Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Minase5
Discordia
Level 155
God Stats
5W - 2L
1,651 SR
Queue Stats
135W - 110L
1,661 Elo+
Party 2
Ymir
Ymir
ShrekFachero
Ymir
Level 158
God Stats
2W - 1L
1,629 SR
Queue Stats
140W - 112L
1,633 Elo+
Party 2
Sol
Sol
SkytimeGG
Sol
Level 160
God Stats
2W - 0L
1,798 SR
Queue Stats
112W - 94L
1,640 Elo+
Party 2
Team Averages
Level 157
1,616 SR
1,587 Elo+

VS

Team Averages
Level 145
1,514 SR
1,590 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Adden
Ah Puch
Level 148
God Stats
1W - 2L
1,573 SR
Queue Stats
44W - 28L
1,650 Elo+
Party 1
Zhong Kui
Zhong Kui
Gaiged
Zhong Kui
Level 155
God Stats
0W - 2L
1,452 SR
Queue Stats
93W - 83L
1,597 Elo+
Solo
Hercules
Hercules
Sadistical
Hercules
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,561 Elo+
Party 1
Bakasura
Bakasura
lFiFl
Bakasura
Level 156
God Stats
2W - 4L
1,544 SR
Queue Stats
137W - 106L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
6 / 1 / 8
8,210
1,173
9,046
10,294
9,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
 
Tsukuyomi
12
4 / 2 / 10
7,549
1,078
12,650
7,374
4,304
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Minase5
Discordia
11
2 / 3 / 9
7,122
1,017
7,033
5,090
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 2 / 12
7,842
1,120
5,114
9,692
9,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 1 / 8
7,294
1,042
8,493
5,861
2,882
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
2 / 3 / 4
6,520
931
3,190
9,626
8,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
Adden
Ah Puch
14
1 / 3 / 5
7,512
1,073
11,309
8,464
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Gaiged
Zhong Kui
8
1 / 5 / 1
5,637
805
2,750
6,714
4,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Sadistical
Hercules
12
1 / 1 / 5
6,691
956
3,546
14,056
9,086
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
lFiFl
Bakasura
12
4 / 5 / 4
7,035
1,005
4,436
8,365
5,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
28
17
Kills
9
9
Deaths
17
47
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
1
8
10
W
Tsukuyomi
 
Tsukuyomi
4
2
10
4.5
L
Kumbhakarna
 
Kumbhakarna
2
3
4
1.33
L
Ah Puch
Adden
Ah Puch
1
3
5
1.17
L
Zhong Kui
Gaiged
Zhong Kui
1
5
1
0.3
W
Discordia
Minase5
Discordia
2
3
9
2.17
L
Hercules
Sadistical
Hercules
1
1
5
3.5
W
2
2
12
4
W
3
1
8
7
L
Bakasura
lFiFl
Bakasura
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,336
Damage
25,231
38,311
Taken
47,225
28,306
Mitigated
30,260
13,985
Healing
19,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,046
2,020
682
1,992
10,294
9,333
133
4,491
5,533
21,343
0
W
Tsukuyomi
 
Tsukuyomi
12,650
2,097
1,453
2,176
7,374
4,304
920
4,095
3,254
0
18,754
L
Kumbhakarna
 
Kumbhakarna
3,190
0
731
2,772
9,626
8,266
0
4,076
5,025
5,565
0
L
Ah Puch
Adden
Ah Puch
11,309
577
552
2,912
8,464
3,149
0
5,001
3,143
22,194
0
L
Zhong Kui
Gaiged
Zhong Kui
2,750
199
313
1,372
6,714
4,320
0
4,331
2,161
6,809
0
W
Discordia
Minase5
Discordia
7,033
503
1,385
274
5,090
1,871
297
2,292
2,032
13,596
0
L
Hercules
Sadistical
Hercules
3,546
1,124
267
8,465
14,056
9,086
0
8,872
4,562
0
5,193
W
5,114
331
719
2,626
9,692
9,916
23
3,484
6,029
9,626
0
W
8,493
2,478
1,269
1,409
5,861
2,882
2,565
2,887
2,904
17,230
1,054
L
Bakasura
lFiFl
Bakasura
4,436
2,412
786
1,770
8,365
5,439
0
6,020
2,077
0
4,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,017
Gold Earned
33,395
83
Minions Killed
62
0
Camps Cleared
0
769,396
Distance Traveled
628,503
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,210
1,173
29
4
0
165,687
2
W
Tsukuyomi
7,549
1,078
8
1
0
182,242
2
L
Kumbhakarna
6,520
931
1
0
0
153,220
2
L
Ah Puch
7,512
1,073
36
5
0
120,501
2
L
Zhong Kui
5,637
805
9
1
0
80,363
0
W
Discordia
7,122
1,017
5
1
0
143,872
0
L
Hercules
6,691
956
2
0
0
134,667
0
W
Ymir
7,842
1,120
10
1
0
127,009
3
W
Sol
7,294
1,042
31
4
0
150,586
1
L
Bakasura
7,035
1,005
14
2
0
139,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role