Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Autokratores
Scylla
Level 103
God Stats
2W - 0L
1,759 SR
Queue Stats
37W - 29L
1,570 Elo+
Party 2
Anhur
Anhur
phoenixsmg
Anhur
Level 88
God Stats
2W - 0L
1,717 SR
Queue Stats
76W - 85L
1,537 Elo+
Party 2
Team Averages
Level 104
1,658 SR
1,536 Elo+

VS

Team Averages
Level 103
1,492 SR
1,359 Elo+
Hera
Hera
Dizaster713
Hera
Level 133
God Stats
0W - 1L
1,343 SR
Queue Stats
209W - 192L
1,567 Elo+
Party 1
Sun Wukong
Sun Wukong
Dragon2035
Sun Wukong
Level 28
God Stats
0W - 1L
1,485 SR
Queue Stats
0W - 3L
944 Elo+
Solo
Rama
Rama
VehicularZebra
Rama
Level 149
God Stats
2W - 3L
1,649 SR
Queue Stats
362W - 378L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 5 / 8
6,671
667
3,858
10,487
8,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
11
2 / 0 / 7
6,808
681
7,993
4,510
1,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
12
6 / 1 / 1
7,740
774
4,997
6,601
2,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
6,414
641
5,189
4,431
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sun Wukong
Dragon2035
Sun Wukong
10
2 / 4 / 3
6,536
654
5,754
9,565
3,642
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
3 / 3 / 3
6,688
669
5,518
5,497
1,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
9
Kills
6
6
Deaths
9
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
5
8
1
W
Scylla
2
0
7
5.5
L
1
2
4
1.5
L
Sun Wukong
Dragon2035
Sun Wukong
2
4
3
0.88
L
3
3
3
1.5
W
Anhur
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,848
Damage
16,461
21,598
Taken
19,493
12,307
Mitigated
6,773
3,700
Healing
4,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,858
548
216
2,260
10,487
8,145
0
2,170
8,256
0
8,646
W
Scylla
7,993
257
0
397
4,510
1,535
25
1,098
3,332
22,625
0
L
5,189
1,351
124
759
4,431
1,338
0
2,027
2,299
21,666
0
L
Sun Wukong
Dragon2035
Sun Wukong
5,754
459
0
2,617
9,565
3,642
0
4,849
4,402
0
17,421
L
5,518
3,938
0
746
5,497
1,793
0
1,332
4,016
0
17,911
W
Anhur
4,997
2,300
0
827
6,601
2,627
0
1,805
4,538
0
28,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,219
Gold Earned
19,638
101
Minions Killed
109
4
Camps Cleared
5
539,895
Distance Traveled
499,073
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,671
667
11
1
0
182,455
3
W
Scylla
6,808
681
35
4
3
186,484
2
L
Hera
6,414
641
45
5
0
160,094
1
L
Sun Wukong
6,536
654
43
4
0
183,220
1
L
Rama
6,688
669
21
2
5
155,759
0
W
Anhur
7,740
774
55
6
1
170,956
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role