Player Matchup

Yemoja
Yemoja
CB Oneshot
Yemoja
Level 81
God Stats
1W - 0L
1,618 SR
Queue Stats
37W - 37L
1,443 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ChiefKingKody
Tsukuyomi
Level 39
God Stats
6W - 3L
1,506 SR
Queue Stats
173W - 178L
1,365 Elo+
Solo
Izanami
Izanami
DeductedClub31
Izanami
Level 104
God Stats
30W - 33L
1,566 SR
Queue Stats
846W - 756L
1,579 Elo+
Party 1
Janus
Janus
Glitchyerror
Janus
Level 126
God Stats
16W - 19L
1,522 SR
Queue Stats
533W - 477L
1,538 Elo+
Party 1
Bellona
Bellona
Iuail
Bellona
Level 16
God Stats
3W - 1L
1,585 SR
Queue Stats
55W - 55L
1,639 Elo+
Party 1
Team Averages
Level 73
1,560 SR
1,513 Elo+

VS

Team Averages
Level 93
1,543 SR
1,431 Elo+
Bakasura
Bakasura
Dat Guy Ya Kno
Bakasura
Level 146
God Stats
1W - 2L
1,561 SR
Queue Stats
387W - 398L
1,587 Elo+
Party 2
Kukulkan
Kukulkan
KiIIabich
Kukulkan
Level 35
God Stats
22W - 34L
1,394 SR
Queue Stats
57W - 78L
1,268 Elo+
Solo
Chang'e
Chang'e
Meiokiumi
Chang'e
Level 128
God Stats
32W - 24L
1,635 SR
Queue Stats
534W - 536L
1,516 Elo+
Party 2
Cu Chulainn
Cu Chulainn
NRC SANJO
Cu Chulainn
Level 146
God Stats
9W - 8L
1,642 SR
Queue Stats
704W - 715L
1,594 Elo+
Party 2
Fenrir
Fenrir
TreChavis
Fenrir
Level 9
God Stats
0W - 1L
1,484 SR
Queue Stats
24W - 26L
1,190 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CB Oneshot
Yemoja
9
2 / 1 / 5
6,179
562
3,182
6,362
3,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
ChiefKingKody
Tsukuyomi
12
6 / 1 / 1
7,137
649
5,868
6,976
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 6
5,910
537
6,331
7,812
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
8 / 1 / 0
8,127
739
4,859
4,478
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Iuail
Bellona
9
0 / 5 / 2
5,381
489
2,014
8,197
5,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
3 / 3 / 0
5,901
536
5,053
8,804
2,557
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
KiIIabich
Kukulkan
8
0 / 4 / 0
5,199
473
1,262
5,285
1,267
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
Meiokiumi
Chang'e
9
1 / 3 / 0
5,620
511
3,511
7,722
1,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
NRC SANJO
Cu Chulainn
12
8 / 2 / 0
7,569
688
9,940
8,735
6,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
TreChavis
Fenrir
8
0 / 5 / 1
4,956
451
351
5,146
1,118
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
17
Kills
12
12
Deaths
17
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
CB Oneshot
Yemoja
2
1
5
4.5
W
Tsukuyomi
ChiefKingKody
Tsukuyomi
6
1
1
6.5
L
Bakasura
3
3
0
1
W
1
4
6
1
W
8
1
0
8
W
Bellona
Iuail
Bellona
0
5
2
0.2
L
Kukulkan
KiIIabich
Kukulkan
0
4
0
0
L
Chang'e
Meiokiumi
Chang'e
1
3
0
0.33
L
Cu Chulainn
NRC SANJO
Cu Chulainn
8
2
0
4
L
Fenrir
TreChavis
Fenrir
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,254
Damage
20,117
33,825
Taken
35,692
14,637
Mitigated
12,751
9,058
Healing
8,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
CB Oneshot
Yemoja
3,182
408
701
2,710
6,362
3,587
189
1,868
3,991
11,497
0
W
Tsukuyomi
ChiefKingKody
Tsukuyomi
5,868
2,426
0
2,020
6,976
2,335
0
1,441
5,465
0
34,018
L
Bakasura
5,053
3,533
0
2,793
8,804
2,557
0
1,155
7,649
0
26,128
W
6,331
4,715
0
1,864
7,812
1,860
1,495
1,617
5,451
0
41,667
W
4,859
228
0
683
4,478
1,388
0
803
3,675
44,376
0
W
Bellona
Iuail
Bellona
2,014
332
0
1,080
8,197
5,467
574
1,113
6,517
2,109
14,063
L
Kukulkan
KiIIabich
Kukulkan
1,262
34
0
883
5,285
1,267
0
1,922
3,217
20,481
0
L
Chang'e
Meiokiumi
Chang'e
3,511
42
156
2,087
7,722
1,666
0
1,274
6,418
30,731
0
L
Cu Chulainn
NRC SANJO
Cu Chulainn
9,940
1,542
0
2,865
8,735
6,143
12
2,617
6,036
5,753
28,201
L
Fenrir
TreChavis
Fenrir
351
97
0
209
5,146
1,118
213
1,347
3,753
0
9,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,734
Gold Earned
29,245
307
Minions Killed
250
0
Camps Cleared
0
1,074,604
Distance Traveled
1,132,932
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,179
562
22
2
0
223,041
0
W
Tsukuyomi
7,137
649
74
7
0
232,561
0
L
Bakasura
5,901
536
62
6
0
258,344
2
W
Izanami
5,910
537
71
6
0
174,365
1
W
Janus
8,127
739
102
9
0
242,442
3
W
Bellona
5,381
489
38
3
0
202,195
0
L
Kukulkan
5,199
473
50
5
0
206,146
0
L
Chang'e
5,620
511
61
6
0
221,161
1
L
Cu Chulainn
7,569
688
55
5
0
213,577
2
L
Fenrir
4,956
451
22
2
0
233,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role