Player Matchup

Fenrir
Fenrir
E3soldier18
Fenrir
Level 107
God Stats
65W - 61L
1,567 SR
Queue Stats
314W - 363L
1,435 Elo+
Party 1
Kuzenbo
Kuzenbo
lavish928bunny
Kuzenbo
Level 37
God Stats
17W - 29L
1,401 SR
Queue Stats
74W - 88L
1,370 Elo+
Party 1
Danzaburou
Danzaburou
mattbensabat
Danzaburou
Level 28
God Stats
15W - 15L
1,582 SR
Queue Stats
38W - 36L
1,443 Elo+
Party 1
Tiamat
Tiamat
sneaky_sniper909
Tiamat
Level 54
God Stats
8W - 18L
1,437 SR
Queue Stats
83W - 116L
1,368 Elo+
Party 1
Hercules
Hercules
ziontrain11
Hercules
Level 106
God Stats
8W - 12L
1,364 SR
Queue Stats
729W - 912L
1,355 Elo+
Party 1
Team Averages
Level 66
1,470 SR
1,394 Elo+

VS

Team Averages
Level 83
1,492 SR
1,427 Elo+
Loki
Loki
LeGordis
Loki
Level 87
God Stats
4W - 10L
1,301 SR
Queue Stats
236W - 302L
1,429 Elo+
Party 2
Medusa
Medusa
MinetaH0T
Medusa
Level 83
God Stats
1W - 4L
1,405 SR
Queue Stats
240W - 319L
1,382 Elo+
Party 2
Amaterasu
Amaterasu
Raptor285
Amaterasu
Level 33
God Stats
5W - 3L
1,590 SR
Queue Stats
59W - 59L
1,445 Elo+
Party 2
Ares
Ares
SadisticPup8024
Ares
Level 126
God Stats
1W - 0L
1,705 SR
Queue Stats
168W - 154L
1,459 Elo+
Solo
Merlin
Merlin
pepelgrillo16
Merlin
Level 85
God Stats
3W - 4L
1,462 SR
Queue Stats
303W - 366L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
0 / 6 / 0
9,075
432
4,052
18,098
6,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 0
8,734
416
8,402
18,779
18,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
mattbensabat
Danzaburou
15
1 / 4 / 0
9,460
450
3,019
9,673
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 4 / 0
9,307
443
9,789
12,529
6,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
ziontrain11
Hercules
15
1 / 4 / 0
9,412
448
12,086
16,427
14,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
5 / 0 / 6
10,808
515
11,701
14,090
5,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
MinetaH0T
Medusa
18
5 / 1 / 2
11,513
548
10,912
10,423
4,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Raptor285
Amaterasu
17
1 / 1 / 5
9,985
475
8,611
14,537
11,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 0 / 10
10,667
508
12,699
16,295
17,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 1 / 6
11,198
533
13,313
9,049
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
3
Kills
20
20
Deaths
3
0
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
6
0
0
W
Loki
5
0
6
8
W
Medusa
MinetaH0T
Medusa
5
1
2
6
W
Amaterasu
Raptor285
Amaterasu
1
1
5
3.5
W
2
0
10
7
L
1
2
0
0.5
L
Danzaburou
mattbensabat
Danzaburou
1
4
0
0.25
W
7
1
6
10
L
0
4
0
0
L
Hercules
ziontrain11
Hercules
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,348
Damage
57,236
75,506
Taken
64,394
50,507
Mitigated
42,566
23,233
Healing
26,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,052
927
0
6,042
18,098
6,906
0
5,651
12,312
0
72,983
W
Loki
11,701
3,328
0
8,558
14,090
5,736
467
4,129
9,711
0
86,745
W
Medusa
MinetaH0T
Medusa
10,912
4,614
0
3,972
10,423
4,378
485
2,578
7,845
0
104,703
W
Amaterasu
Raptor285
Amaterasu
8,611
4,106
0
7,365
14,537
11,183
314
2,988
10,796
0
55,223
W
12,699
458
642
3,454
16,295
17,407
147
6,669
9,450
51,878
0
L
8,402
3,358
268
7,398
18,779
18,624
12
9,237
9,419
29,072
0
L
Danzaburou
mattbensabat
Danzaburou
3,019
901
0
1,866
9,673
3,195
0
234
9,439
0
62,998
W
13,313
298
0
2,209
9,049
3,862
398
5,605
3,444
71,010
0
L
9,789
389
0
2,490
12,529
6,795
0
5,769
6,760
69,587
0
L
Hercules
ziontrain11
Hercules
12,086
2,264
0
5,169
16,427
14,987
457
5,121
10,473
13,435
45,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,988
Gold Earned
54,171
575
Minions Killed
588
0
Camps Cleared
0
1,985,386
Distance Traveled
2,057,750
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,075
432
119
6
0
429,576
0
W
Loki
10,808
515
115
5
0
481,021
3
W
Medusa
11,513
548
172
8
0
390,747
7
W
Amaterasu
9,985
475
100
5
0
385,622
4
W
Ares
10,667
508
67
3
0
401,259
2
L
Kuzenbo
8,734
416
36
2
0
422,419
0
L
Danzaburou
9,460
450
139
7
0
382,332
0
W
Merlin
11,198
533
134
6
0
399,101
1
L
Tiamat
9,307
443
151
7
0
384,737
3
L
Hercules
9,412
448
130
6
0
366,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role