Player Matchup

Yemoja
Yemoja
MJX-28
Yemoja
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,545 Elo+
Party 1
Ullr
Ullr
Norminthesolo
Ullr
Level 16
God Stats
6W - 4L
1,644 SR
Queue Stats
34W - 21L
1,660 Elo+
Solo
Fenrir
Fenrir
Purpocet
Fenrir
Level 8
God Stats
1W - 2L
1,145 SR
Queue Stats
1W - 2L
1,172 Elo+
Party 1
Neith
Neith
Vanills
Neith
Level 28
God Stats
12W - 11L
1,561 SR
Queue Stats
17W - 24L
1,406 Elo+
Party 1
Chronos
Chronos
barrysanders2020
Chronos
Level 17
God Stats
1W - 2L
1,132 SR
Queue Stats
24W - 22L
1,540 Elo+
Party 1
Team Averages
Level 17
1,396 SR
1,465 Elo+

VS

Team Averages
Level 18
1,463 SR
1,374 Elo+
Athena
Athena
DragonNeko777
Athena
Level 8
God Stats
2W - 1L
1,669 SR
Queue Stats
3W - 6L
1,255 Elo+
Party 2
Ravana
Ravana
LordDragon6009
Ravana
Level 15
God Stats
3W - 2L
1,637 SR
Queue Stats
10W - 15L
1,330 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Pryer238
Morgan Le Fay
Level 17
God Stats
2W - 5L
1,396 SR
Queue Stats
17W - 24L
1,330 Elo+
Party 2
Hercules
Hercules
nuhMake
Hercules
Level 23
God Stats
0W - 3L
1,205 SR
Queue Stats
53W - 40L
1,604 Elo+
Solo
Hachiman
Hachiman
zombyciler
Hachiman
Level 29
God Stats
4W - 6L
1,407 SR
Queue Stats
20W - 26L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MJX-28
Yemoja
13
3 / 1 / 7
8,942
497
6,812
11,266
10,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
12 / 3 / 1
12,360
687
17,036
13,869
5,464
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Purpocet
Fenrir
12
0 / 6 / 0
7,301
406
2,257
11,019
4,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Vanills
Neith
13
4 / 3 / 3
8,262
459
10,193
8,572
3,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 2 / 2
10,111
562
8,673
12,629
5,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
7,495
416
2,739
15,437
12,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
1 / 6 / 1
8,345
464
2,429
10,107
3,277
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Pryer238
Morgan Le Fay
15
2 / 5 / 1
9,189
511
8,653
13,276
4,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
nuhMake
Hercules
14
9 / 3 / 1
9,546
530
13,934
17,768
16,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
zombyciler
Hachiman
12
2 / 5 / 2
7,871
437
10,776
11,738
3,393
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
25
Kills
15
15
Deaths
25
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
1
6
1
0.25
W
Yemoja
MJX-28
Yemoja
3
1
7
6.5
W
12
3
1
4.17
L
Morgan Le Fay
Pryer238
Morgan Le Fay
2
5
1
0.5
W
Fenrir
Purpocet
Fenrir
0
6
0
0
W
Neith
Vanills
Neith
4
3
3
1.83
W
6
2
2
3.5
L
Hercules
nuhMake
Hercules
9
3
1
3.17
L
Hachiman
zombyciler
Hachiman
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,971
Damage
38,531
57,355
Taken
68,326
29,103
Mitigated
39,758
15,617
Healing
16,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,739
1,324
0
1,288
15,437
12,195
312
3,414
12,023
17,598
0
L
2,429
406
0
2,386
10,107
3,277
0
1,830
8,277
0
49,800
W
Yemoja
MJX-28
Yemoja
6,812
2,380
785
1,704
11,266
10,241
0
928
10,252
29,155
0
W
17,036
7,451
0
5,303
13,869
5,464
0
2,626
10,680
0
111,311
L
Morgan Le Fay
Pryer238
Morgan Le Fay
8,653
1,086
0
3,685
13,276
4,564
766
2,263
11,013
53,422
0
W
Fenrir
Purpocet
Fenrir
2,257
751
0
2,424
11,019
4,657
2,061
235
10,352
0
22,265
W
Neith
Vanills
Neith
10,193
5,536
0
666
8,572
3,446
979
1,494
7,078
0
39,714
W
8,673
4,433
0
4,735
12,629
5,295
795
5,514
6,365
64,637
6,974
L
Hercules
nuhMake
Hercules
13,934
5,027
0
6,249
17,768
16,329
362
3,334
14,434
1,551
44,309
L
Hachiman
zombyciler
Hachiman
10,776
5,913
123
3,251
11,738
3,393
390
3,679
8,059
0
42,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,976
Gold Earned
42,446
480
Minions Killed
364
0
Camps Cleared
0
1,664,198
Distance Traveled
1,575,314
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,495
416
26
1
0
323,597
2
L
Ravana
8,345
464
84
5
0
350,033
3
W
Yemoja
8,942
497
38
2
0
331,576
2
W
Ullr
12,360
687
179
10
0
348,979
3
L
Morgan Le Fay
9,189
511
107
6
0
296,438
2
W
Fenrir
7,301
406
58
3
0
332,747
0
W
Neith
8,262
459
84
5
0
322,013
1
W
Chronos
10,111
562
121
7
0
328,883
0
L
Hercules
9,546
530
73
4
0
320,422
6
L
Hachiman
7,871
437
74
4
0
284,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role