Player Matchup

Bellona
Bellona
ProblemPlayer
Bellona
Level 29
God Stats
9W - 7L
1,608 SR
Queue Stats
115W - 139L
1,435 Elo+
Solo
Athena
Athena
THANOSLEFTHAND
Athena
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
dima303123
Tsukuyomi
Level 16
God Stats
16W - 15L
1,494 SR
Queue Stats
16W - 17L
1,415 Elo+
Solo
Neith
Neith
fortissimo133
Neith
Level 5
God Stats
4W - 6L
1,571 SR
Queue Stats
7W - 8L
1,603 Elo+
Solo
Ra
Ra
jorbine
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
889 Elo+
Solo
Team Averages
Level 11
1,535 SR
1,368 Elo+

VS

Team Averages
Level 18
1,334 SR
1,359 Elo+
Yemoja
Yemoja
 
Yemoja
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Chiminie
Awilix
Level 17
God Stats
2W - 3L
1,484 SR
Queue Stats
5W - 4L
1,533 Elo+
Party 2
Cthulhu
Cthulhu
Mystook
Cthulhu
Level 29
God Stats
3W - 6L
1,306 SR
Queue Stats
45W - 50L
1,463 Elo+
Solo
Erlang Shen
Erlang Shen
boazonar
Erlang Shen
Level 8
God Stats
0W - 4L
1,172 SR
Queue Stats
1W - 9L
1,067 Elo+
Party 1
Bakasura
Bakasura
tamirosar
Bakasura
Level 16
God Stats
4W - 15L
1,205 SR
Queue Stats
7W - 21L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
3 / 2 / 6
8,540
474
6,717
11,374
9,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 0 / 9
9,024
501
7,170
13,752
11,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
dima303123
Tsukuyomi
15
11 / 2 / 9
10,284
571
12,565
9,517
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 5 / 5
8,612
478
11,531
9,262
3,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
11 / 1 / 4
10,238
569
14,051
9,912
3,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
3 / 2 / 3
8,180
454
8,299
15,856
18,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
Chiminie
Awilix
13
4 / 6 / 0
8,514
473
5,110
14,518
4,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Mystook
Cthulhu
13
3 / 4 / 2
8,464
470
14,490
17,777
15,948
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
boazonar
Erlang Shen
7
0 / 13 / 2
5,933
330
1,452
12,267
6,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
tamirosar
Bakasura
9
0 / 7 / 1
6,480
360
3,470
10,820
4,111
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
32
Kills
10
10
Deaths
32
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
3
2
3
2.25
L
Awilix
Chiminie
Awilix
4
6
0
0.67
L
Cthulhu
Mystook
Cthulhu
3
4
2
1
W
Bellona
3
2
6
3
W
4
0
9
8.5
L
Erlang Shen
boazonar
Erlang Shen
0
13
2
0.08
W
Tsukuyomi
dima303123
Tsukuyomi
11
2
9
7.75
W
3
5
5
1.1
W
11
1
4
13
L
Bakasura
tamirosar
Bakasura
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,034
Damage
32,821
53,817
Taken
71,238
32,118
Mitigated
50,708
15,859
Healing
10,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
8,299
3,526
677
1,599
15,856
18,898
0
3,620
12,236
33,976
0
L
Awilix
Chiminie
Awilix
5,110
1,976
0
3,100
14,518
4,953
0
2,481
11,857
0
38,973
L
Cthulhu
Mystook
Cthulhu
14,490
671
167
2,789
17,777
15,948
276
6,022
11,460
51,340
0
W
Bellona
6,717
2,130
339
3,600
11,374
9,667
393
5,682
5,602
0
43,644
W
7,170
2,681
0
2,130
13,752
11,550
138
5,860
7,452
21,114
0
L
Erlang Shen
boazonar
Erlang Shen
1,452
509
0
74
12,267
6,798
0
4,544
7,531
0
8,841
W
Tsukuyomi
dima303123
Tsukuyomi
12,565
3,744
0
2,502
9,517
3,764
69
2,036
7,481
0
53,348
W
11,531
4,992
0
2,294
9,262
3,564
1,080
5,021
4,241
0
47,351
W
14,051
3,996
257
4,737
9,912
3,573
2,531
4,190
5,490
60,379
0
L
Bakasura
tamirosar
Bakasura
3,470
2,256
0
1,637
10,820
4,111
0
3,743
6,933
0
16,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,698
Gold Earned
37,571
415
Minions Killed
286
0
Camps Cleared
0
1,667,429
Distance Traveled
1,448,094
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,180
454
63
4
0
306,572
1
L
Awilix
8,514
473
65
4
0
315,238
0
L
Cthulhu
8,464
470
77
4
0
335,844
0
W
Bellona
8,540
474
87
5
0
331,025
5
W
Athena
9,024
501
32
2
0
388,676
4
L
Erlang Shen
5,933
330
17
1
0
221,026
0
W
Tsukuyomi
10,284
571
100
6
0
365,452
0
W
Neith
8,612
478
86
5
0
305,672
0
W
Ra
10,238
569
110
6
0
276,604
1
L
Bakasura
6,480
360
64
4
0
269,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role