Player Matchup

Ra
Ra
FastVoice413485
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,398 Elo+
Party 1
Pele
Pele
IGotQuestions
Pele
Level 15
God Stats
0W - 2L
1,223 SR
Queue Stats
14W - 26L
1,253 Elo+
Solo
Mulan
Mulan
folken0007
Mulan
Level 29
God Stats
25W - 18L
1,577 SR
Queue Stats
215W - 245L
1,411 Elo+
Solo
Sun Wukong
Sun Wukong
samusara1234
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,398 Elo+
Party 1
Ymir
Ymir
时代歌者
Ymir
Level 8
God Stats
3W - 3L
1,547 SR
Queue Stats
6W - 11L
1,310 Elo+
Solo
Team Averages
Level 13
1,470 SR
1,354 Elo+

VS

Team Averages
Level 15
1,494 SR
1,377 Elo+
Neith
Neith
Aylwardo
Neith
Level 6
God Stats
2W - 1L
1,280 SR
Queue Stats
3W - 5L
1,214 Elo+
Party 2
Nox
Nox
DeathsHand01
Nox
Level 22
God Stats
8W - 7L
1,446 SR
Queue Stats
49W - 50L
1,455 Elo+
Solo
Danzaburou
Danzaburou
Greenenathan
Danzaburou
Level 12
God Stats
8W - 10L
1,492 SR
Queue Stats
9W - 15L
1,335 Elo+
Party 2
Chronos
Chronos
Vrega
Chronos
Level 29
God Stats
3W - 2L
1,751 SR
Queue Stats
15W - 15L
1,475 Elo+
Solo
Fenrir
Fenrir
browinebrownie
Fenrir
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 11L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 10 / 3
10,481
873
8,033
16,076
7,117
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

17
1 / 10 / 3
11,042
920
8,489
19,670
7,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
18
2 / 12 / 2
11,304
942
14,415
26,976
15,341
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sun Wukong
samusara1234
Sun Wukong
17
1 / 7 / 2
10,736
895
11,847
21,936
16,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
1 / 6 / 3
12,034
1,003
6,873
26,464
34,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aylwardo
Neith
19
4 / 1 / 25
12,066
1,006
14,000
8,966
3,847
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 0 / 26
13,245
1,104
13,937
6,281
2,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Greenenathan
Danzaburou
20
10 / 2 / 22
13,668
1,139
22,548
13,654
5,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
Vrega
Chronos
20
12 / 2 / 23
13,717
1,143
33,739
15,583
6,758
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
11 / 0 / 17
13,251
1,104
18,093
10,816
8,619
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
158
5
Kills
45
45
Deaths
5
13
Assists
113
Player
Kills
Deaths
Assists
KDA
W
Neith
Aylwardo
Neith
4
1
25
16.5
W
8
0
26
21
L
0
10
3
0.15
W
Danzaburou
Greenenathan
Danzaburou
10
2
22
10.5
L
1
10
3
0.25
W
Chronos
Vrega
Chronos
12
2
23
11.75
W
11
0
17
19.5
L
Mulan
2
12
2
0.25
L
Sun Wukong
samusara1234
Sun Wukong
1
7
2
0.29
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,657
Damage
102,317
111,122
Taken
55,300
81,206
Mitigated
27,694
10,994
Healing
16,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Aylwardo
Neith
14,000
8,283
0
1,392
8,966
3,847
0
1,598
7,249
0
33,609
W
13,937
594
0
0
6,281
2,666
0
1,467
4,696
33,225
0
L
8,033
1,597
1,352
1,276
16,076
7,117
0
7,155
8,921
33,393
0
W
Danzaburou
Greenenathan
Danzaburou
22,548
14,945
0
5,558
13,654
5,804
0
5,634
7,809
0
34,685
L
8,489
1,623
0
1,912
19,670
7,835
0
7,388
12,282
0
29,057
W
Chronos
Vrega
Chronos
33,739
13,149
0
6,942
15,583
6,758
0
4,044
11,136
60,067
0
W
18,093
4,859
0
2,128
10,816
8,619
0
3,320
7,070
0
32,364
L
Mulan
14,415
2,280
0
4,362
26,976
15,341
0
9,669
17,307
0
28,294
L
Sun Wukong
samusara1234
Sun Wukong
11,847
974
0
892
21,936
16,027
0
11,897
10,039
3,420
29,891
L
6,873
821
0
1,200
26,464
34,886
0
11,567
14,897
30,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,597
Gold Earned
65,947
220
Minions Killed
217
7
Camps Cleared
7
1,072,173
Distance Traveled
1,173,157
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,066
1,006
50
4
0
218,064
0
W
Nox
13,245
1,104
43
4
3
268,663
1
L
Ra
10,481
873
60
5
0
188,346
0
W
Danzaburou
13,668
1,139
29
2
0
216,120
0
L
Pele
11,042
920
42
4
4
219,296
0
W
Chronos
13,717
1,143
64
5
3
218,574
0
W
Fenrir
13,251
1,104
31
3
1
251,736
0
L
Mulan
11,304
942
23
2
1
209,754
0
L
Sun Wukong
10,736
895
43
4
0
243,053
1
L
Ymir
12,034
1,003
52
4
2
211,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role