Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GERMANY_SPY
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,392 Elo+
Solo
Odin
Odin
UniverZorX
Odin
Level 27
God Stats
9W - 9L
1,501 SR
Queue Stats
56W - 60L
1,396 Elo+
Solo
Ares
Ares
fogolith
Ares
Level 27
God Stats
18W - 17L
1,532 SR
Queue Stats
115W - 95L
1,512 Elo+
Solo
Arachne
Arachne
mathdorm
Arachne
Level 27
God Stats
10W - 11L
1,459 SR
Queue Stats
15W - 19L
1,328 Elo+
Solo
Team Averages
Level 23
1,498 SR
1,426 Elo+

VS

Team Averages
Level 20
1,532 SR
1,466 Elo+
Baron Samedi
Baron Samedi
Der_Juri_0312
Baron Samedi
Level 18
God Stats
26W - 18L
1,631 SR
Queue Stats
41W - 39L
1,519 Elo+
Solo
Cupid
Cupid
MpliaXcrew4
Cupid
Level 28
God Stats
4W - 3L
1,653 SR
Queue Stats
65W - 77L
1,432 Elo+
Solo
Bellona
Bellona
RGX_13
Bellona
Level 21
God Stats
5W - 9L
1,126 SR
Queue Stats
47W - 51L
1,328 Elo+
Solo
Horus
Horus
SerbonneM124
Horus
Level 29
God Stats
4W - 2L
1,475 SR
Queue Stats
135W - 151L
1,558 Elo+
Solo
Loki
Loki
xGohst_Assassin
Loki
Level 3
God Stats
4W - 1L
1,778 SR
Queue Stats
4W - 2L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
5 / 6 / 4
8,781
462
23,355
19,313
6,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
13
6 / 11 / 1
9,404
495
11,120
16,899
11,344
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 3 / 2
6,072
320
2,237
6,442
2,628
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ares
11
2 / 8 / 6
7,941
418
12,438
24,906
21,779
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
mathdorm
Arachne
14
0 / 7 / 3
8,169
430
2,343
13,852
4,739
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Der_Juri_0312
Baron Samedi
17
13 / 3 / 7
10,948
576
20,887
13,223
7,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 4 / 9
8,355
440
10,793
11,500
2,885
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
RGX_13
Bellona
15
6 / 1 / 7
9,574
504
8,141
10,320
8,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 3 / 14
8,824
464
8,781
22,784
10,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
10 / 2 / 6
10,632
560
11,413
13,183
4,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
77
13
Kills
34
35
Deaths
13
16
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
5
6
4
1.17
W
Baron Samedi
Der_Juri_0312
Baron Samedi
13
3
7
5.5
L
Fenrir
6
11
1
0.59
W
2
4
9
1.63
W
Bellona
RGX_13
Bellona
6
1
7
9.5
W
3
3
14
3.33
L
0
3
2
0.33
L
Ares
2
8
6
0.63
L
Arachne
mathdorm
Arachne
0
7
3
0.21
W
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,493
Damage
60,015
81,412
Taken
71,010
47,363
Mitigated
33,739
17,001
Healing
32,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
23,355
9,797
0
6,153
19,313
6,873
0
4,227
14,839
0
70,575
W
Baron Samedi
Der_Juri_0312
Baron Samedi
20,887
2,015
2,463
4,927
13,223
7,457
618
4,135
9,088
70,237
0
L
Fenrir
11,120
2,450
0
1,184
16,899
11,344
141
3,504
13,197
0
32,733
W
10,793
6,072
685
3,773
11,500
2,885
430
2,879
8,621
0
42,859
W
Bellona
RGX_13
Bellona
8,141
3,378
0
2,619
10,320
8,119
2,360
1,342
8,769
0
45,042
W
8,781
3,687
2,223
10,983
22,784
10,517
0
2,906
19,842
0
24,022
L
2,237
526
0
2,250
6,442
2,628
0
326
6,080
0
14,223
L
Ares
12,438
1,335
560
4,892
24,906
21,779
0
7,734
16,826
22,881
0
L
Arachne
mathdorm
Arachne
2,343
1,464
0
1,962
13,852
4,739
0
4,065
9,583
0
50,397
W
11,413
3,342
280
4,153
13,183
4,761
1,392
1,176
11,912
0
66,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,367
Gold Earned
48,333
291
Minions Killed
400
0
Camps Cleared
0
1,475,468
Distance Traveled
1,808,479
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,781
462
94
5
0
323,726
3
W
Baron Samedi
10,948
576
108
6
0
352,149
2
L
Fenrir
9,404
495
46
2
0
310,621
0
W
Cupid
8,355
440
66
3
0
361,376
8
W
Bellona
9,574
504
87
5
0
348,628
3
W
Horus
8,824
464
26
1
0
366,049
3
L
Odin
6,072
320
36
2
0
165,168
0
L
Ares
7,941
418
11
1
0
345,881
3
L
Arachne
8,169
430
104
5
0
330,072
0
W
Loki
10,632
560
113
6
0
380,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role