Player Matchup

Kuzenbo
Kuzenbo
CoreygGunz
Kuzenbo
Level 66
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 9L
1,467 Elo+
Party 2
Hercules
Hercules
Ichydrew
Hercules
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,316 Elo+
Party 2
Zeus
Zeus
XxNinjaz123xX
Zeus
Level 68
God Stats
8W - 8L
1,459 SR
Queue Stats
94W - 114L
1,482 Elo+
Solo
Team Averages
Level 67
1,486 SR
1,422 Elo+

VS

Team Averages
Level 73
1,661 SR
1,545 Elo+
Sol
Sol
AlphaCosby
Sol
Level 87
God Stats
1W - 0L
1,837 SR
Queue Stats
45W - 26L
1,618 Elo+
Party 1
Loki
Loki
IceColdKilla907
Loki
Level 29
God Stats
1W - 1L
1,706 SR
Queue Stats
21W - 8L
1,671 Elo+
Party 1
Chaac
Chaac
xxNawtyxx
Chaac
Level 104
God Stats
4W - 5L
1,441 SR
Queue Stats
56W - 81L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CoreygGunz
Kuzenbo
15
5 / 7 / 13
11,571
681
13,043
23,538
31,181
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
Ichydrew
Hercules
15
5 / 8 / 14
11,341
667
15,274
22,621
21,645
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
9 / 7 / 8
13,043
767
19,778
14,932
6,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 2 / 8
13,843
814
26,038
17,988
8,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 12 / 9
11,369
669
10,941
17,165
7,211
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
xxNawtyxx
Chaac
15
3 / 5 / 15
12,496
735
15,845
29,347
37,718
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
54
19
Kills
22
22
Deaths
19
35
Assists
32
Player
Kills
Deaths
Assists
KDA
W
14
2
8
9
L
Kuzenbo
CoreygGunz
Kuzenbo
5
7
13
1.64
W
5
12
9
0.79
L
Hercules
Ichydrew
Hercules
5
8
14
1.5
L
9
7
8
1.86
W
Chaac
xxNawtyxx
Chaac
3
5
15
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,095
Damage
52,824
61,091
Taken
64,500
59,536
Mitigated
53,098
5,242
Healing
22,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,038
7,232
0
10,030
17,988
8,169
2,121
10,297
7,691
70,920
4,356
L
Kuzenbo
CoreygGunz
Kuzenbo
13,043
3,658
0
250
23,538
31,181
0
12,823
10,715
29,990
0
W
10,941
3,203
0
2,457
17,165
7,211
407
7,616
9,549
0
25,364
L
Hercules
Ichydrew
Hercules
15,274
4,770
138
3,464
22,621
21,645
0
8,958
13,663
0
28,927
L
19,778
3,980
0
1,390
14,932
6,710
0
5,203
9,729
58,764
0
W
Chaac
xxNawtyxx
Chaac
15,845
3,571
582
9,849
29,347
37,718
226
15,841
13,506
5,657
36,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,955
Gold Earned
37,708
154
Minions Killed
176
7
Camps Cleared
8
849,807
Distance Traveled
909,077
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,843
814
113
7
6
322,088
0
L
Kuzenbo
11,571
681
26
2
2
294,541
1
W
Loki
11,369
669
19
1
0
294,765
1
L
Hercules
11,341
667
30
2
0
288,533
3
L
Zeus
13,043
767
98
6
5
266,733
5
W
Chaac
12,496
735
44
3
2
292,224
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role