Player Matchup

Izanami
Izanami
BeaMeUpSkadi
Izanami
Level 28
God Stats
2W - 1L
1,747 SR
Queue Stats
48W - 80L
1,361 Elo+
Party 1
Sun Wukong
Sun Wukong
KeyLimeWhy
Sun Wukong
Level 8
God Stats
2W - 6L
1,340 SR
Queue Stats
8W - 10L
974 Elo+
Solo
Bacchus
Bacchus
MrCrux88
Bacchus
Level 26
God Stats
3W - 7L
1,515 SR
Queue Stats
14W - 33L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
W8st3ful
Kukulkan
Level 20
God Stats
5W - 1L
1,586 SR
Queue Stats
31W - 34L
1,394 Elo+
Solo
Fenrir
Fenrir
YOlotyler35swag
Fenrir
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
45W - 37L
1,210 Elo+
Solo
Team Averages
Level 19
1,538 SR
1,280 Elo+

VS

Team Averages
Level 8
1,502 SR
1,480 Elo+
Cabrakan
Cabrakan
Skyintheclouds
Cabrakan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Solo
Olorun
Olorun
TataScorpius
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mulan
Mulan
WILDberryJAM
Mulan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
bellebottom
Izanami
Level 29
God Stats
54W - 51L
1,509 SR
Queue Stats
95W - 112L
1,399 Elo+
Solo
Sun Wukong
Sun Wukong
zbog579
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BeaMeUpSkadi
Izanami
18
6 / 4 / 15
12,104
526
10,420
14,637
5,131
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
KeyLimeWhy
Sun Wukong
18
19 / 2 / 12
13,840
602
17,956
24,419
22,756
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
MrCrux88
Bacchus
16
8 / 2 / 20
12,550
546
14,710
15,939
10,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
W8st3ful
Kukulkan
19
6 / 3 / 9
12,462
542
15,011
10,179
4,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 2 / 7
11,190
487
5,435
11,850
5,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
13
1 / 8 / 3
8,779
382
5,899
22,720
30,147
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
14
9 / 4 / 0
10,497
456
11,123
12,987
4,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 19 / 2
8,714
379
10,298
24,221
10,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
bellebottom
Izanami
19
2 / 7 / 2
11,709
509
12,421
12,607
4,258
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
zbog579
Sun Wukong
8
0 / 12 / 0
6,783
295
888
13,343
6,245
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
20
46
Kills
13
13
Deaths
50
63
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
BeaMeUpSkadi
Izanami
6
4
15
3.38
W
Sun Wukong
KeyLimeWhy
Sun Wukong
19
2
12
12.5
W
Bacchus
MrCrux88
Bacchus
8
2
20
9
L
Cabrakan
1
8
3
0.31
L
Olorun
9
4
0
2.25
W
Kukulkan
W8st3ful
Kukulkan
6
3
9
3.5
L
1
19
2
0.11
W
7
2
7
5.25
L
Izanami
bellebottom
Izanami
2
7
2
0.43
L
Sun Wukong
zbog579
Sun Wukong
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,532
Damage
40,629
77,024
Taken
85,878
49,127
Mitigated
55,496
23,235
Healing
8,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BeaMeUpSkadi
Izanami
10,420
8,160
0
4,176
14,637
5,131
2,961
2,394
12,243
0
92,103
W
Sun Wukong
KeyLimeWhy
Sun Wukong
17,956
3,375
0
9,533
24,419
22,756
4,641
4,157
20,262
0
69,782
W
Bacchus
MrCrux88
Bacchus
14,710
2,327
0
3,095
15,939
10,719
3,281
4,753
11,186
29,149
0
L
Cabrakan
5,899
328
171
484
22,720
30,147
69
7,609
15,111
30,750
0
L
Olorun
11,123
5,704
77
5,375
12,987
4,713
720
4,511
8,476
53,341
0
W
Kukulkan
W8st3ful
Kukulkan
15,011
868
0
851
10,179
4,550
3,285
3,940
6,239
101,568
0
L
10,298
2,670
0
557
24,221
10,133
228
9,388
14,833
0
43,442
W
5,435
1,329
0
5,580
11,850
5,971
1,479
1,778
10,072
0
56,632
L
Izanami
bellebottom
Izanami
12,421
8,657
0
2,146
12,607
4,258
2,770
5,826
6,781
0
94,480
L
Sun Wukong
zbog579
Sun Wukong
888
664
0
144
13,343
6,245
0
2,387
10,956
0
8,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,146
Gold Earned
46,482
523
Minions Killed
404
0
Camps Cleared
0
2,212,228
Distance Traveled
1,534,190
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,104
526
125
5
0
405,543
3
W
Sun Wukong
13,840
602
105
5
0
429,325
0
W
Bacchus
12,550
546
36
2
0
467,950
0
L
Cabrakan
8,779
382
39
2
0
354,309
1
L
Olorun
10,497
456
85
4
0
255,284
0
W
Kukulkan
12,462
542
169
7
0
407,714
1
L
Mulan
8,714
379
69
3
0
338,946
6
W
Fenrir
11,190
487
88
4
0
501,696
0
L
Izanami
11,709
509
197
9
0
394,839
0
L
Sun Wukong
6,783
295
14
1
0
190,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role