Player Matchup

Fenrir
Fenrir
jj1g
Fenrir
Level 109
God Stats
4W - 2L
1,608 SR
Queue Stats
31W - 47L
1,515 Elo+
Solo
Chiron
Chiron
lonewolf108899
Chiron
Level 117
God Stats
6W - 3L
1,484 SR
Queue Stats
238W - 180L
1,682 Elo+
Party 1
Baron Samedi
Baron Samedi
t0nyO
Baron Samedi
Level 160
God Stats
21W - 9L
1,807 SR
Queue Stats
461W - 299L
1,712 Elo+
Party 1
Team Averages
Level 129
1,633 SR
1,636 Elo+

VS

Team Averages
Level 102
1,648 SR
1,554 Elo+
Gilgamesh
Gilgamesh
CoIossaI Beef
Gilgamesh
Level 123
God Stats
12W - 4L
1,686 SR
Queue Stats
174W - 180L
1,640 Elo+
Solo
Vulcan
Vulcan
PAPALUBE
Vulcan
Level 100
God Stats
1W - 2L
1,710 SR
Queue Stats
98W - 132L
1,448 Elo+
Solo
Sylvanus
Sylvanus
palangi801
Sylvanus
Level 84
God Stats
13W - 14L
1,548 SR
Queue Stats
227W - 237L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
jj1g
Fenrir
18
4 / 4 / 16
14,592
663
14,396
25,061
20,907
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
13 / 7 / 9
15,530
706
27,367
21,531
8,059
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
t0nyO
Baron Samedi
20
8 / 6 / 13
15,664
712
32,633
22,741
14,228
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CoIossaI Beef
Gilgamesh
18
7 / 7 / 8
15,020
683
20,640
33,665
31,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Vulcan
PAPALUBE
Vulcan
17
2 / 10 / 10
13,494
613
12,817
18,412
4,975
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sylvanus
palangi801
Sylvanus
18
7 / 8 / 7
14,834
674
19,471
31,849
33,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
41
25
Kills
16
17
Deaths
25
38
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CoIossaI Beef
Gilgamesh
7
7
8
1.57
L
Vulcan
PAPALUBE
Vulcan
2
10
10
0.7
W
Fenrir
jj1g
Fenrir
4
4
16
3
W
13
7
9
2.5
L
Sylvanus
palangi801
Sylvanus
7
8
7
1.31
W
Baron Samedi
t0nyO
Baron Samedi
8
6
13
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,396
Damage
52,928
69,333
Taken
83,926
43,194
Mitigated
69,098
23,540
Healing
17,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CoIossaI Beef
Gilgamesh
20,640
6,606
1,109
6,425
33,665
31,044
0
13,219
20,446
0
51,450
L
Vulcan
PAPALUBE
Vulcan
12,817
6,488
0
1,009
18,412
4,975
0
6,297
12,115
47,729
0
W
Fenrir
jj1g
Fenrir
14,396
4,723
0
6,751
25,061
20,907
1,469
10,659
13,969
216
51,065
W
27,367
11,841
1,289
2,491
21,531
8,059
712
10,545
10,552
0
63,375
L
Sylvanus
palangi801
Sylvanus
19,471
6,560
2,648
6,044
31,849
33,079
252
13,839
18,010
41,679
7,338
W
Baron Samedi
t0nyO
Baron Samedi
32,633
1,820
3,454
9,555
22,741
14,228
672
10,023
12,009
81,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,786
Gold Earned
43,348
265
Minions Killed
217
8
Camps Cleared
10
1,123,662
Distance Traveled
1,001,354
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
15,020
683
86
4
4
358,170
0
L
Vulcan
13,494
613
72
3
6
349,125
10
W
Fenrir
14,592
663
87
4
4
422,642
10
W
Chiron
15,530
706
65
3
2
341,817
3
L
Sylvanus
14,834
674
59
3
0
294,059
2
W
Baron Samedi
15,664
712
113
5
2
359,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role