Player Matchup

Gilgamesh
Gilgamesh
StretchCamera71
Gilgamesh
Level 14
God Stats
8W - 6L
1,469 SR
Queue Stats
9W - 14L
1,313 Elo+
Party 1
Jormungandr
Jormungandr
jaztaz
Jormungandr
Level 29
God Stats
7W - 2L
1,706 SR
Queue Stats
58W - 64L
1,371 Elo+
Party 1
Kukulkan
Kukulkan
nermster
Kukulkan
Level 26
God Stats
6W - 3L
1,817 SR
Queue Stats
60W - 71L
1,365 Elo+
Party 1
Team Averages
Level 23
1,664 SR
1,350 Elo+

VS

Team Averages
Level 84
1,426 SR
1,384 Elo+
Rama
Rama
SlugLord710
Rama
Level 27
God Stats
1W - 2L
1,191 SR
Queue Stats
18W - 27L
1,237 Elo+
Party 2
Cerberus
Cerberus
TastefullyJewish
Cerberus
Level 84
God Stats
0W - 1L
1,526 SR
Queue Stats
124W - 146L
1,429 Elo+
Party 2
Chaac
Chaac
TheGuitar_Jedi
Chaac
Level 141
God Stats
24W - 30L
1,563 SR
Queue Stats
149W - 183L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
StretchCamera71
Gilgamesh
13
7 / 0 / 8
9,055
755
8,369
9,093
7,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
jaztaz
Jormungandr
12
2 / 1 / 14
8,890
741
9,303
12,380
12,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
nermster
Kukulkan
14
8 / 0 / 8
9,409
784
16,485
9,400
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
6,817
568
7,325
9,821
5,618
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 0
7,633
636
6,843
16,501
7,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 5 / 1
6,963
580
10,229
14,386
11,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
17
Kills
1
1
Deaths
17
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Gilgamesh
StretchCamera71
Gilgamesh
7
0
8
11
L
1
5
0
0.2
L
0
5
1
0.1
W
Jormungandr
jaztaz
Jormungandr
2
1
14
9
W
Kukulkan
nermster
Kukulkan
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,157
Damage
24,397
30,873
Taken
40,708
24,822
Mitigated
24,058
8,033
Healing
10,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,325
4,002
0
405
9,821
5,618
0
7,075
2,451
0
20,939
W
Gilgamesh
StretchCamera71
Gilgamesh
8,369
2,858
0
1,070
9,093
7,787
115
2,382
6,351
0
15,314
L
6,843
476
0
3,320
16,501
7,051
0
10,565
5,132
19,781
0
L
10,229
1,146
0
6,366
14,386
11,389
0
8,024
5,808
0
28,873
W
Jormungandr
jaztaz
Jormungandr
9,303
2,611
0
3,293
12,380
12,577
155
2,546
9,132
23,611
0
W
Kukulkan
nermster
Kukulkan
16,485
3,457
255
3,415
9,400
4,458
621
2,148
7,103
37,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,354
Gold Earned
21,413
110
Minions Killed
128
5
Camps Cleared
4
713,132
Distance Traveled
625,927
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,817
568
36
3
0
165,338
0
W
Gilgamesh
9,055
755
16
1
1
271,042
1
L
Cerberus
7,633
636
61
5
1
210,184
1
L
Chaac
6,963
580
31
3
3
250,405
6
W
Jormungandr
8,890
741
27
2
1
221,924
1
W
Kukulkan
9,409
784
67
6
3
220,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role