Player Matchup

Danzaburou
Danzaburou
Jankii__
Danzaburou
Level 145
God Stats
2W - 3L
1,833 SR
Queue Stats
50W - 66L
1,654 Elo+
Solo
Ares
Ares
Nerf Med
Ares
Level 39
God Stats
5W - 1L
2,001 SR
Queue Stats
70W - 19L
1,824 Elo+
Solo
Hel
Hel
NoThisIsPatt
Hel
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 55L
1,630 Elo+
Solo
Team Averages
Level 111
1,778 SR
1,703 Elo+

VS

Team Averages
Level 109
1,705 SR
1,694 Elo+
Thoth
Thoth
II I5 I7
Thoth
Level 88
God Stats
3W - 2L
1,925 SR
Queue Stats
50W - 31L
1,766 Elo+
Solo
Gilgamesh
Gilgamesh
Viper5569
Gilgamesh
Level 112
God Stats
4W - 3L
1,590 SR
Queue Stats
319W - 211L
1,656 Elo+
Party 1
Horus
Horus
wolf6500
Horus
Level 128
God Stats
19W - 11L
1,599 SR
Queue Stats
626W - 446L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jankii__
Danzaburou
11
2 / 6 / 2
7,497
682
6,597
11,674
4,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
12
3 / 3 / 4
7,975
725
5,742
15,245
13,431
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 7 / 5
7,164
651
3,932
12,712
5,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
II I5 I7
Thoth
13
5 / 4 / 9
8,904
809
19,730
9,370
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Viper5569
Gilgamesh
12
4 / 3 / 11
8,408
764
9,399
10,897
7,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Horus
wolf6500
Horus
13
7 / 0 / 8
8,782
798
5,298
7,613
7,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
6
Kills
16
16
Deaths
7
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thoth
II I5 I7
Thoth
5
4
9
2.38
L
Danzaburou
Jankii__
Danzaburou
2
6
2
0.5
L
Ares
3
3
4
1.67
L
1
7
5
0.5
W
Gilgamesh
Viper5569
Gilgamesh
4
3
11
3.17
W
Horus
wolf6500
Horus
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,271
Damage
34,427
39,631
Taken
27,880
23,809
Mitigated
18,167
10,188
Healing
6,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
II I5 I7
Thoth
19,730
251
0
2,643
9,370
3,429
753
5,488
3,882
54,503
0
L
Danzaburou
Jankii__
Danzaburou
6,597
2,751
0
1,252
11,674
4,772
0
6,657
5,017
0
25,971
L
Ares
5,742
493
38
2,443
15,245
13,431
0
8,821
6,424
11,776
0
L
3,932
309
2,703
3,752
12,712
5,606
0
4,547
8,165
20,657
0
W
Gilgamesh
Viper5569
Gilgamesh
9,399
2,016
0
1,415
10,897
7,371
16
1,985
8,912
0
17,365
W
Horus
wolf6500
Horus
5,298
2,077
771
1,989
7,613
7,367
69
2,628
4,985
0
12,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,636
Gold Earned
26,094
99
Minions Killed
124
5
Camps Cleared
5
599,052
Distance Traveled
691,907
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,904
809
85
8
2
208,742
1
L
Danzaburou
7,497
682
56
5
2
198,381
3
L
Ares
7,975
725
10
1
0
210,424
2
L
Hel
7,164
651
33
3
3
190,247
1
W
Gilgamesh
8,408
764
28
3
2
242,152
4
W
Horus
8,782
798
11
1
1
241,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role