Player Matchup

Hun Batz
Hun Batz
C MAN 0284
Hun Batz
Level 160
God Stats
10W - 4L
1,714 SR
Queue Stats
693W - 701L
1,522 Elo+
Solo
Sylvanus
Sylvanus
Goldenanvil3
Sylvanus
Level 126
God Stats
4W - 3L
1,406 SR
Queue Stats
239W - 266L
1,481 Elo+
Solo
Danzaburou
Danzaburou
Talimane
Danzaburou
Level 148
God Stats
13W - 18L
1,427 SR
Queue Stats
950W - 978L
1,394 Elo+
Solo
Agni
Agni
Tobirama87
Agni
Level 26
God Stats
3W - 1L
1,700 SR
Queue Stats
148W - 118L
1,458 Elo+
Solo
Jormungandr
Jormungandr
footedleopard64
Jormungandr
Level 71
God Stats
2W - 1L
1,500 SR
Queue Stats
164W - 177L
1,386 Elo+
Solo
Team Averages
Level 106
1,549 SR
1,448 Elo+

VS

Team Averages
Level 132
1,427 SR
1,465 Elo+
Xing Tian
Xing Tian
DrownedAngelttv
Xing Tian
Level 157
God Stats
4W - 3L
1,601 SR
Queue Stats
119W - 116L
1,528 Elo+
Solo
Cerberus
Cerberus
HRG Racer
Cerberus
Level 138
God Stats
0W - 2L
1,622 SR
Queue Stats
159W - 168L
1,441 Elo+
Solo
Horus
Horus
MrNaztyTimee
Horus
Level 85
God Stats
4W - 8L
1,401 SR
Queue Stats
636W - 699L
1,336 Elo+
Solo
Neith
Neith
PrydoManiac
Neith
Level 148
God Stats
1W - 11L
1,083 SR
Queue Stats
982W - 1,008L
1,522 Elo+
Solo
Merlin
Merlin
Vansrouge
Merlin
Level 134
God Stats
5W - 6L
1,429 SR
Queue Stats
267W - 263L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
C MAN 0284
Hun Batz
19
6 / 3 / 17
11,763
784
16,959
20,814
14,522
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Goldenanvil3
Sylvanus
18
3 / 6 / 16
11,065
738
8,271
24,958
22,805
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Talimane
Danzaburou
20
10 / 2 / 10
12,761
851
19,047
9,303
5,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
7 / 4 / 11
11,619
775
21,651
13,867
6,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
footedleopard64
Jormungandr
19
0 / 3 / 21
11,881
792
8,913
20,271
23,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DrownedAngelttv
Xing Tian
18
4 / 4 / 11
10,887
726
8,840
17,812
21,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
HRG Racer
Cerberus
13
2 / 7 / 8
8,879
592
7,761
16,371
11,811
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 6 / 6
9,621
641
8,862
20,886
16,719
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
5 / 5 / 9
10,969
731
23,968
15,545
8,200
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Vansrouge
Merlin
19
4 / 5 / 10
11,543
770
19,250
11,981
5,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
62
26
Kills
18
18
Deaths
27
75
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
C MAN 0284
Hun Batz
6
3
17
4.83
L
Xing Tian
DrownedAngelttv
Xing Tian
4
4
11
2.38
W
Sylvanus
Goldenanvil3
Sylvanus
3
6
16
1.83
L
Cerberus
HRG Racer
Cerberus
2
7
8
0.86
L
3
6
6
1
L
5
5
9
1.9
W
Danzaburou
Talimane
Danzaburou
10
2
10
7.5
W
7
4
11
3.13
L
Merlin
Vansrouge
Merlin
4
5
10
1.8
W
Jormungandr
footedleopard64
Jormungandr
0
3
21
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,841
Damage
68,681
89,213
Taken
82,595
72,672
Mitigated
64,274
40,982
Healing
27,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
C MAN 0284
Hun Batz
16,959
4,820
4,431
6,935
20,814
14,522
639
9,749
11,065
0
35,736
L
Xing Tian
DrownedAngelttv
Xing Tian
8,840
228
1,804
3,085
17,812
21,747
275
8,307
9,431
19,687
0
W
Sylvanus
Goldenanvil3
Sylvanus
8,271
1,764
8,109
6,591
24,958
22,805
1,190
10,000
14,958
13,525
0
L
Cerberus
HRG Racer
Cerberus
7,761
261
430
3,407
16,371
11,811
245
7,564
8,789
12,725
0
L
8,862
3,970
3,246
6,167
20,886
16,719
0
10,332
10,512
2,056
11,492
L
23,968
5,265
1,423
5,334
15,545
8,200
308
6,963
8,558
0
42,282
W
Danzaburou
Talimane
Danzaburou
19,047
8,289
2,445
2,836
9,303
5,021
2,483
4,987
4,316
0
34,587
W
21,651
2,303
377
2,462
13,867
6,722
840
5,374
8,493
39,348
0
L
Merlin
Vansrouge
Merlin
19,250
2,087
944
1,719
11,981
5,797
431
5,489
6,470
46,718
0
W
Jormungandr
footedleopard64
Jormungandr
8,913
1,489
2,307
4,489
20,271
23,602
664
7,028
13,243
32,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,089
Gold Earned
51,899
157
Minions Killed
174
0
Camps Cleared
0
1,356,784
Distance Traveled
1,149,429
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,763
784
40
3
0
303,895
2
L
Xing Tian
10,887
726
23
2
0
276,791
0
W
Sylvanus
11,065
738
7
0
0
229,353
2
L
Cerberus
8,879
592
13
1
0
194,660
0
L
Horus
9,621
641
11
1
0
219,772
0
L
Neith
10,969
731
53
4
0
260,414
1
W
Danzaburou
12,761
851
34
2
0
301,553
0
W
Agni
11,619
775
33
2
0
261,661
0
L
Merlin
11,543
770
74
5
0
197,792
2
W
Jormungandr
11,881
792
43
3
0
260,322
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role