Player Matchup

Tsukuyomi
Tsukuyomi
CoolMan6124
Tsukuyomi
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Crimsonmelody
Cthulhu
Level 16
God Stats
6W - 1L
1,534 SR
Queue Stats
16W - 18L
1,325 Elo+
Party 1
Fenrir
Fenrir
EldritchMagus
Fenrir
Level 16
God Stats
12W - 7L
1,635 SR
Queue Stats
20W - 15L
1,467 Elo+
Party 1
Kumbhakarna
Kumbhakarna
FrostyBarrier
Kumbhakarna
Level 18
God Stats
5W - 5L
1,627 SR
Queue Stats
25W - 33L
1,360 Elo+
Party 1
Anhur
Anhur
skeletonbone44
Anhur
Level 15
God Stats
13W - 12L
1,390 SR
Queue Stats
17W - 13L
1,499 Elo+
Party 1
Team Averages
Level 14
1,537 SR
1,430 Elo+

VS

Team Averages
Level 13
1,447 SR
1,440 Elo+
Anhur
Anhur
Avelasss
Anhur
Level 11
God Stats
0W - 3L
1,250 SR
Queue Stats
6W - 16L
1,399 Elo+
Solo
Ares
Ares
GhostNickinc
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
RogueDev23
Thor
Level 28
God Stats
1W - 2L
1,483 SR
Queue Stats
48W - 52L
1,420 Elo+
Solo
Ra
Ra
Stringer_EL
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
zubr-8
Hachiman
Level 21
God Stats
3W - 5L
1,500 SR
Queue Stats
40W - 44L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CoolMan6124
Tsukuyomi
9
5 / 5 / 2
5,760
524
6,276
6,048
1,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
9
3 / 2 / 0
5,835
530
1,615
4,936
3,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
6 / 1 / 1
6,779
616
3,570
7,964
2,739
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
FrostyBarrier
Kumbhakarna
9
2 / 0 / 6
5,901
536
1,501
5,025
2,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
5 / 2 / 1
6,654
605
2,686
5,195
1,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Avelasss
Anhur
8
1 / 5 / 1
5,342
486
2,375
5,219
818
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 5 / 3
4,405
400
1,010
5,007
2,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 2 / 0
7,034
639
4,997
6,231
1,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 5 / 1
4,733
430
977
4,136
778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
zubr-8
Hachiman
10
4 / 4 / 0
6,164
560
3,375
6,022
1,374
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
21
Kills
10
10
Deaths
21
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
Avelasss
Anhur
1
5
1
0.3
W
Tsukuyomi
CoolMan6124
Tsukuyomi
5
5
2
1.2
W
Cthulhu
3
2
0
1.5
W
6
1
1
6.5
W
Kumbhakarna
FrostyBarrier
Kumbhakarna
2
0
6
5
L
0
5
3
0.3
L
5
2
0
2.5
L
0
5
1
0.1
W
5
2
1
2.75
L
Hachiman
zubr-8
Hachiman
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,648
Damage
12,734
29,168
Taken
26,615
11,416
Mitigated
6,827
7,722
Healing
5,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Avelasss
Anhur
2,375
1,232
0
552
5,219
818
0
506
4,677
0
15,449
W
Tsukuyomi
CoolMan6124
Tsukuyomi
6,276
2,239
0
564
6,048
1,350
75
1,141
4,815
0
17,555
W
Cthulhu
1,615
34
0
540
4,936
3,743
156
118
4,762
16,584
0
W
3,570
1,792
0
4,094
7,964
2,739
0
0
7,964
0
34,775
W
Kumbhakarna
FrostyBarrier
Kumbhakarna
1,501
147
0
574
5,025
2,505
0
530
4,445
11,280
0
L
1,010
209
0
144
5,007
2,018
24
285
4,722
3,529
0
L
4,997
1,313
0
3,202
6,231
1,839
0
251
5,980
0
40,007
L
977
0
114
118
4,136
778
13
518
3,592
13,186
0
W
2,686
1,090
0
1,950
5,195
1,079
960
0
5,195
0
35,779
L
Hachiman
zubr-8
Hachiman
3,375
1,462
0
880
6,022
1,374
693
1,249
4,528
0
24,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,929
Gold Earned
27,678
214
Minions Killed
213
0
Camps Cleared
0
1,049,024
Distance Traveled
913,053
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,342
486
37
3
0
154,958
0
W
Tsukuyomi
5,760
524
22
2
0
178,206
1
W
Cthulhu
5,835
530
37
3
0
226,661
0
W
Fenrir
6,779
616
66
6
0
204,709
0
W
Kumbhakarna
5,901
536
23
2
0
238,477
1
L
Ares
4,405
400
5
0
0
137,073
1
L
Thor
7,034
639
85
8
0
233,927
0
L
Ra
4,733
430
28
3
0
182,341
2
W
Anhur
6,654
605
66
6
0
200,971
2
L
Hachiman
6,164
560
58
5
0
204,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role