Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BigO_oha
Ah Muzen Cab
Level 146
God Stats
27W - 27L
1,510 SR
Queue Stats
760W - 743L
1,474 Elo+
Solo
Bastet
Bastet
Itz-DuBsTeePz-xX
Bastet
Level 106
God Stats
4W - 2L
1,631 SR
Queue Stats
171W - 161L
1,408 Elo+
Party 1
Sun Wukong
Sun Wukong
Mclovin696130
Sun Wukong
Level 92
God Stats
11W - 8L
1,566 SR
Queue Stats
210W - 197L
1,456 Elo+
Solo
Baba Yaga
Baba Yaga
Supecknis7
Baba Yaga
Level 105
God Stats
3W - 0L
1,864 SR
Queue Stats
210W - 195L
1,445 Elo+
Party 1
Geb
Geb
amnotcreative
Geb
Level 73
God Stats
4W - 4L
1,503 SR
Queue Stats
227W - 225L
1,482 Elo+
Solo
Team Averages
Level 104
1,615 SR
1,453 Elo+

VS

Team Averages
Level 91
1,479 SR
1,465 Elo+
Hel
Hel
BobPeanut25
Hel
Level 108
God Stats
0W - 2L
1,302 SR
Queue Stats
93W - 81L
1,474 Elo+
Party 2
Baron Samedi
Baron Samedi
ChiefFatSHARK
Baron Samedi
Level 75
God Stats
3W - 1L
1,753 SR
Queue Stats
116W - 105L
1,445 Elo+
Party 2
Awilix
Awilix
PocketDestiny
Awilix
Level 43
God Stats
0W - 1L
1,260 SR
Queue Stats
77W - 77L
1,421 Elo+
Party 2
Osiris
Osiris
PrayTheJayAway
Osiris
Level 69
God Stats
3W - 2L
1,699 SR
Queue Stats
36W - 46L
1,463 Elo+
Solo
Charybdis
Charybdis
malicious inten
Charybdis
Level 160
God Stats
0W - 3L
1,384 SR
Queue Stats
37W - 39L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigO_oha
Ah Muzen Cab
18
4 / 2 / 13
11,703
509
16,686
15,815
7,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
14 / 2 / 9
13,284
578
17,106
18,688
8,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
Mclovin696130
Sun Wukong
20
5 / 0 / 8
13,271
577
11,098
17,884
14,510
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
Supecknis7
Baba Yaga
18
4 / 1 / 11
12,021
523
16,245
13,010
5,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 5 / 13
11,314
492
9,515
23,047
23,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 3
8,943
389
10,476
19,344
21,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
ChiefFatSHARK
Baron Samedi
15
4 / 5 / 1
10,442
454
14,967
18,021
8,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 8 / 3
8,379
364
4,365
21,761
7,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
0 / 5 / 0
10,099
439
7,754
14,087
14,728
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
malicious inten
Charybdis
19
2 / 5 / 4
11,090
482
13,711
22,390
9,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
21
29
Kills
10
10
Deaths
29
54
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BigO_oha
Ah Muzen Cab
4
2
13
5.25
L
3
6
3
0.75
L
Baron Samedi
ChiefFatSHARK
Baron Samedi
4
5
1
0.9
W
14
2
9
9.25
W
Sun Wukong
Mclovin696130
Sun Wukong
5
0
8
9
L
1
8
3
0.31
L
0
5
0
0
W
Baba Yaga
Supecknis7
Baba Yaga
4
1
11
9.5
W
2
5
13
1.7
L
Charybdis
malicious inten
Charybdis
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,650
Damage
51,273
88,444
Taken
95,603
59,459
Mitigated
60,881
29,113
Healing
30,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BigO_oha
Ah Muzen Cab
16,686
4,321
0
6,135
15,815
7,521
5,416
4,975
10,768
0
93,363
L
10,476
833
4,087
6,262
19,344
21,261
158
5,103
14,113
36,859
0
L
Baron Samedi
ChiefFatSHARK
Baron Samedi
14,967
724
1,183
5,576
18,021
8,053
124
5,649
12,109
66,093
0
W
17,106
4,452
0
8,023
18,688
8,074
1,908
6,193
12,202
0
102,193
W
Sun Wukong
Mclovin696130
Sun Wukong
11,098
1,410
0
8,176
17,884
14,510
2,299
3,450
14,334
0
79,765
L
4,365
1,227
0
4,466
21,761
7,560
0
5,052
16,441
0
36,050
L
7,754
1,400
0
296
14,087
14,728
264
3,720
10,229
0
69,232
W
Baba Yaga
Supecknis7
Baba Yaga
16,245
781
357
4,173
13,010
5,704
1,891
4,099
8,593
76,566
0
W
9,515
1,192
0
2,249
23,047
23,650
319
5,733
17,025
38,634
0
L
Charybdis
malicious inten
Charybdis
13,711
9,070
0
8,821
22,390
9,279
608
5,339
16,951
0
109,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,593
Gold Earned
48,953
636
Minions Killed
573
0
Camps Cleared
0
2,260,598
Distance Traveled
2,001,478
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,703
509
139
6
0
427,395
0
L
Hel
8,943
389
55
2
0
384,891
0
L
Baron Samedi
10,442
454
115
5
0
391,751
7
W
Bastet
13,284
578
133
6
0
507,230
3
W
Sun Wukong
13,271
577
169
7
0
454,679
13
L
Awilix
8,379
364
67
3
0
454,923
0
L
Osiris
10,099
439
156
7
0
392,156
4
W
Baba Yaga
12,021
523
144
6
0
440,069
3
W
Geb
11,314
492
51
2
0
431,225
1
L
Charybdis
11,090
482
180
8
0
377,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role