Player Matchup

Yemoja
Yemoja
BrothaNatur
Yemoja
Level 26
God Stats
11W - 9L
1,354 SR
Queue Stats
67W - 69L
1,418 Elo+
Solo
Ra
Ra
GECKOMOM9438
Ra
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,437 Elo+
Party 1
Bastet
Bastet
JimyChanga69
Bastet
Level 8
God Stats
3W - 0L
1,720 SR
Queue Stats
9W - 6L
1,522 Elo+
Party 1
Olorun
Olorun
No_Drugs_On_Me
Olorun
Level 27
God Stats
6W - 6L
1,487 SR
Queue Stats
85W - 74L
1,460 Elo+
Solo
Bellona
Bellona
TheeThxtHobbit
Bellona
Level 4
God Stats
1W - 1L
1,202 SR
Queue Stats
1W - 1L
1,214 Elo+
Solo
Team Averages
Level 14
1,452 SR
1,410 Elo+

VS

Team Averages
Level 40
1,577 SR
1,483 Elo+
Sun Wukong
Sun Wukong
Chrono_Turtle
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
DarkMage972
Thor
Level 3
God Stats
1W - 1L
1,717 SR
Queue Stats
1W - 2L
1,396 Elo+
Solo
Cerberus
Cerberus
IWSCAEBFT
Cerberus
Level 140
God Stats
1W - 2L
1,767 SR
Queue Stats
229W - 209L
1,518 Elo+
Party 2
Artemis
Artemis
MorallyWrong
Artemis
Level 27
God Stats
1W - 4L
1,263 SR
Queue Stats
50W - 69L
1,482 Elo+
Solo
Arachne
Arachne
TallGuy53
Arachne
Level 29
God Stats
7W - 5L
1,636 SR
Queue Stats
167W - 158L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
4 / 0 / 5
9,127
570
4,848
5,229
4,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
8 / 2 / 5
10,230
639
8,596
7,377
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bastet
14
5 / 1 / 5
8,753
547
9,848
10,860
3,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
1 / 4 / 1
8,328
521
4,926
9,394
3,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 6 / 4
7,341
459
2,862
10,826
10,557
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chrono_Turtle
Sun Wukong
10
0 / 7 / 0
6,320
395
1,963
11,711
6,297
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

4
0 / 5 / 0
5,023
314
803
3,295
839
Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
IWSCAEBFT
Cerberus
12
1 / 3 / 4
7,707
482
3,583
14,508
9,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
MorallyWrong
Artemis
15
8 / 3 / 2
9,349
584
12,430
13,146
5,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
TallGuy53
Arachne
11
2 / 5 / 1
7,216
451
5,197
9,706
4,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
21
Kills
11
13
Deaths
23
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
4
0
5
6.5
L
Sun Wukong
Chrono_Turtle
Sun Wukong
0
7
0
0
L
0
5
0
0
W
8
2
5
5.25
L
Cerberus
IWSCAEBFT
Cerberus
1
3
4
1
W
Bastet
5
1
5
7.5
L
Artemis
MorallyWrong
Artemis
8
3
2
3
W
1
4
1
0.38
L
Arachne
TallGuy53
Arachne
2
5
1
0.5
W
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,080
Damage
23,976
43,686
Taken
52,366
25,689
Mitigated
25,972
14,523
Healing
12,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
4,848
1,347
1,998
444
5,229
4,994
574
598
4,631
30,256
0
L
Sun Wukong
Chrono_Turtle
Sun Wukong
1,963
605
0
1,141
11,711
6,297
25
2,142
9,569
0
23,803
L
803
298
0
0
3,295
839
0
1,348
1,807
0
4,928
W
8,596
428
217
2,677
7,377
2,833
0
111
7,266
69,129
0
L
Cerberus
IWSCAEBFT
Cerberus
3,583
317
0
3,291
14,508
9,410
0
4,633
9,779
33,201
0
W
Bastet
9,848
3,444
0
4,112
10,860
3,362
0
1,757
9,103
0
45,005
L
Artemis
MorallyWrong
Artemis
12,430
7,273
0
5,271
13,146
5,328
3,086
6,580
6,428
0
58,431
W
4,926
2,402
353
3,312
9,394
3,943
0
421
8,973
52,347
6,863
L
Arachne
TallGuy53
Arachne
5,197
3,811
0
2,667
9,706
4,098
0
2,398
7,156
0
41,493
W
2,862
1,496
0
1,410
10,826
10,557
459
696
10,130
0
16,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,779
Gold Earned
35,615
360
Minions Killed
277
0
Camps Cleared
0
1,464,139
Distance Traveled
1,244,678
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,127
570
40
3
0
268,627
0
L
Sun Wukong
6,320
395
36
2
0
292,665
3
L
Thor
5,023
314
9
1
0
98,093
0
W
Ra
10,230
639
135
8
0
325,483
6
L
Cerberus
7,707
482
60
4
0
297,199
5
W
Bastet
8,753
547
60
4
0
299,588
0
L
Artemis
9,349
584
99
6
0
266,869
1
W
Olorun
8,328
521
100
6
0
307,753
2
L
Arachne
7,216
451
73
5
0
289,852
1
W
Bellona
7,341
459
25
2
0
262,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role