Player Matchup

Serqet
Serqet
Carabina85
Serqet
Level 126
God Stats
5W - 4L
1,608 SR
Queue Stats
337W - 353L
1,432 Elo+
Party 1
Mulan
Mulan
HerulusMors
Mulan
Level 125
God Stats
10W - 16L
1,449 SR
Queue Stats
361W - 377L
1,414 Elo+
Party 1
Thoth
Thoth
M_D_Ace212
Thoth
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
629W - 650L
1,393 Elo+
Solo
Cupid
Cupid
MisterMonster44
Cupid
Level 122
God Stats
2W - 5L
1,424 SR
Queue Stats
341W - 394L
1,402 Elo+
Party 1
Cthulhu
Cthulhu
luihk5
Cthulhu
Level 109
God Stats
27W - 21L
1,598 SR
Queue Stats
225W - 246L
1,422 Elo+
Party 1
Team Averages
Level 122
1,516 SR
1,413 Elo+

VS

Team Averages
Level 93
1,409 SR
1,391 Elo+
Osiris
Osiris
ArgetRisa
Osiris
Level 121
God Stats
17W - 9L
1,563 SR
Queue Stats
303W - 308L
1,428 Elo+
Solo
Danzaburou
Danzaburou
CompletexTrash1
Danzaburou
Level 53
God Stats
1W - 1L
1,585 SR
Queue Stats
65W - 69L
1,372 Elo+
Party 2
Tiamat
Tiamat
KnightOfTheNite4
Tiamat
Level 107
God Stats
4W - 11L
1,154 SR
Queue Stats
138W - 155L
1,407 Elo+
Party 3
Hun Batz
Hun Batz
deathscythe-234
Hun Batz
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 103L
1,376 Elo+
Party 3
Bacchus
Bacchus
squatmaxx
Bacchus
Level 65
God Stats
1W - 0L
1,243 SR
Queue Stats
61W - 63L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Carabina85
Serqet
7
1 / 2 / 1
4,704
470
2,066
5,239
1,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 0 / 1
6,209
621
6,216
9,270
5,995
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thoth
12
2 / 5 / 0
6,645
665
2,494
5,675
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
1 / 2 / 1
5,082
508
2,617
4,526
1,185
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
luihk5
Cthulhu
7
1 / 1 / 1
5,183
518
4,261
8,159
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ArgetRisa
Osiris
10
0 / 2 / 0
5,446
545
4,763
9,306
6,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
CompletexTrash1
Danzaburou
9
1 / 0 / 2
5,107
511
4,051
4,611
1,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
8 / 2 / 1
7,118
712
5,612
6,296
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
9
1 / 2 / 2
5,320
532
2,894
6,602
1,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
squatmaxx
Bacchus
8
0 / 1 / 4
5,098
510
3,239
6,999
4,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
7
Kills
10
10
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
ArgetRisa
Osiris
0
2
0
0
L
Serqet
Carabina85
Serqet
1
2
1
0.75
W
Danzaburou
CompletexTrash1
Danzaburou
1
0
2
2
L
2
0
1
2.5
W
8
2
1
4.25
L
Thoth
2
5
0
0.4
L
1
2
1
0.75
W
Hun Batz
1
2
2
1
L
Cthulhu
luihk5
Cthulhu
1
1
1
1.5
W
Bacchus
squatmaxx
Bacchus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,654
Damage
20,559
32,869
Taken
33,814
14,229
Mitigated
17,479
12,005
Healing
13,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
ArgetRisa
Osiris
4,763
1,400
0
4,019
9,306
6,868
0
0
9,306
5,637
25,763
L
Serqet
Carabina85
Serqet
2,066
492
0
1,840
5,239
1,429
0
1,222
3,987
0
13,023
W
Danzaburou
CompletexTrash1
Danzaburou
4,051
1,327
0
2,898
4,611
1,267
0
1,618
2,993
0
28,099
L
6,216
1,301
0
4,161
9,270
5,995
536
1,204
8,066
0
35,392
W
5,612
612
15
2,158
6,296
2,749
99
2,564
3,450
33,782
0
L
Thoth
2,494
160
0
635
5,675
1,672
0
2,217
3,266
40,877
0
L
2,617
1,223
561
1,601
4,526
1,185
0
1,853
2,587
0
20,383
W
Hun Batz
2,894
555
0
2,355
6,602
1,839
0
502
6,080
0
25,572
L
Cthulhu
luihk5
Cthulhu
4,261
299
157
3,050
8,159
3,948
0
3,167
4,908
15,678
0
W
Bacchus
squatmaxx
Bacchus
3,239
358
0
1,970
6,999
4,756
0
1,769
5,230
12,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,823
Gold Earned
28,089
276
Minions Killed
280
0
Camps Cleared
0
939,327
Distance Traveled
969,547
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,446
545
62
6
0
183,288
0
L
Serqet
4,704
470
32
3
0
190,356
2
W
Danzaburou
5,107
511
51
5
0
178,352
0
L
Mulan
6,209
621
76
8
0
176,104
2
W
Tiamat
7,118
712
88
9
0
200,278
2
L
Thoth
6,645
665
96
10
0
191,173
1
L
Cupid
5,082
508
52
5
0
179,433
3
W
Hun Batz
5,320
532
61
6
0
198,567
2
L
Cthulhu
5,183
518
20
2
0
202,261
0
W
Bacchus
5,098
510
18
2
0
209,062
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role