Player Matchup

Artio
Artio
Masters
 
Artio
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
 
Anhur
Masters
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Masters
 
Serqet
Masters
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Masters
Gehennas40
Tiamat
Masters
Level 106
God Stats
3W - 2L
1,550 SR
Queue Stats
31W - 32L
2,764 MMR
Solo
Guan Yu
Guan Yu
Masters
Киошши
Guan Yu
Masters
Level 85
God Stats
42W - 22L
1,730 SR
Queue Stats
207W - 148L
2,829 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 101
1,556 SR
2,019 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 160
1,672 SR
2,560 MMR
Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Masters
ColdStorag3
Odin
Masters
Level 160
God Stats
5W - 4L
1,877 SR
Queue Stats
209W - 134L
3,111 MMR
Solo
Awilix
Awilix
Masters
MrMaby
Awilix
Masters
Level 160
God Stats
5W - 7L
1,625 SR
Queue Stats
495W - 424L
3,196 MMR
Solo
Sylvanus
Sylvanus
Masters
OverpoweredUSB
Sylvanus
Masters
Level 160
God Stats
3W - 2L
1,666 SR
Queue Stats
347W - 298L
2,650 MMR
Solo
Thoth
Thoth
Diamond II
h3ad99
Thoth
Diamond II
Level 160
God Stats
1W - 4L
1,692 SR
Queue Stats
401W - 404L
2,345 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 0 / 1
8,814
588
12,672
14,792
18,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anhur
 
Anhur
16
0 / 0 / 0
8,750
583
4,105
7,374
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
 
Serqet
15
1 / 1 / 6
8,565
571
5,989
13,162
5,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tiamat
Gehennas40
Tiamat
16
4 / 0 / 3
9,518
635
10,928
4,644
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Киошши
Guan Yu
13
4 / 0 / 2
7,781
519
4,621
10,092
4,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
FenrirCamazotzOlorun

VS

Bans
Hou YiLokiZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
0 / 0 / 0
7,837
522
4,867
7,796
1,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 0 / 0
7,227
482
7,341
14,873
8,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
MrMaby
Awilix
13
1 / 4 / 0
7,273
485
5,484
9,671
2,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
10
0 / 3 / 1
6,418
428
4,424
11,340
7,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
h3ad99
Thoth
13
0 / 3 / 1
7,723
515
2,922
7,701
2,003
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
10
Kills
1
1
Deaths
10
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
1
1.5
W
Anhur
 
Anhur
0
0
0
0
W
Serqet
 
Serqet
1
1
6
4
L
Heimdallr
 
Heimdallr
0
0
0
0
L
0
0
0
0
W
Tiamat
Gehennas40
Tiamat
4
0
3
5.5
L
Awilix
MrMaby
Awilix
1
4
0
0.25
L
Sylvanus
0
3
1
0.17
L
Thoth
h3ad99
Thoth
0
3
1
0.17
W
Guan Yu
Киошши
Guan Yu
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,315
Damage
25,038
50,064
Taken
51,381
32,635
Mitigated
22,127
29,342
Healing
17,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
12,672
1,324
158
10,058
14,792
18,372
30
343
13,496
66,063
0
W
Anhur
 
Anhur
4,105
1,964
0
3,401
7,374
1,993
0
98
7,276
0
76,659
W
Serqet
 
Serqet
5,989
1,485
0
5,989
13,162
5,222
0
1,935
11,145
0
64,878
L
Heimdallr
 
Heimdallr
4,867
2,651
0
3,258
7,796
1,741
192
731
7,031
0
66,113
L
7,341
2,808
0
5,504
14,873
8,037
0
9,061
4,397
0
48,982
W
Tiamat
Gehennas40
Tiamat
10,928
1,088
0
2,273
4,644
2,329
0
1,832
2,812
75,584
0
L
Awilix
MrMaby
Awilix
5,484
2,212
0
2,843
9,671
2,394
0
3,324
6,121
0
54,943
L
Sylvanus
4,424
1,235
1,199
3,520
11,340
7,952
0
4,703
5,882
17,596
0
L
Thoth
h3ad99
Thoth
2,922
169
0
1,412
7,701
2,003
0
3,919
3,222
62,480
0
W
Guan Yu
Киошши
Guan Yu
4,621
1,078
3,462
4,001
10,092
4,719
0
3,138
6,954
0
21,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,428
Gold Earned
36,478
611
Minions Killed
501
0
Camps Cleared
0
1,660,327
Distance Traveled
1,529,381
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,814
588
140
9
0
319,342
2
W
Anhur
8,750
583
155
10
0
302,669
8
W
Serqet
8,565
571
132
9
0
377,533
6
L
Heimdallr
7,837
522
141
9
0
284,545
5
L
Odin
7,227
482
101
7
0
303,558
6
W
Tiamat
9,518
635
161
11
0
313,607
7
L
Awilix
7,273
485
97
6
0
352,854
4
L
Sylvanus
6,418
428
17
1
0
293,155
2
L
Thoth
7,723
515
145
10
0
295,269
4
W
Guan Yu
7,781
519
23
2
0
347,176
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role