Player Matchup

Merlin
Merlin
Finbiki
Merlin
Level 26
God Stats
5W - 6L
1,588 SR
Queue Stats
31W - 32L
1,558 Elo+
Solo
Hades
Hades
GSN T wisted569
Hades
Level 20
God Stats
33W - 24L
1,623 SR
Queue Stats
33W - 24L
1,609 Elo+
Party 1
Gilgamesh
Gilgamesh
Koopty
Gilgamesh
Level 27
God Stats
6W - 11L
1,441 SR
Queue Stats
80W - 74L
1,506 Elo+
Solo
Neith
Neith
Norsewolf505
Neith
Level 23
God Stats
3W - 4L
1,733 SR
Queue Stats
59W - 64L
1,544 Elo+
Solo
Bacchus
Bacchus
RapzboneTV
Bacchus
Level 41
God Stats
4W - 4L
1,624 SR
Queue Stats
128W - 126L
1,499 Elo+
Party 1
Team Averages
Level 27
1,602 SR
1,543 Elo+

VS

Team Averages
Level 22
1,690 SR
1,554 Elo+
Guan Yu
Guan Yu
DueDeck
Guan Yu
Level 29
God Stats
3W - 1L
1,726 SR
Queue Stats
149W - 122L
1,602 Elo+
Solo
Sol
Sol
ImaStandUpComic
Sol
Level 29
God Stats
8W - 9L
1,561 SR
Queue Stats
82W - 97L
1,414 Elo+
Solo
Loki
Loki
SirShmeat
Loki
Level 18
God Stats
3W - 2L
1,690 SR
Queue Stats
19W - 7L
1,675 Elo+
Party 2
Anhur
Anhur
jsmurfin
Anhur
Level 20
God Stats
10W - 1L
1,500 SR
Queue Stats
47W - 25L
1,567 Elo+
Party 2
Geb
Geb
mtndewqueen01
Geb
Level 16
God Stats
4W - 4L
1,974 SR
Queue Stats
33W - 39L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Finbiki
Merlin
12
2 / 3 / 5
7,587
474
7,976
6,532
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 6 / 1
8,156
510
7,930
13,300
6,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Koopty
Gilgamesh
14
5 / 4 / 2
8,699
544
14,268
17,489
9,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 7 / 0
6,139
384
4,629
9,330
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
RapzboneTV
Bacchus
9
0 / 6 / 0
5,996
375
3,642
12,448
6,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DueDeck
Guan Yu
14
3 / 4 / 8
8,676
542
10,424
11,962
9,987
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
6 / 1 / 5
9,565
598
6,492
8,041
2,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Loki
17
9 / 2 / 8
10,278
642
8,063
9,720
3,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
jsmurfin
Anhur
17
7 / 2 / 3
10,582
661
11,849
11,014
3,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 8
8,640
540
7,732
18,169
12,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
58
13
Kills
26
26
Deaths
13
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
DueDeck
Guan Yu
3
4
8
1.75
L
Merlin
Finbiki
Merlin
2
3
5
1.5
L
6
6
1
1.08
W
6
1
5
8.5
L
Gilgamesh
Koopty
Gilgamesh
5
4
2
1.5
L
0
7
0
0
L
Bacchus
RapzboneTV
Bacchus
0
6
0
0
W
Loki
9
2
8
6.5
W
Anhur
jsmurfin
Anhur
7
2
3
4.25
W
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,445
Damage
44,560
59,099
Taken
58,906
26,303
Mitigated
32,746
15,334
Healing
22,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
DueDeck
Guan Yu
10,424
1,885
297
4,183
11,962
9,987
0
2,875
8,176
0
34,884
L
Merlin
Finbiki
Merlin
7,976
500
0
728
6,532
1,722
77
3,005
3,527
31,584
0
L
7,930
435
170
4,738
13,300
6,879
22
4,813
8,487
48,941
0
W
6,492
1,541
0
2,957
8,041
2,996
3,621
3,508
4,208
45,305
2,940
L
Gilgamesh
Koopty
Gilgamesh
14,268
4,584
0
7,141
17,489
9,187
0
2,723
14,766
4,065
44,467
L
4,629
1,928
0
1,534
9,330
1,899
0
512
8,818
0
32,209
L
Bacchus
RapzboneTV
Bacchus
3,642
661
0
1,023
12,448
6,616
0
2,822
9,626
14,527
0
W
Loki
8,063
3,159
0
3,683
9,720
3,692
0
3,216
6,266
0
70,372
W
Anhur
jsmurfin
Anhur
11,849
7,066
0
5,247
11,014
3,907
0
2,461
8,510
0
86,106
W
7,732
900
0
5,696
18,169
12,164
145
8,128
9,543
28,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,577
Gold Earned
47,741
299
Minions Killed
465
0
Camps Cleared
0
1,337,701
Distance Traveled
1,534,183
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,676
542
72
5
0
275,598
4
L
Merlin
7,587
474
55
3
0
277,808
0
L
Hades
8,156
510
94
6
0
270,004
0
W
Sol
9,565
598
104
7
0
319,658
2
L
Gilgamesh
8,699
544
86
5
0
280,538
3
L
Neith
6,139
384
45
3
0
239,590
2
L
Bacchus
5,996
375
19
1
0
269,761
1
W
Loki
10,278
642
120
8
0
335,829
4
W
Anhur
10,582
661
134
8
0
281,848
8
W
Geb
8,640
540
35
2
0
321,250
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role