Player Matchup

Neith
Neith
Boogahfish
Neith
Level 63
God Stats
0W - 1L
1,441 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Artio
Artio
PNV IQ
Artio
Level 86
God Stats
5W - 6L
1,437 SR
Queue Stats
162W - 143L
1,533 Elo+
Party 2
Fenrir
Fenrir
ScarredFruit
Fenrir
Level 7
God Stats
3W - 5L
1,568 SR
Queue Stats
5W - 7L
1,446 Elo+
Party 2
Hun Batz
Hun Batz
Shadofish
Hun Batz
Level 67
God Stats
2W - 3L
1,631 SR
Queue Stats
86W - 89L
1,508 Elo+
Party 2
Anubis
Anubis
TwiistedFish
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,721 Elo+
Party 2
Team Averages
Level 46
1,515 SR
1,542 Elo+

VS

Team Averages
Level 73
1,585 SR
1,496 Elo+
Ares
Ares
 
Ares
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Dulcynic
Charybdis
Level 79
God Stats
8W - 4L
1,747 SR
Queue Stats
85W - 74L
1,568 Elo+
Party 1
Awilix
Awilix
HotGamrGurl
Awilix
Level 68
God Stats
12W - 8L
1,581 SR
Queue Stats
83W - 77L
1,536 Elo+
Party 1
Horus
Horus
PetyrAndManny
Horus
Level 49
God Stats
5W - 3L
1,694 SR
Queue Stats
40W - 50L
1,488 Elo+
Party 1
Chang'e
Chang'e
heartless1820
Chang'e
Level 89
God Stats
2W - 3L
1,404 SR
Queue Stats
111W - 124L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
0 / 10 / 2
7,692
366
7,431
16,754
5,245
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
PNV IQ
Artio
12
2 / 9 / 1
9,235
440
10,129
29,050
34,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
13
2 / 18 / 0
8,349
398
12,054
22,077
13,021
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
Shadofish
Hun Batz
17
5 / 11 / 2
11,282
537
19,127
21,237
8,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
10
0 / 13 / 1
7,225
344
3,294
13,083
5,207
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
7 / 2 / 20
11,510
548
12,502
18,883
19,899
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
Dulcynic
Charybdis
18
18 / 2 / 13
12,128
578
30,116
14,847
6,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
20
14 / 2 / 8
13,343
635
14,909
18,033
8,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
14 / 0 / 10
12,377
589
12,333
18,273
23,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
17
7 / 3 / 17
11,698
557
12,686
22,063
7,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
128
9
Kills
60
61
Deaths
9
6
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
7
2
20
8.5
L
Neith
0
10
2
0.1
W
Charybdis
Dulcynic
Charybdis
18
2
13
12.25
W
Awilix
14
2
8
9
L
Artio
PNV IQ
Artio
2
9
1
0.28
W
14
0
10
19
L
Fenrir
2
18
0
0.11
L
Hun Batz
Shadofish
Hun Batz
5
11
2
0.55
L
Anubis
0
13
1
0.04
W
Chang'e
7
3
17
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,035
Damage
82,546
102,201
Taken
92,099
66,648
Mitigated
65,833
16,187
Healing
36,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
12,502
695
0
3,325
18,883
19,899
1,329
3,607
15,276
22,784
0
L
Neith
7,431
3,079
545
778
16,754
5,245
670
6,982
9,772
0
41,689
W
Charybdis
Dulcynic
Charybdis
30,116
17,925
0
5,671
14,847
6,868
3,965
2,618
12,229
0
98,768
W
Awilix
14,909
6,910
0
1,333
18,033
8,072
0
1,819
16,214
0
128,629
L
Artio
PNV IQ
Artio
10,129
697
2,374
8,129
29,050
34,754
165
6,499
22,551
43,752
0
W
12,333
6,206
2,195
7,114
18,273
23,130
2,666
1,126
17,147
0
62,564
L
Fenrir
12,054
5,403
64
3,223
22,077
13,021
0
3,062
19,015
0
29,883
L
Hun Batz
Shadofish
Hun Batz
19,127
5,684
0
0
21,237
8,421
0
3,694
17,543
0
86,142
L
Anubis
3,294
533
0
1,074
13,083
5,207
601
4,951
8,132
24,980
0
W
Chang'e
12,686
1,371
4,673
12,470
22,063
7,864
2,775
4,253
17,810
67,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,783
Gold Earned
61,056
320
Minions Killed
575
0
Camps Cleared
0
1,620,417
Distance Traveled
2,051,433
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,510
548
17
1
0
400,957
3
L
Neith
7,692
366
68
3
0
322,813
0
W
Charybdis
12,128
578
148
7
0
380,106
5
W
Awilix
13,343
635
187
9
0
483,840
0
L
Artio
9,235
440
50
2
0
359,786
6
W
Horus
12,377
589
114
5
0
428,101
2
L
Fenrir
8,349
398
38
2
0
327,935
0
L
Hun Batz
11,282
537
116
6
0
358,031
4
L
Anubis
7,225
344
48
2
0
251,852
1
W
Chang'e
11,698
557
109
5
0
358,429
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role