Player Matchup

Pele
Pele
 
Pele
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Divicity
Xing Tian
Level 160
God Stats
1W - 7L
1,640 SR
Queue Stats
300W - 254L
1,569 Elo+
Party 2
Awilix
Awilix
LoveLofe
Awilix
Level 128
God Stats
2W - 1L
1,915 SR
Queue Stats
240W - 198L
1,643 Elo+
Solo
Discordia
Discordia
RapidBunny22024
Discordia
Level 146
God Stats
7W - 4L
1,810 SR
Queue Stats
350W - 295L
1,568 Elo+
Party 2
Sol
Sol
level8999
Sol
Level 121
God Stats
4W - 6L
1,626 SR
Queue Stats
223W - 193L
1,639 Elo+
Solo
Team Averages
Level 140
1,698 SR
1,584 Elo+

VS

Team Averages
Level 127
1,650 SR
1,654 Elo+
Chaac
Chaac
AKappy14
Chaac
Level 88
God Stats
6W - 5L
1,664 SR
Queue Stats
14W - 13L
1,803 Elo+
Party 1
Agni
Agni
Jack_Frost73
Agni
Level 139
God Stats
8W - 3L
1,760 SR
Queue Stats
480W - 487L
1,589 Elo+
Solo
Apollo
Apollo
MikeIsBack
Apollo
Level 156
God Stats
14W - 15L
1,627 SR
Queue Stats
690W - 631L
1,621 Elo+
Solo
Athena
Athena
Raven0711
Athena
Level 111
God Stats
24W - 22L
1,609 SR
Queue Stats
429W - 393L
1,604 Elo+
Party 1
Bastet
Bastet
Saerwing
Bastet
Level 141
God Stats
27W - 22L
1,589 SR
Queue Stats
255W - 214L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
1 / 4 / 0
8,283
592
8,251
9,402
4,737
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Divicity
Xing Tian
11
3 / 4 / 2
7,096
507
6,199
12,155
8,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
LoveLofe
Awilix
13
3 / 3 / 2
7,809
558
5,624
10,452
3,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
RapidBunny22024
Discordia
14
0 / 1 / 1
7,994
571
2,903
5,613
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 6 / 2
7,535
538
7,699
9,244
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AKappy14
Chaac
14
3 / 1 / 2
8,022
573
5,037
10,575
9,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 1
7,895
564
5,603
7,047
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
MikeIsBack
Apollo
16
7 / 1 / 1
9,630
688
9,444
10,950
3,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
Raven0711
Athena
11
1 / 3 / 7
7,004
500
3,083
12,032
7,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
Saerwing
Bastet
15
5 / 1 / 4
8,455
604
8,680
8,777
3,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
8
Kills
18
18
Deaths
8
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
4
0
0.25
W
Chaac
AKappy14
Chaac
3
1
2
4
L
Xing Tian
Divicity
Xing Tian
3
4
2
1
W
2
2
1
1.25
L
Awilix
LoveLofe
Awilix
3
3
2
1.33
W
Apollo
MikeIsBack
Apollo
7
1
1
7.5
L
Discordia
RapidBunny22024
Discordia
0
1
1
0.5
W
Athena
Raven0711
Athena
1
3
7
1.5
W
Bastet
Saerwing
Bastet
5
1
4
7
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,676
Damage
31,847
46,866
Taken
49,381
21,724
Mitigated
25,161
10,506
Healing
18,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
8,251
2,156
0
1,181
9,402
4,737
32
637
8,323
0
59,681
W
Chaac
AKappy14
Chaac
5,037
438
46
3,490
10,575
9,397
669
0
10,575
893
43,684
L
Xing Tian
Divicity
Xing Tian
6,199
869
0
1,017
12,155
8,552
0
3,261
8,894
17,631
0
W
5,603
453
188
2,374
7,047
2,048
385
1,707
5,000
58,690
0
L
Awilix
LoveLofe
Awilix
5,624
1,557
0
3,484
10,452
3,709
0
2,255
8,155
0
47,077
W
Apollo
MikeIsBack
Apollo
9,444
5,363
0
3,815
10,950
3,300
922
5,745
5,205
0
71,023
L
Discordia
RapidBunny22024
Discordia
2,903
244
0
1,800
5,613
1,910
0
2,134
3,479
65,877
0
W
Athena
Raven0711
Athena
3,083
713
640
2,262
12,032
7,416
0
6,494
5,370
13,701
0
W
Bastet
Saerwing
Bastet
8,680
3,502
0
5,227
8,777
3,000
0
1,746
7,031
0
52,178
L
7,699
1,928
0
3,024
9,244
2,816
401
669
8,575
50,966
7,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,717
Gold Earned
41,006
505
Minions Killed
461
0
Camps Cleared
0
1,453,569
Distance Traveled
1,551,094
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,283
592
126
9
0
275,711
4
W
Chaac
8,022
573
89
6
0
311,310
1
L
Xing Tian
7,096
507
20
1
0
294,008
3
W
Agni
7,895
564
119
9
0
276,428
7
L
Awilix
7,809
558
85
6
0
332,587
3
W
Apollo
9,630
688
138
10
0
291,901
3
L
Discordia
7,994
571
152
11
0
283,216
3
W
Athena
7,004
500
23
2
0
332,850
7
W
Bastet
8,455
604
92
7
0
338,605
2
L
Sol
7,535
538
122
9
0
268,047
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role