Player Matchup

Sylvanus
Sylvanus
DaddyArgus6836
Sylvanus
Level 8
God Stats
7W - 1L
1,912 SR
Queue Stats
20W - 8L
1,820 Elo+
Party 1
Hercules
Hercules
ISWIPEBOT
Hercules
Level 23
God Stats
3W - 0L
1,818 SR
Queue Stats
56W - 26L
1,740 Elo+
Solo
Ganesha
Ganesha
NerfMedaddy3741
Ganesha
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 7L
1,910 Elo+
Party 1
Artemis
Artemis
StepbroButter
Artemis
Level 20
God Stats
9W - 1L
1,941 SR
Queue Stats
40W - 10L
1,885 Elo+
Party 1
Neith
Neith
Tyr Yu Up
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,770 Elo+
Party 1
Team Averages
Level 13
1,734 SR
1,825 Elo+

VS

Team Averages
Level 17
1,468 SR
1,615 Elo+
Janus
Janus
 
Janus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Gerlix
Rama
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 33L
1,660 Elo+
Solo
Set
Set
Hedeyy
Set
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
8W - 12L
1,615 Elo+
Solo
Freya
Freya
MothaDollaz
Freya
Level 29
God Stats
0W - 2L
1,315 SR
Queue Stats
132W - 100L
1,579 Elo+
Solo
Bakasura
Bakasura
wahlburgers3286
Bakasura
Level 15
God Stats
10W - 12L
1,526 SR
Queue Stats
52W - 58L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
4 / 0 / 7
6,103
678
3,008
4,620
2,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
ISWIPEBOT
Hercules
11
5 / 1 / 0
6,427
714
4,258
5,037
2,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 1 / 6
5,870
652
2,453
3,672
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
11
7 / 1 / 2
6,817
757
5,210
4,842
1,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Tyr Yu Up
Neith
11
3 / 0 / 2
6,394
710
4,117
4,394
1,401
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 2 / 0
6,435
715
3,245
3,431
696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
Gerlix
Rama
9
0 / 4 / 2
5,355
595
1,207
6,891
1,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
Hedeyy
Set
5
0 / 8 / 0
3,865
429
1,096
5,452
627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 3 / 0
4,569
508
2,140
5,466
1,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
9
0 / 2 / 2
5,097
566
1,176
7,180
1,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
19
Kills
3
3
Deaths
19
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
2
0
1.5
W
Sylvanus
4
0
7
7.5
L
Rama
Gerlix
Rama
0
4
2
0.25
L
Set
Hedeyy
Set
0
8
0
0
W
Hercules
ISWIPEBOT
Hercules
5
1
0
5
L
0
3
0
0
W
0
1
6
3
W
Artemis
7
1
2
8
W
Neith
Tyr Yu Up
Neith
3
0
2
4
L
Bakasura
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,046
Damage
8,864
22,565
Taken
28,420
9,078
Mitigated
5,320
8,273
Healing
5,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,245
195
0
939
3,431
696
0
661
2,770
36,345
0
W
Sylvanus
3,008
1,216
810
1,738
4,620
2,405
441
195
4,425
16,420
5,348
L
Rama
Gerlix
Rama
1,207
1,090
0
1,267
6,891
1,224
0
1,118
5,773
0
24,459
L
Set
Hedeyy
Set
1,096
703
0
0
5,452
627
0
1,731
3,721
0
6,649
W
Hercules
ISWIPEBOT
Hercules
4,258
1,513
0
2,214
5,037
2,309
0
908
3,999
0
38,025
L
2,140
759
0
2,264
5,466
1,235
0
679
4,787
18,240
0
W
2,453
203
0
630
3,672
1,472
0
1,377
2,109
33,947
0
W
Artemis
5,210
3,224
0
1,448
4,842
1,491
2,488
776
4,018
0
35,150
W
Neith
Tyr Yu Up
Neith
4,117
1,531
0
1,433
4,394
1,401
501
1,845
2,549
0
28,260
L
Bakasura
1,176
1,096
0
1,488
7,180
1,538
40
923
6,257
0
15,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,611
Gold Earned
25,321
324
Minions Killed
268
0
Camps Cleared
0
883,463
Distance Traveled
900,345
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,435
715
87
10
0
207,072
1
W
Sylvanus
6,103
678
58
6
0
154,379
2
L
Rama
5,355
595
56
6
0
175,120
0
L
Set
3,865
429
21
2
0
193,554
1
W
Hercules
6,427
714
85
9
0
202,914
4
L
Freya
4,569
508
41
5
0
110,492
0
W
Ganesha
5,870
652
44
5
0
193,258
2
W
Artemis
6,817
757
58
6
0
179,485
1
W
Neith
6,394
710
79
9
0
153,427
1
L
Bakasura
5,097
566
63
7
0
214,107
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role