Player Matchup

Yemoja
Yemoja
SunCake0605
Yemoja
Level 20
God Stats
7W - 6L
1,588 SR
Queue Stats
10W - 12L
1,315 Elo+
Solo
Artemis
Artemis
bloumblezzti
Artemis
Level 5
God Stats
2W - 4L
1,364 SR
Queue Stats
2W - 4L
1,307 Elo+
Solo
He Bo
He Bo
wXIAOLUw
He Bo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,348 Elo+
Party 1
Hun Batz
Hun Batz
初音爱吃果冻
Hun Batz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,386 Elo+
Party 1
Sun Wukong
Sun Wukong
炎发夏娜
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 8
1,490 SR
1,371 Elo+

VS

Team Averages
Level 20
1,406 SR
1,466 Elo+
Ymir
Ymir
AresonCrach
Ymir
Level 16
God Stats
8W - 5L
1,643 SR
Queue Stats
30W - 23L
1,623 Elo+
Solo
Loki
Loki
Facktorzzz
Loki
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
HoormannXCVIII
Sun Wukong
Level 40
God Stats
2W - 3L
1,289 SR
Queue Stats
93W - 106L
1,465 Elo+
Party 2
Olorun
Olorun
LiL-_-Dyl-_-
Olorun
Level 16
God Stats
15W - 13L
1,475 SR
Queue Stats
36W - 35L
1,431 Elo+
Party 2
Neith
Neith
YellowFlash098
Neith
Level 25
God Stats
3W - 7L
1,120 SR
Queue Stats
51W - 69L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
1 / 0 / 1
5,304
482
2,575
2,657
1,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
bloumblezzti
Artemis
7
0 / 3 / 2
4,692
427
1,793
5,094
1,381
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
wXIAOLUw
He Bo
8
1 / 6 / 1
5,241
476
3,309
5,566
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 4 / 0
4,654
423
2,065
7,857
2,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
炎发夏娜
Sun Wukong
9
0 / 4 / 1
5,136
467
1,175
7,715
3,000
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 3
6,181
562
3,990
5,710
5,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
2 / 1 / 2
5,487
499
1,406
5,404
1,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
HoormannXCVIII
Sun Wukong
11
6 / 1 / 3
6,739
613
6,602
5,541
4,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
10
4 / 0 / 5
6,411
583
5,382
4,890
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
1 / 0 / 0
5,823
529
1,349
2,726
1,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
2
Kills
16
17
Deaths
2
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
2
1
2
3
W
Sun Wukong
HoormannXCVIII
Sun Wukong
6
1
3
7.5
W
Olorun
4
0
5
6.5
L
Yemoja
1
0
1
1.5
W
1
0
0
1
L
Artemis
bloumblezzti
Artemis
0
3
2
0.33
L
He Bo
wXIAOLUw
He Bo
1
6
1
0.25
L
0
4
0
0
L
Sun Wukong
炎发夏娜
Sun Wukong
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,917
Damage
18,729
28,889
Taken
24,271
9,523
Mitigated
13,589
4,515
Healing
8,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,990
784
0
1,270
5,710
5,002
52
1,535
4,119
20,173
0
W
1,406
459
0
2,722
5,404
1,400
0
825
4,493
0
19,376
W
Sun Wukong
HoormannXCVIII
Sun Wukong
6,602
1,051
0
1,410
5,541
4,287
232
1,095
4,402
0
32,025
W
Olorun
5,382
1,874
0
2,377
4,890
1,896
456
1,802
2,978
29,117
0
L
Yemoja
2,575
321
534
589
2,657
1,287
0
1,111
1,546
12,834
0
W
1,349
183
0
721
2,726
1,004
704
331
2,395
0
31,731
L
Artemis
bloumblezzti
Artemis
1,793
97
10
269
5,094
1,381
84
1,633
3,385
0
15,796
L
He Bo
wXIAOLUw
He Bo
3,309
458
0
105
5,566
1,718
0
3,530
1,964
14,973
0
L
2,065
317
0
1,742
7,857
2,137
0
2,747
5,071
0
19,290
L
Sun Wukong
炎发夏娜
Sun Wukong
1,175
176
0
1,266
7,715
3,000
314
351
6,888
0
22,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,027
Gold Earned
30,641
160
Minions Killed
273
0
Camps Cleared
0
923,556
Distance Traveled
972,584
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,181
562
34
3
0
192,314
0
W
Loki
5,487
499
48
4
0
201,856
1
W
Sun Wukong
6,739
613
66
6
0
196,358
1
W
Olorun
6,411
583
59
5
0
194,932
1
L
Yemoja
5,304
482
22
2
0
172,354
3
W
Neith
5,823
529
66
6
0
187,124
0
L
Artemis
4,692
427
34
3
0
165,905
1
L
He Bo
5,241
476
20
2
0
189,295
2
L
Hun Batz
4,654
423
46
4
0
192,768
2
L
Sun Wukong
5,136
467
38
3
0
203,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role