Player Matchup

Bellona
Bellona
 
Bellona
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
AriesTheGodd
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
Bardiche95
Neith
Level 12
God Stats
1W - 2L
1,171 SR
Queue Stats
15W - 17L
1,225 Elo+
Party 2
Ullr
Ullr
Jagjader
Ullr
Level 22
God Stats
9W - 21L
1,429 SR
Queue Stats
41W - 61L
1,406 Elo+
Solo
Geb
Geb
MunkyboyH8su
Geb
Level 7
God Stats
1W - 6L
1,260 SR
Queue Stats
13W - 13L
1,323 Elo+
Party 2
Team Averages
Level 11
1,372 SR
1,391 Elo+

VS

Team Averages
Level 18
1,346 SR
1,375 Elo+
Cthulhu
Cthulhu
Dantes7113
Cthulhu
Level 18
God Stats
2W - 2L
1,268 SR
Queue Stats
27W - 30L
1,342 Elo+
Solo
Bellona
Bellona
Extractionzz
Bellona
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,335 Elo+
Party 1
Set
Set
IDanzaburou
Set
Level 16
God Stats
3W - 1L
1,313 SR
Queue Stats
26W - 19L
1,465 Elo+
Solo
Merlin
Merlin
KingOfSends
Merlin
Level 14
God Stats
2W - 5L
1,273 SR
Queue Stats
10W - 17L
1,299 Elo+
Party 1
Izanami
Izanami
nezukochan1201
Izanami
Level 26
God Stats
7W - 9L
1,376 SR
Queue Stats
43W - 47L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 5 / 1
7,481
499
10,898
12,707
10,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

2
0 / 1 / 0
4,473
298
0
820
192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
12
3 / 5 / 0
7,391
493
4,619
10,554
3,388
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
10
0 / 1 / 1
5,949
397
4,752
6,864
2,099
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 5 / 0
5,714
381
3,185
8,788
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dantes7113
Cthulhu
13
4 / 1 / 3
7,509
501
6,566
10,679
7,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Extractionzz
Bellona
13
0 / 1 / 5
7,769
518
4,357
11,850
7,031
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
7 / 0 / 0
10,166
678
5,714
9,482
4,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
13
1 / 1 / 3
8,384
559
2,079
3,217
1,125
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 3
9,030
602
7,315
7,197
2,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
17
17
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
5
1
0.3
L
0
1
0
0
L
Neith
3
5
0
0.6
W
Cthulhu
Dantes7113
Cthulhu
4
1
3
5.5
W
Bellona
Extractionzz
Bellona
0
1
5
2.5
W
7
0
0
7
L
Ullr
0
1
1
0.5
W
Merlin
1
1
3
2.5
L
0
5
0
0
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,454
Damage
26,031
39,733
Taken
42,425
19,682
Mitigated
22,109
7,080
Healing
13,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
10,898
4,038
0
3,548
12,707
10,902
101
1,382
11,325
0
44,296
L
0
0
0
0
820
192
0
462
358
0
0
L
Neith
4,619
3,349
0
2,228
10,554
3,388
0
1,639
8,758
0
36,513
W
Cthulhu
Dantes7113
Cthulhu
6,566
394
42
1,458
10,679
7,413
206
1,435
9,244
25,728
0
W
Bellona
Extractionzz
Bellona
4,357
1,301
0
4,389
11,850
7,031
428
0
11,850
0
34,184
W
5,714
2,590
0
5,201
9,482
4,062
0
0
9,482
0
89,542
L
Ullr
4,752
1,851
0
599
6,864
2,099
0
2,178
4,489
0
29,460
W
Merlin
2,079
52
0
719
3,217
1,125
2,043
0
3,217
36,104
0
L
3,185
967
0
705
8,788
3,101
0
2,365
6,158
23,968
0
W
7,315
5,109
0
1,230
7,197
2,478
1,979
1,750
5,447
0
56,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,008
Gold Earned
42,858
229
Minions Killed
493
0
Camps Cleared
0
1,117,324
Distance Traveled
1,414,091
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,481
499
92
6
0
266,115
3
L
Loki
4,473
298
0
0
0
45,656
0
L
Neith
7,391
493
61
4
0
266,046
0
W
Cthulhu
7,509
501
46
3
0
293,786
2
W
Bellona
7,769
518
65
4
0
296,272
3
W
Set
10,166
678
172
11
0
316,158
1
L
Ullr
5,949
397
47
3
0
279,807
0
W
Merlin
8,384
559
81
5
0
257,494
3
L
Geb
5,714
381
29
2
0
259,700
3
W
Izanami
9,030
602
129
9
0
250,381
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role