Player Matchup

He Bo
He Bo
CallSun69
He Bo
Level 120
God Stats
1W - 3L
1,591 SR
Queue Stats
128W - 86L
1,554 Elo+
Party 1
Apollo
Apollo
Faselblub
Apollo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,357 Elo+
Solo
Chaac
Chaac
Moksem69
Chaac
Level 102
God Stats
3W - 2L
1,620 SR
Queue Stats
234W - 169L
1,516 Elo+
Party 1
Kuzenbo
Kuzenbo
TaTbI3ae6aJI
Kuzenbo
Level 29
God Stats
1W - 5L
1,199 SR
Queue Stats
262W - 319L
1,445 Elo+
Solo
Tiamat
Tiamat
Wiewzii
Tiamat
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 59L
1,357 Elo+
Solo
Team Averages
Level 60
1,482 SR
1,446 Elo+

VS

Team Averages
Level 82
1,557 SR
1,487 Elo+
Bastet
Bastet
GENERAL6565
Bastet
Level 129
God Stats
3W - 4L
1,363 SR
Queue Stats
227W - 220L
1,539 Elo+
Solo
Vamana
Vamana
Jlu4uko
Vamana
Level 91
God Stats
5W - 3L
1,727 SR
Queue Stats
202W - 221L
1,396 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Linklein
Ah Muzen Cab
Level 64
God Stats
1W - 1L
1,679 SR
Queue Stats
19W - 23L
1,424 Elo+
Solo
Cabrakan
Cabrakan
Riconello73
Cabrakan
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,691 Elo+
Solo
Neith
Neith
zombieandre09
Neith
Level 100
God Stats
6W - 3L
1,518 SR
Queue Stats
155W - 175L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CallSun69
He Bo
20
10 / 8 / 10
13,506
675
25,803
20,643
15,476
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Faselblub
Apollo
18
3 / 8 / 13
12,953
648
11,374
20,986
8,959
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chaac
Moksem69
Chaac
20
10 / 5 / 11
16,130
807
23,979
31,282
35,606
Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kuzenbo
TaTbI3ae6aJI
Kuzenbo
19
1 / 4 / 18
12,493
625
16,458
36,243
62,372
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Wiewzii
Tiamat
20
3 / 7 / 14
12,578
629
9,933
20,896
14,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
10 / 5 / 9
14,980
749
20,516
18,854
8,381
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vamana
Jlu4uko
Vamana
20
5 / 5 / 14
13,978
699
21,558
24,280
31,562
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
Linklein
Ah Muzen Cab
20
12 / 3 / 10
15,211
761
30,436
14,292
7,394
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Riconello73
Cabrakan
20
4 / 7 / 18
15,167
758
19,051
26,661
40,119
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
1 / 7 / 18
13,254
663
25,240
18,968
10,211
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
101
27
Kills
32
32
Deaths
27
66
Assists
69
Player
Kills
Deaths
Assists
KDA
L
He Bo
CallSun69
He Bo
10
8
10
1.88
L
Apollo
Faselblub
Apollo
3
8
13
1.19
W
Bastet
10
5
9
2.9
W
Vamana
Jlu4uko
Vamana
5
5
14
2.4
W
Ah Muzen Cab
Linklein
Ah Muzen Cab
12
3
10
5.67
L
Chaac
Moksem69
Chaac
10
5
11
3.1
W
Cabrakan
Riconello73
Cabrakan
4
7
18
1.86
L
Kuzenbo
TaTbI3ae6aJI
Kuzenbo
1
4
18
2.5
L
Tiamat
Wiewzii
Tiamat
3
7
14
1.43
W
1
7
18
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,547
Damage
116,801
130,050
Taken
103,055
137,375
Mitigated
97,667
44,415
Healing
40,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
CallSun69
He Bo
25,803
1,494
1,464
2,516
20,643
15,476
432
2,648
17,995
41,777
0
L
Apollo
Faselblub
Apollo
11,374
3,428
514
2,352
20,986
8,959
2,028
465
20,521
0
26,567
W
Bastet
20,516
6,050
1,696
6,340
18,854
8,381
859
8,402
10,013
0
30,096
W
Vamana
Jlu4uko
Vamana
21,558
8,328
1,507
7,806
24,280
31,562
552
13,021
10,753
0
42,402
W
Ah Muzen Cab
Linklein
Ah Muzen Cab
30,436
10,646
2,412
6,195
14,292
7,394
2,471
7,033
6,714
0
66,456
L
Chaac
Moksem69
Chaac
23,979
6,288
3,673
11,959
31,282
35,606
276
7,254
24,028
0
55,699
W
Cabrakan
Riconello73
Cabrakan
19,051
2,493
1,812
6,335
26,661
40,119
744
10,273
15,806
35,515
0
L
Kuzenbo
TaTbI3ae6aJI
Kuzenbo
16,458
3,549
2,454
13,095
36,243
62,372
510
5,769
30,474
31,805
0
L
Tiamat
Wiewzii
Tiamat
9,933
2,095
2,015
4,373
20,896
14,962
79
2,915
17,981
28,326
0
W
25,240
8,890
2,001
4,430
18,968
10,211
833
11,066
7,575
0
56,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,660
Gold Earned
72,590
232
Minions Killed
211
0
Camps Cleared
0
1,541,554
Distance Traveled
1,711,789
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
13,506
675
32
2
0
288,290
2
L
Apollo
12,953
648
49
2
0
302,249
1
W
Bastet
14,980
749
18
1
0
404,238
1
W
Vamana
13,978
699
28
1
0
279,271
0
W
Ah Muzen Cab
15,211
761
60
3
0
402,190
0
L
Chaac
16,130
807
57
3
0
336,840
0
W
Cabrakan
15,167
758
35
2
0
312,439
0
L
Kuzenbo
12,493
625
44
2
0
319,789
0
L
Tiamat
12,578
629
50
3
0
294,386
0
W
Neith
13,254
663
70
4
0
313,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role