SPLIIITBONE
Morgan Le Fay
9
2
6
6
W
9
1
0
9
L
Medusa
qt zubi
Medusa
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,811
Damage
47,291
61,976
Taken
70,128
35,840
Mitigated
48,612
17,065
Healing
24,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,333
221
0
1,854
5,896
2,007
0
1,768
4,072
18,718
0
L
8,346
2,610
0
7,745
20,132
15,713
0
8,080
11,943
12,082
54,152
W
3,465
919
1,003
2,534
11,967
9,674
1,183
1,819
10,148
0
52,000
L
3,056
283
174
1,281
8,807
3,279
0
6,542
1,945
22,563
0
W
Bacchus
King Kaeman
Bacchus
6,044
736
608
6,303
21,448
24,655
462
6,103
15,345
29,154
0
W
Apollo
LanMagi
Apollo
9,930
6,665
0
3,811
14,042
5,301
3,260
3,984
10,058
0
100,192
L
10,290
1,785
664
2,582
15,633
10,375
0
9,165
6,221
31,666
0
W
Morgan Le Fay
SPLIIITBONE
Morgan Le Fay
12,818
488
175
1,618
8,836
3,409
243
4,072
4,699
74,557
0
W
15,034
5,594
0
8,495
13,835
5,573
4,838
2,703
11,082
78,089
9,095
L
Medusa
qt zubi
Medusa
13,786
7,196
0
2,765
11,508
4,466
606
6,193
5,198
0
94,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,283
Gold Earned
56,320
414
Minions Killed
599
0
Camps Cleared
0
1,495,313
Distance Traveled
1,893,456
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,433
322
38
2
0
142,335
1
L
Osiris
9,911
496
128
6
0
376,054
1
W
Guan Yu
10,257
513
94
5
0
347,545
2
L
Eset
7,965
398
45
2
0
291,983
0
W
Bacchus
10,173
509
42
2
0
378,873
7
W
Apollo
11,876
594
185
9
0
398,206
2
L
Ymir
9,052
453
48
2
0
324,318
0
W
Morgan Le Fay
12,516
626
128
6
0
388,906
3
W
Sol
11,498
575
150
8
0
379,926
0
L
Medusa
10,922
546
155
8
0
360,623
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role