Player Matchup

Chaac
Chaac
 
Chaac
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
 
Kukulkan
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
FHawk303
Neith
Level 16
God Stats
4W - 2L
1,613 SR
Queue Stats
10W - 7L
1,463 Elo+
Party 3
Susano
Susano
stopnpop1
Susano
Level 128
God Stats
4W - 1L
1,648 SR
Queue Stats
9W - 5L
1,520 Elo+
Party 3
Cabrakan
Cabrakan
tweetweetrapbird
Cabrakan
Level 40
God Stats
6W - 6L
1,529 SR
Queue Stats
152W - 115L
1,400 Elo+
Solo
Team Averages
Level 64
1,558 SR
1,477 Elo+

VS

Team Averages
Level 56
1,512 SR
1,440 Elo+
Scylla
Scylla
KiloXrayFoxtrot
Scylla
Level 18
God Stats
5W - 3L
1,604 SR
Queue Stats
11W - 24L
1,468 Elo+
Party 1
Hercules
Hercules
MLG King Vlad
Hercules
Level 105
God Stats
0W - 2L
1,314 SR
Queue Stats
292W - 278L
1,461 Elo+
Party 2
Izanami
Izanami
MOtheFRACKER352
Izanami
Level 27
God Stats
44W - 43L
1,609 SR
Queue Stats
138W - 139L
1,448 Elo+
Party 2
Artio
Artio
SpaaaceTimeee
Artio
Level 34
God Stats
4W - 5L
1,500 SR
Queue Stats
113W - 125L
1,365 Elo+
Solo
Fenrir
Fenrir
StickyBunsJr
Fenrir
Level 95
God Stats
19W - 19L
1,530 SR
Queue Stats
480W - 503L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 0 / 2
6,607
601
4,158
7,699
4,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
 
Kukulkan
10
0 / 1 / 2
6,102
555
1,965
3,291
857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
FHawk303
Neith
11
4 / 1 / 3
6,536
594
6,953
4,697
1,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
stopnpop1
Susano
11
7 / 0 / 1
6,670
606
5,669
6,172
1,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 3
5,725
520
4,101
7,984
4,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,461
496
2,801
4,157
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
MLG King Vlad
Hercules
10
0 / 3 / 0
5,448
495
3,782
9,808
5,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
4 / 3 / 0
5,442
495
3,882
6,538
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 4 / 4
5,202
473
2,496
10,800
8,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
9
0 / 2 / 1
5,136
467
3,138
5,410
1,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
14
Kills
5
5
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
2
3
W
Kukulkan
 
Kukulkan
0
1
2
1
W
Neith
FHawk303
Neith
4
1
3
5.5
L
1
2
0
0.5
L
Hercules
MLG King Vlad
Hercules
0
3
0
0
L
4
3
0
1.33
L
0
4
4
0.5
L
Fenrir
0
2
1
0.25
W
Susano
stopnpop1
Susano
7
0
1
7.5
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,846
Damage
16,099
29,843
Taken
36,713
13,194
Mitigated
17,317
8,514
Healing
12,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,158
1,002
0
2,187
7,699
4,166
180
0
7,225
0
32,329
W
Kukulkan
 
Kukulkan
1,965
64
0
500
3,291
857
233
961
2,330
27,767
0
W
Neith
FHawk303
Neith
6,953
3,640
0
963
4,697
1,618
2,696
980
3,717
0
30,806
L
2,801
30
0
584
4,157
1,038
311
1,399
2,758
22,826
0
L
Hercules
MLG King Vlad
Hercules
3,782
1,051
0
3,330
9,808
5,061
0
0
9,808
0
28,312
L
3,882
2,731
0
1,673
6,538
1,603
10
451
6,087
0
27,150
L
2,496
1,090
325
4,129
10,800
8,003
52
3,545
7,255
10,197
0
L
Fenrir
3,138
549
0
1,978
5,410
1,612
0
671
4,739
0
25,780
W
Susano
stopnpop1
Susano
5,669
915
0
2,270
6,172
1,669
0
1,782
4,362
0
26,271
W
4,101
1,483
388
2,206
7,984
4,884
654
1,574
6,410
18,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,640
Gold Earned
26,689
249
Minions Killed
244
0
Camps Cleared
0
1,098,439
Distance Traveled
971,545
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,607
601
60
5
0
233,847
3
W
Kukulkan
6,102
555
67
6
0
214,476
5
W
Neith
6,536
594
53
5
0
185,646
2
L
Scylla
5,461
496
54
5
0
202,761
0
L
Hercules
5,448
495
64
6
0
193,060
3
L
Izanami
5,442
495
58
5
0
173,950
1
L
Artio
5,202
473
15
1
0
188,664
0
L
Fenrir
5,136
467
53
5
0
213,110
1
W
Susano
6,670
606
37
3
0
264,072
3
W
Cabrakan
5,725
520
32
3
0
200,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role