Player Matchup

Nemesis
Nemesis
Fabiogaming
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thoth
Thoth
ITsSkander-YTB-
Thoth
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,389 Elo+
Solo
Neith
Neith
Tyke5229
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Vibrio-731
Ao Kuang
Level 25
God Stats
0W - 1L
1,753 SR
Queue Stats
8W - 11L
1,304 Elo+
Solo
Bellona
Bellona
gnu0902
Bellona
Level 25
God Stats
11W - 11L
1,451 SR
Queue Stats
57W - 60L
1,292 Elo+
Solo
Team Averages
Level 16
1,541 SR
1,397 Elo+

VS

Team Averages
Level 22
1,392 SR
1,298 Elo+
Olorun
Olorun
CachopoMarchoso
Olorun
Level 22
God Stats
7W - 8L
1,364 SR
Queue Stats
13W - 22L
1,238 Elo+
Solo
Nox
Nox
Daniel2804007
Nox
Level 29
God Stats
4W - 1L
1,231 SR
Queue Stats
23W - 32L
1,307 Elo+
Party 1
Loki
Loki
IIWitheredFoxII
Loki
Level 16
God Stats
8W - 5L
1,584 SR
Queue Stats
10W - 7L
1,579 Elo+
Solo
Nemesis
Nemesis
R6Rus_Danil
Nemesis
Level 12
God Stats
6W - 6L
1,367 SR
Queue Stats
7W - 21L
1,092 Elo+
Party 1
Artemis
Artemis
frgrand_manitou
Artemis
Level 31
God Stats
36W - 43L
1,416 SR
Queue Stats
40W - 61L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fabiogaming
Nemesis
8
0 / 5 / 1
5,576
429
1,821
7,253
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
6 / 8 / 2
7,064
543
5,248
9,092
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Tyke5229
Neith
11
4 / 5 / 2
7,394
569
3,980
6,180
2,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
Vibrio-731
Ao Kuang
11
2 / 5 / 2
6,751
519
2,599
7,699
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
gnu0902
Bellona
12
1 / 2 / 0
7,070
544
3,183
7,229
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
1 / 1 / 0
4,263
328
673
639
130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
8 / 5 / 5
7,278
560
7,704
7,697
2,534
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
6 / 1 / 1
8,203
631
7,835
8,247
3,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
R6Rus_Danil
Nemesis
11
8 / 5 / 4
7,064
543
7,246
7,248
2,540
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 1 / 3
7,102
546
4,693
7,303
2,319
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
13
Kills
25
25
Deaths
13
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
8
5
5
2.1
L
Nemesis
Fabiogaming
Nemesis
0
5
1
0.1
W
6
1
1
6.5
L
6
8
2
0.88
W
Nemesis
R6Rus_Danil
Nemesis
8
5
4
2
L
Neith
Tyke5229
Neith
4
5
2
1
L
Ao Kuang
Vibrio-731
Ao Kuang
2
5
2
0.6
W
2
1
3
3.5
L
Bellona
gnu0902
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,831
Damage
28,151
37,453
Taken
31,134
12,082
Mitigated
10,656
7,744
Healing
9,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
673
428
0
0
639
130
0
284
273
1,428
0
W
7,704
905
175
976
7,697
2,534
684
2,275
5,182
23,142
0
L
Nemesis
Fabiogaming
Nemesis
1,821
676
0
1,850
7,253
1,674
0
735
6,518
0
18,683
W
7,835
2,095
0
4,224
8,247
3,133
0
1,748
6,473
0
53,142
L
5,248
254
0
301
9,092
2,381
90
4,063
5,029
14,896
0
W
Nemesis
R6Rus_Danil
Nemesis
7,246
4,013
0
200
7,248
2,540
46
3,004
4,056
0
19,040
L
Neith
Tyke5229
Neith
3,980
1,827
0
976
6,180
2,326
746
2,855
3,325
0
21,095
L
Ao Kuang
Vibrio-731
Ao Kuang
2,599
341
0
1,720
7,699
2,529
768
724
6,975
17,293
0
W
4,693
2,667
0
3,439
7,303
2,319
0
0
7,303
0
37,776
L
Bellona
gnu0902
Bellona
3,183
523
0
2,897
7,229
3,172
538
0
7,229
0
35,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,855
Gold Earned
33,910
250
Minions Killed
244
0
Camps Cleared
0
1,138,363
Distance Traveled
1,046,428
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,263
328
3
0
0
35,071
0
W
Nox
7,278
560
26
2
0
213,382
0
L
Nemesis
5,576
429
44
3
0
195,228
1
W
Loki
8,203
631
99
8
0
303,365
5
L
Thoth
7,064
543
20
2
0
220,305
1
W
Nemesis
7,064
543
32
2
0
254,728
0
L
Neith
7,394
569
44
3
0
217,341
1
L
Ao Kuang
6,751
519
46
4
0
245,814
0
W
Artemis
7,102
546
84
6
0
239,882
1
L
Bellona
7,070
544
96
7
0
259,675
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role