Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AkDeadLock
Mercury
Level 103
God Stats
3W - 2L
1,645 SR
Queue Stats
107W - 74L
1,628 Elo+
Party 2
Ra
Ra
MrRampageZ
Ra
Level 118
God Stats
2W - 3L
1,420 SR
Queue Stats
101W - 86L
1,558 Elo+
Solo
Loki
Loki
Volienzo
Loki
Level 108
God Stats
5W - 1L
1,987 SR
Queue Stats
102W - 72L
1,595 Elo+
Party 2
Xbalanque
Xbalanque
disruptorbeam
Xbalanque
Level 69
God Stats
19W - 14L
1,613 SR
Queue Stats
47W - 32L
1,702 Elo+
Solo
Team Averages
Level 112
1,633 SR
1,596 Elo+

VS

Team Averages
Level 153
1,782 SR
1,832 Elo+
Ganesha
Ganesha
Ankith
Ganesha
Level 158
God Stats
90W - 12L
2,079 SR
Queue Stats
872W - 154L
1,981 Elo+
Party 1
Baron Samedi
Baron Samedi
Henergy
Baron Samedi
Level 160
God Stats
1W - 0L
1,692 SR
Queue Stats
197W - 126L
1,662 Elo+
Party 1
Anubis
Anubis
LosACE
Anubis
Level 158
God Stats
3W - 1L
1,623 SR
Queue Stats
1,412W - 195L
1,993 Elo+
Party 1
Mulan
Mulan
RHINOSAUR1313
Mulan
Level 128
God Stats
1W - 0L
1,686 SR
Queue Stats
9W - 12L
1,459 Elo+
Solo
Apollo
Apollo
Whiteboi23
Apollo
Level 160
God Stats
6W - 3L
1,832 SR
Queue Stats
1,125W - 203L
2,066 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 3 / 1
8,909
891
4,084
7,171
4,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
AkDeadLock
Mercury
14
1 / 9 / 3
8,928
893
4,463
22,692
4,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 4 / 3
8,320
832
1,615
5,783
1,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Loki
15
1 / 13 / 4
8,811
881
6,427
26,160
13,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
disruptorbeam
Xbalanque
14
0 / 2 / 2
8,023
802
2,751
2,614
556
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

0

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ankith
Ganesha
16
0 / 2 / 21
9,263
926
7,703
10,578
7,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Henergy
Baron Samedi
17
2 / 0 / 22
10,104
1,010
9,887
3,011
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
LosACE
Anubis
18
20 / 1 / 8
13,442
1,344
22,129
9,473
5,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
2 / 2 / 22
9,916
992
6,790
8,906
7,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
Whiteboi23
Apollo
17
7 / 0 / 17
10,422
1,042
14,321
5,269
2,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
121
4
Kills
31
31
Deaths
5
13
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
1
0.83
L
Mercury
AkDeadLock
Mercury
1
9
3
0.28
W
Ganesha
Ankith
Ganesha
0
2
21
5.25
W
Baron Samedi
Henergy
Baron Samedi
2
0
22
13
W
Anubis
LosACE
Anubis
20
1
8
24
L
0
4
3
0.38
W
2
2
22
6.5
L
Loki
1
13
4
0.23
W
Apollo
Whiteboi23
Apollo
7
0
17
15.5
L
Xbalanque
disruptorbeam
Xbalanque
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,340
Damage
60,830
64,420
Taken
37,237
24,466
Mitigated
25,010
1,962
Healing
13,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,084
61
78
236
7,171
4,545
0
4,284
2,513
8,289
0
L
Mercury
AkDeadLock
Mercury
4,463
754
0
438
22,692
4,273
0
13,583
8,460
0
17,787
W
Ganesha
Ankith
Ganesha
7,703
363
60
2,138
10,578
7,797
0
1,626
5,396
16,647
0
W
Baron Samedi
Henergy
Baron Samedi
9,887
629
2,390
1,531
3,011
1,802
0
691
2,280
30,723
0
W
Anubis
LosACE
Anubis
22,129
1,289
0
4,367
9,473
5,241
0
890
7,981
55,623
0
L
1,615
73
249
462
5,783
1,462
0
2,522
3,030
12,466
0
W
6,790
461
0
1,672
8,906
7,789
0
1,643
5,129
0
13,666
L
Loki
6,427
961
0
360
26,160
13,630
0
16,629
8,744
218
15,950
W
Apollo
Whiteboi23
Apollo
14,321
9,487
0
1,383
5,269
2,381
0
1,067
4,068
0
30,758
L
Xbalanque
disruptorbeam
Xbalanque
2,751
1,014
0
139
2,614
556
0
1,341
1,204
0
8,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,991
Gold Earned
53,147
106
Minions Killed
213
3
Camps Cleared
10
601,925
Distance Traveled
853,517
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,909
891
6
1
0
107,841
0
L
Mercury
8,928
893
40
4
1
192,855
0
W
Ganesha
9,263
926
0
0
0
162,506
2
W
Baron Samedi
10,104
1,010
62
6
1
185,980
2
W
Anubis
13,442
1,344
92
9
2
169,251
2
L
Ra
8,320
832
34
3
0
79,580
0
W
Mulan
9,916
992
16
2
4
161,327
1
L
Loki
8,811
881
12
1
2
156,973
1
W
Apollo
10,422
1,042
43
4
3
174,453
0
L
Xbalanque
8,023
802
14
1
0
64,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role