Player Matchup

Chaac
Chaac
Pendilum
Chaac
Level 118
God Stats
13W - 5L
1,651 SR
Queue Stats
108W - 136L
1,419 Elo+
Solo
Ah Puch
Ah Puch
denagyhabi
Ah Puch
Level 46
God Stats
2W - 1L
1,432 SR
Queue Stats
6W - 8L
1,360 Elo+
Solo
Neith
Neith
maatteoo
Neith
Level 67
God Stats
0W - 3L
1,336 SR
Queue Stats
17W - 25L
1,283 Elo+
Solo
Team Averages
Level 77
1,473 SR
1,354 Elo+

VS

Team Averages
Level 20
1,601 SR
1,902 Elo+
Fenrir
Fenrir
BlinkUltYouDead
Fenrir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 5L
1,878 Elo+
Party 1
Kukulkan
Kukulkan
ResistedStag4
Kukulkan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 3L
1,910 Elo+
Party 1
Artemis
Artemis
SquirtledTurtled
Artemis
Level 18
God Stats
2W - 0L
1,802 SR
Queue Stats
25W - 3L
1,916 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Pendilum
Chaac
13
5 / 9 / 0
9,952
711
11,572
23,068
19,759
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
denagyhabi
Ah Puch
12
2 / 6 / 5
9,039
646
7,284
9,497
2,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
maatteoo
Neith
13
1 / 5 / 6
9,117
651
9,436
11,625
3,361
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 14
10,250
732
9,833
17,180
11,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
ResistedStag4
Kukulkan
16
10 / 1 / 6
11,376
813
18,005
10,120
5,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 5 / 10
10,202
729
12,803
11,306
5,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
8
Kills
20
20
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
3
14
3.67
L
Chaac
Pendilum
Chaac
5
9
0
0.56
W
Kukulkan
ResistedStag4
Kukulkan
10
1
6
13
W
6
5
10
2.2
L
Ah Puch
denagyhabi
Ah Puch
2
6
5
0.75
L
Neith
maatteoo
Neith
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,292
Damage
40,641
44,190
Taken
38,606
25,627
Mitigated
21,965
10,153
Healing
7,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,833
2,314
0
1,968
17,180
11,097
406
4,125
11,278
0
19,886
L
Chaac
Pendilum
Chaac
11,572
2,228
290
7,472
23,068
19,759
0
9,046
12,826
0
37,707
W
Kukulkan
ResistedStag4
Kukulkan
18,005
1,678
0
3,054
10,120
5,371
785
2,005
8,115
54,495
0
W
12,803
6,088
0
2,730
11,306
5,497
1,217
1,758
9,548
0
32,541
L
Ah Puch
denagyhabi
Ah Puch
7,284
52
0
945
9,497
2,507
0
1,994
7,095
20,450
0
L
Neith
maatteoo
Neith
9,436
3,639
0
1,446
11,625
3,361
0
6,009
5,224
0
29,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,108
Gold Earned
31,828
151
Minions Killed
171
5
Camps Cleared
8
680,394
Distance Traveled
722,322
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,250
732
29
2
2
260,119
0
L
Chaac
9,952
711
62
4
5
263,437
3
W
Kukulkan
11,376
813
93
7
4
245,389
4
W
Artemis
10,202
729
49
4
2
216,814
0
L
Ah Puch
9,039
646
35
3
0
185,907
0
L
Neith
9,117
651
54
4
0
231,050
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role