Player Matchup

Bakasura
Bakasura
F34RxIcyy
Bakasura
Level 110
God Stats
3W - 0L
1,747 SR
Queue Stats
244W - 301L
1,519 Elo+
Solo
Olorun
Olorun
PAPALUBE
Olorun
Level 100
God Stats
1W - 4L
1,137 SR
Queue Stats
98W - 132L
1,423 Elo+
Solo
Artio
Artio
SirRican007
Artio
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 61L
1,395 Elo+
Solo
Team Averages
Level 91
1,461 SR
1,446 Elo+

VS

Team Averages
Level 61
1,309 SR
1,404 Elo+
Chang'e
Chang'e
ITC_AVIV
Chang'e
Level 59
God Stats
5W - 13L
1,167 SR
Queue Stats
115W - 137L
1,343 Elo+
Party 1
Izanami
Izanami
LP47
Izanami
Level 102
God Stats
20W - 12L
1,679 SR
Queue Stats
304W - 359L
1,614 Elo+
Solo
Sun Wukong
Sun Wukong
fireup45
Sun Wukong
Level 22
God Stats
0W - 5L
1,080 SR
Queue Stats
47W - 67L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
F34RxIcyy
Bakasura
16
9 / 3 / 4
11,422
714
13,602
12,764
6,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
PAPALUBE
Olorun
16
5 / 1 / 6
11,334
708
15,907
9,312
3,803
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 4 / 10
11,607
725
6,514
21,191
28,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ITC_AVIV
Chang'e
14
4 / 8 / 4
10,443
653
11,225
15,144
4,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
LP47
Izanami
14
2 / 4 / 6
10,150
634
10,645
8,763
2,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
fireup45
Sun Wukong
12
2 / 4 / 4
9,288
581
5,583
17,628
10,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
16
Kills
8
8
Deaths
16
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bakasura
F34RxIcyy
Bakasura
9
3
4
3.67
L
Chang'e
ITC_AVIV
Chang'e
4
8
4
0.75
L
Izanami
LP47
Izanami
2
4
6
1.25
W
Olorun
PAPALUBE
Olorun
5
1
6
8
W
2
4
10
1.75
L
Sun Wukong
fireup45
Sun Wukong
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,023
Damage
27,453
43,267
Taken
41,535
39,615
Mitigated
17,345
15,224
Healing
9,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
F34RxIcyy
Bakasura
13,602
9,876
0
3,253
12,764
6,845
1,207
3,438
8,634
0
34,926
L
Chang'e
ITC_AVIV
Chang'e
11,225
609
2,092
4,269
15,144
4,135
0
7,678
6,360
28,073
0
L
Izanami
LP47
Izanami
10,645
6,711
0
680
8,763
2,928
0
3,406
4,687
0
49,245
W
Olorun
PAPALUBE
Olorun
15,907
8,272
1,094
3,660
9,312
3,803
1,439
3,005
6,059
66,365
0
W
6,514
990
1,474
5,743
21,191
28,967
180
4,794
15,400
29,135
0
L
Sun Wukong
fireup45
Sun Wukong
5,583
1,203
0
2,310
17,628
10,282
0
11,395
5,723
0
13,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,363
Gold Earned
29,881
183
Minions Killed
156
14
Camps Cleared
1
883,173
Distance Traveled
724,536
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,422
714
62
4
6
320,020
1
L
Chang'e
10,443
653
43
3
1
221,968
2
L
Izanami
10,150
634
99
6
0
236,349
1
W
Olorun
11,334
708
94
6
7
276,973
5
W
Artio
11,607
725
27
2
1
286,180
7
L
Sun Wukong
9,288
581
14
1
0
266,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role