Player Matchup

Ganesha
Ganesha
AsianRiceK1ng
Ganesha
Level 80
God Stats
14W - 6L
1,748 SR
Queue Stats
149W - 138L
1,504 Elo+
Solo
Arachne
Arachne
Fikizolo
Arachne
Level 38
God Stats
3W - 3L
1,689 SR
Queue Stats
53W - 60L
1,352 Elo+
Solo
Ra
Ra
Ostrisch3755
Ra
Level 83
God Stats
3W - 3L
1,385 SR
Queue Stats
90W - 101L
1,353 Elo+
Solo
Mulan
Mulan
OttBoys_Eichi
Mulan
Level 129
God Stats
21W - 17L
1,572 SR
Queue Stats
426W - 413L
1,470 Elo+
Party 1
Chiron
Chiron
WeistDuJaNidd
Chiron
Level 105
God Stats
9W - 15L
1,527 SR
Queue Stats
346W - 341L
1,453 Elo+
Party 1
Team Averages
Level 87
1,584 SR
1,426 Elo+

VS

Team Averages
Level 78
1,382 SR
1,367 Elo+
Apollo
Apollo
Dragonero1981
Apollo
Level 156
God Stats
4W - 3L
1,457 SR
Queue Stats
40W - 48L
1,424 Elo+
Solo
Danzaburou
Danzaburou
Lrt145
Danzaburou
Level 37
God Stats
35W - 46L
1,378 SR
Queue Stats
109W - 139L
1,342 Elo+
Party 2
Sun Wukong
Sun Wukong
MisticM
Sun Wukong
Level 32
God Stats
8W - 7L
1,549 SR
Queue Stats
59W - 58L
1,317 Elo+
Solo
Cthulhu
Cthulhu
Trolaz8322
Cthulhu
Level 63
God Stats
0W - 4L
1,372 SR
Queue Stats
193W - 213L
1,376 Elo+
Party 2
Janus
Janus
Xantus68
Janus
Level 102
God Stats
0W - 3L
1,153 SR
Queue Stats
137W - 155L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
10
0 / 3 / 10
6,142
558
5,068
8,781
4,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Fikizolo
Arachne
11
2 / 1 / 6
6,230
566
2,622
7,344
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 0 / 1
6,970
634
5,194
3,299
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
6 / 0 / 1
7,050
641
6,926
5,768
3,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
8 / 1 / 1
6,663
606
10,491
7,440
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,267
479
2,447
7,275
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Lrt145
Danzaburou
8
3 / 6 / 2
5,528
503
5,985
7,132
1,597
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
MisticM
Sun Wukong
8
0 / 4 / 0
5,109
464
1,522
6,365
3,053
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
Trolaz8322
Cthulhu
9
2 / 3 / 2
6,058
551
6,473
13,193
4,091
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Janus
Xantus68
Janus
8
0 / 5 / 0
4,721
429
1,123
6,187
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
20
Kills
5
5
Deaths
20
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ganesha
0
3
10
1.67
L
0
2
0
0
W
Arachne
Fikizolo
Arachne
2
1
6
5
L
Danzaburou
Lrt145
Danzaburou
3
6
2
0.67
L
Sun Wukong
MisticM
Sun Wukong
0
4
0
0
W
4
0
1
4.5
W
6
0
1
6.5
L
Cthulhu
Trolaz8322
Cthulhu
2
3
2
1
W
8
1
1
8.5
L
Janus
Xantus68
Janus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,301
Damage
17,550
32,632
Taken
40,152
13,630
Mitigated
12,418
15,100
Healing
10,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
5,068
683
0
2,416
8,781
4,926
0
2,790
5,983
19,515
0
L
2,447
1,525
81
2,706
7,275
1,959
0
1,561
5,449
0
28,736
W
Arachne
Fikizolo
Arachne
2,622
2,283
0
3,720
7,344
2,301
0
1,183
6,121
0
29,899
L
Danzaburou
Lrt145
Danzaburou
5,985
2,728
0
602
7,132
1,597
332
1,496
5,628
0
20,620
L
Sun Wukong
MisticM
Sun Wukong
1,522
244
0
1,000
6,365
3,053
270
992
5,032
0
22,648
W
5,194
475
115
1,544
3,299
1,039
380
321
2,972
41,492
0
W
6,926
845
0
3,357
5,768
3,148
346
0
5,768
0
42,351
L
Cthulhu
Trolaz8322
Cthulhu
6,473
705
947
4,831
13,193
4,091
0
3,383
9,810
25,244
0
W
10,491
5,162
570
3,378
7,440
2,216
0
3,208
4,192
0
33,179
L
Janus
Xantus68
Janus
1,123
50
0
295
6,187
1,718
0
2,324
3,484
19,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,055
Gold Earned
26,683
346
Minions Killed
243
0
Camps Cleared
0
1,114,495
Distance Traveled
979,639
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,142
558
7
1
0
202,091
5
L
Apollo
5,267
479
64
6
0
197,130
0
W
Arachne
6,230
566
70
6
0
228,430
0
L
Danzaburou
5,528
503
43
4
0
195,537
0
L
Sun Wukong
5,109
464
49
4
0
190,787
2
W
Ra
6,970
634
93
8
0
250,901
3
W
Mulan
7,050
641
91
8
0
236,389
1
L
Cthulhu
6,058
551
49
4
0
213,748
2
W
Chiron
6,663
606
85
8
0
196,684
3
L
Janus
4,721
429
38
3
0
182,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role