Player Matchup

Yemoja
Yemoja
AngstyRooster
Yemoja
Level 14
God Stats
2W - 1L
1,847 SR
Queue Stats
18W - 13L
1,539 Elo+
Solo
Fenrir
Fenrir
KarenSarusRex
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,243 Elo+
Party 3
Cupid
Cupid
PuckMyFussee
Cupid
Level 26
God Stats
10W - 8L
1,616 SR
Queue Stats
78W - 89L
1,461 Elo+
Solo
Eset
Eset
abach
Eset
Level 27
God Stats
27W - 12L
1,702 SR
Queue Stats
86W - 94L
1,553 Elo+
Party 3
Chaac
Chaac
x7_VELYN_7x
Chaac
Level 24
God Stats
4W - 6L
1,563 SR
Queue Stats
31W - 33L
1,546 Elo+
Solo
Team Averages
Level 19
1,645 SR
1,468 Elo+

VS

Team Averages
Level 22
1,482 SR
1,568 Elo+
Ymir
Ymir
 
Ymir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
MANSCAPED
Danzaburou
Level 27
God Stats
2W - 1L
1,521 SR
Queue Stats
133W - 38L
1,822 Elo+
Party 1
Tiamat
Tiamat
Mikeygoinbrazy
Tiamat
Level 18
God Stats
6W - 8L
1,388 SR
Queue Stats
13W - 23L
1,254 Elo+
Party 2
Osiris
Osiris
demwas2
Osiris
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 29L
1,365 Elo+
Party 2
Mulan
Mulan
newsmitenoob
Mulan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 7L
1,900 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
2,935
587
493
3,172
821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 1 / 0
3,370
674
949
2,901
662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

4
0 / 3 / 0
2,886
577
466
2,491
275
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Eset
abach
Eset
6
3 / 1 / 0
3,845
769
3,208
2,308
459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

2
0 / 0 / 0
2,655
531
68
828
380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
1 / 0 / 4
4,196
839
1,449
2,275
1,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MANSCAPED
Danzaburou
7
4 / 0 / 1
4,289
858
2,845
1,779
443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

6
1 / 0 / 0
3,787
757
251
1,726
629
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Osiris
demwas2
Osiris
4
0 / 1 / 0
3,264
653
89
2,926
1,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 2 / 0
4,111
822
2,191
4,053
1,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
3
Kills
7
7
Deaths
3
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
4
3
L
0
2
0
0
L
0
1
0
0
W
Danzaburou
MANSCAPED
Danzaburou
4
0
1
4.5
W
1
0
0
1
L
0
3
0
0
L
Eset
abach
Eset
3
1
0
3
W
Osiris
demwas2
Osiris
0
1
0
0
W
1
2
0
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,184
Damage
6,825
11,700
Taken
12,759
2,597
Mitigated
5,084
3,409
Healing
3,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,449
477
0
1,488
2,275
1,156
148
280
1,995
9,542
0
L
493
125
146
522
3,172
821
0
886
2,286
3,289
0
L
949
489
0
1,501
2,901
662
0
39
2,810
0
9,985
W
Danzaburou
MANSCAPED
Danzaburou
2,845
1,909
0
653
1,779
443
844
199
1,580
0
20,189
W
251
31
0
250
1,726
629
814
1,030
696
8,472
0
L
466
314
0
303
2,491
275
0
563
1,928
0
6,964
L
Eset
abach
Eset
3,208
516
0
680
2,308
459
0
144
1,992
11,594
0
W
Osiris
demwas2
Osiris
89
89
0
0
2,926
1,149
192
629
2,297
0
9,709
W
2,191
502
0
1,585
4,053
1,707
0
1,563
2,464
0
15,283
L
68
42
0
257
828
380
0
0
772
0
972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,691
Gold Earned
19,647
82
Minions Killed
136
0
Camps Cleared
0
398,332
Distance Traveled
478,965
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,196
839
21
4
0
94,010
1
L
Yemoja
2,935
587
6
1
0
94,085
2
L
Fenrir
3,370
674
32
6
0
115,933
2
W
Danzaburou
4,289
858
38
8
0
94,227
1
W
Tiamat
3,787
757
15
3
0
91,488
2
L
Cupid
2,886
577
14
3
0
63,755
0
L
Eset
3,845
769
26
5
0
97,331
0
W
Osiris
3,264
653
24
5
0
112,752
1
W
Mulan
4,111
822
38
8
0
86,488
0
L
Chaac
2,655
531
4
1
0
27,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role