Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Lil_SeaPancake
Neith
Level 24
God Stats
30W - 29L
1,648 SR
Queue Stats
76W - 94L
1,503 Elo+
Party 1
Nu Wa
Nu Wa
RagingTurtle361
Nu Wa
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,764 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheDanShman
Tsukuyomi
Level 12
God Stats
1W - 1L
1,274 SR
Queue Stats
52W - 63L
1,647 Elo+
Party 1
Chaac
Chaac
WHITE44MAMBA
Chaac
Level 48
God Stats
1W - 0L
1,783 SR
Queue Stats
29W - 39L
1,503 Elo+
Party 1
Team Averages
Level 23
1,541 SR
1,583 Elo+

VS

Team Averages
Level 11
1,506 SR
1,427 Elo+
Jormungandr
Jormungandr
Dudefarts3
Jormungandr
Level 4
God Stats
5W - 4L
1,607 SR
Queue Stats
68W - 32L
1,509 Elo+
Solo
Hou Yi
Hou Yi
Nano26080304
Hou Yi
Level 28
God Stats
6W - 6L
1,574 SR
Queue Stats
55W - 66L
1,400 Elo+
Solo
Ra
Ra
Wipera10
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,687 Elo+
Solo
Nemesis
Nemesis
tochnonad
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,241 Elo+
Solo
Cthulhu
Cthulhu
viktor_up
Cthulhu
Level 5
God Stats
1W - 2L
1,347 SR
Queue Stats
1W - 3L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
1 / 0 / 7
5,897
655
2,621
4,143
3,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 0 / 0
5,550
617
1,535
3,782
1,050
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 0 / 2
5,821
647
2,856
2,795
714
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
TheDanShman
Tsukuyomi
9
3 / 1 / 1
5,478
609
2,991
4,836
1,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 1 / 1
4,426
492
1,827
6,186
2,569
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dudefarts3
Jormungandr
10
1 / 1 / 1
5,735
637
5,892
6,406
4,684
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
6
1 / 2 / 0
4,337
482
2,182
3,353
903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

1
0 / 2 / 0
3,243
360
37
1,042
154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
tochnonad
Nemesis
3
0 / 2 / 0
3,431
381
455
2,622
410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
viktor_up
Cthulhu
5
0 / 4 / 0
3,976
442
953
6,104
2,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
9
Kills
2
2
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
0
7
4.5
L
Jormungandr
Dudefarts3
Jormungandr
1
1
1
1.5
W
2
0
0
2
L
Hou Yi
1
2
0
0.5
W
3
0
2
4
W
Tsukuyomi
TheDanShman
Tsukuyomi
3
1
1
3.5
W
0
1
1
0.5
L
0
2
0
0
L
Nemesis
tochnonad
Nemesis
0
2
0
0
L
Cthulhu
viktor_up
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,830
Damage
9,519
21,742
Taken
19,527
9,657
Mitigated
8,454
9,619
Healing
3,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,621
629
38
2,042
4,143
3,937
2
433
3,681
9,586
0
L
Jormungandr
Dudefarts3
Jormungandr
5,892
1,789
0
1,825
6,406
4,684
0
451
5,955
36,599
0
W
1,535
1,029
0
998
3,782
1,050
2,598
535
3,247
0
25,863
L
Hou Yi
2,182
923
0
921
3,353
903
0
2,113
1,240
0
13,983
W
2,856
562
0
512
2,795
714
538
718
1,937
30,050
0
W
Tsukuyomi
TheDanShman
Tsukuyomi
2,991
772
117
2,245
4,836
1,387
0
1,301
3,535
0
20,139
W
1,827
458
0
3,667
6,186
2,569
78
3,726
2,460
0
13,380
L
37
37
0
0
1,042
154
12
100
942
1,251
0
L
Nemesis
tochnonad
Nemesis
455
164
0
280
2,622
410
0
620
2,002
0
2,448
L
Cthulhu
viktor_up
Cthulhu
953
222
0
171
6,104
2,303
0
2,193
3,911
11,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,172
Gold Earned
20,722
214
Minions Killed
145
0
Camps Cleared
0
840,500
Distance Traveled
539,621
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,897
655
9
1
0
167,925
1
L
Jormungandr
5,735
637
82
9
0
169,451
1
W
Neith
5,550
617
59
7
0
136,697
0
L
Hou Yi
4,337
482
29
3
0
108,523
0
W
Nu Wa
5,821
647
64
7
0
155,458
1
W
Tsukuyomi
5,478
609
53
6
0
198,021
1
W
Chaac
4,426
492
29
3
0
182,399
0
L
Ra
3,243
360
2
0
0
34,190
0
L
Nemesis
3,431
381
5
1
0
76,807
0
L
Cthulhu
3,976
442
27
3
0
150,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role