Player Matchup

Osiris
Osiris
 
Osiris
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
DimitriBalance
Athena
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
182W - 197L
1,550 Elo+
Solo
Izanami
Izanami
JetsetKanacke
Izanami
Level 22
God Stats
2W - 2L
1,514 SR
Queue Stats
51W - 37L
1,651 Elo+
Solo
Tsukuyomi
Tsukuyomi
TeamFinland
Tsukuyomi
Level 28
God Stats
6W - 1L
1,842 SR
Queue Stats
122W - 35L
1,779 Elo+
Solo
Apollo
Apollo
sergio6879
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,718 Elo+
Solo
Team Averages
Level 22
1,571 SR
1,640 Elo+

VS

Team Averages
Level 27
1,672 SR
1,621 Elo+
Neith
Neith
Bosssnie
Neith
Level 6
God Stats
3W - 0L
1,560 SR
Queue Stats
18W - 18L
1,628 Elo+
Party 1
Loki
Loki
BáckStáb
Loki
Level 14
God Stats
23W - 8L
1,774 SR
Queue Stats
34W - 17L
1,668 Elo+
Solo
Zeus
Zeus
GRINJOY02
Zeus
Level 19
God Stats
1W - 3L
1,500 SR
Queue Stats
43W - 36L
1,504 Elo+
Solo
Chronos
Chronos
TradingLegend
Chronos
Level 29
God Stats
51W - 15L
1,874 SR
Queue Stats
259W - 117L
1,759 Elo+
Solo
Baron Samedi
Baron Samedi
greytango
Baron Samedi
Level 69
God Stats
24W - 14L
1,654 SR
Queue Stats
267W - 251L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
0 / 5 / 2
5,048
505
2,632
8,250
4,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
1 / 3 / 7
5,866
587
3,598
9,799
5,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
11
6 / 4 / 2
6,574
657
5,794
8,445
2,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
TeamFinland
Tsukuyomi
12
7 / 4 / 1
7,360
736
8,625
7,789
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
sergio6879
Apollo
8
0 / 6 / 3
5,146
515
3,689
7,576
2,107
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bosssnie
Neith
10
0 / 4 / 4
5,615
562
4,731
5,876
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
8 / 3 / 6
7,331
733
8,275
8,694
2,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
12
6 / 3 / 1
7,297
730
5,599
5,107
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
13
6 / 1 / 3
8,122
812
8,135
7,425
3,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Baron Samedi
greytango
Baron Samedi
10
2 / 3 / 6
6,427
643
3,415
8,324
5,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
14
Kills
22
22
Deaths
14
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
5
2
0.2
W
Neith
Bosssnie
Neith
0
4
4
0.5
W
8
3
6
3.67
L
1
3
7
1.5
W
Zeus
6
3
1
2.17
L
Izanami
6
4
2
1.75
L
Tsukuyomi
TeamFinland
Tsukuyomi
7
4
1
1.88
W
Chronos
6
1
3
7.5
W
Baron Samedi
greytango
Baron Samedi
2
3
6
1.67
L
Apollo
sergio6879
Apollo
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,338
Damage
30,155
41,859
Taken
35,426
18,108
Mitigated
13,806
9,772
Healing
13,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
2,632
851
0
2,024
8,250
4,726
0
5,063
3,187
0
17,805
W
Neith
Bosssnie
Neith
4,731
2,228
0
1,645
5,876
1,531
517
1,146
4,730
0
36,181
W
8,275
2,869
0
3,744
8,694
2,328
0
734
7,960
0
27,477
L
3,598
1,461
0
1,694
9,799
5,988
186
3,587
6,152
9,754
0
W
Zeus
5,599
1,345
0
528
5,107
1,474
363
391
4,716
34,973
0
L
Izanami
5,794
4,350
0
2,988
8,445
2,838
866
1,068
7,337
0
41,714
L
Tsukuyomi
TeamFinland
Tsukuyomi
8,625
1,940
0
2,025
7,789
2,449
0
2,862
4,865
0
38,617
W
Chronos
8,135
3,608
0
3,802
7,425
3,214
3,819
0
7,107
49,286
5,904
W
Baron Samedi
greytango
Baron Samedi
3,415
974
657
3,204
8,324
5,259
15
1,327
6,899
16,733
0
L
Apollo
sergio6879
Apollo
3,689
2,207
0
1,041
7,576
2,107
160
3,370
4,072
0
22,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,994
Gold Earned
34,792
253
Minions Killed
334
0
Camps Cleared
0
1,014,775
Distance Traveled
979,769
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,048
505
48
5
0
199,131
0
W
Neith
5,615
562
69
7
0
168,500
5
W
Loki
7,331
733
52
5
0
248,249
2
L
Athena
5,866
587
10
1
0
207,125
1
W
Zeus
7,297
730
82
8
0
181,638
0
L
Izanami
6,574
657
79
8
0
178,906
3
L
Tsukuyomi
7,360
736
71
7
0
233,992
1
W
Chronos
8,122
812
113
11
0
188,820
2
W
Baron Samedi
6,427
643
18
2
0
192,562
3
L
Apollo
5,146
515
45
5
0
195,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role