Player Matchup

Fenrir
Fenrir
Gumabunta42
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,414 Elo+
Solo
Scylla
Scylla
Kamui Swan
Scylla
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
58W - 75L
1,434 Elo+
Solo
Ymir
Ymir
LikVec
Ymir
Level 26
God Stats
8W - 7L
1,603 SR
Queue Stats
66W - 79L
1,365 Elo+
Party 1
King Arthur
King Arthur
TKEPX184
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,400 Elo+
Solo
Medusa
Medusa
bocooor
Medusa
Level 14
God Stats
12W - 7L
1,616 SR
Queue Stats
22W - 22L
1,411 Elo+
Party 1
Team Averages
Level 19
1,544 SR
1,405 Elo+

VS

Team Averages
Level 17
1,415 SR
1,402 Elo+
Yemoja
Yemoja
BeaMeUpSkadi
Yemoja
Level 28
God Stats
2W - 0L
1,347 SR
Queue Stats
48W - 80L
1,349 Elo+
Party 3
Zeus
Zeus
MrCrux88
Zeus
Level 26
God Stats
1W - 0L
1,520 SR
Queue Stats
14W - 33L
1,442 Elo+
Party 3
Neith
Neith
W8st3ful
Neith
Level 20
God Stats
12W - 20L
1,486 SR
Queue Stats
31W - 34L
1,381 Elo+
Solo
Chaac
Chaac
eatingbeans69
Chaac
Level 6
God Stats
2W - 2L
1,222 SR
Queue Stats
5W - 5L
1,418 Elo+
Party 2
Ao Kuang
Ao Kuang
lxDarkestDayzxl
Ao Kuang
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
2 / 5 / 1
4,860
486
1,154
5,636
1,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Kamui Swan
Scylla
8
0 / 7 / 1
4,431
443
865
6,060
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
LikVec
Ymir
8
2 / 2 / 2
5,173
517
2,449
7,822
3,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

King Arthur
TKEPX184
King Arthur
8
0 / 3 / 0
4,466
447
1,625
7,353
2,596
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
bocooor
Medusa
7
3 / 3 / 1
5,118
512
6,536
5,984
1,664
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
1 / 3 / 5
5,515
552
2,113
6,704
2,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
11
8 / 1 / 5
6,886
689
4,395
3,266
877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
W8st3ful
Neith
9
1 / 2 / 4
5,104
510
5,605
5,659
1,571
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
2 / 0 / 0
5,462
546
3,302
2,876
1,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
11
8 / 2 / 2
6,849
685
5,933
8,435
3,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
7
Kills
20
20
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
3
5
1.17
L
Fenrir
2
5
1
0.5
L
Scylla
Kamui Swan
Scylla
0
7
1
0.07
L
Ymir
LikVec
Ymir
2
2
2
1.5
W
Zeus
8
1
5
10.5
L
King Arthur
TKEPX184
King Arthur
0
3
0
0
W
Neith
W8st3ful
Neith
1
2
4
1.5
L
Medusa
bocooor
Medusa
3
3
1
1.17
W
2
0
0
2
W
Ao Kuang
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,629
Damage
21,348
32,855
Taken
26,940
11,396
Mitigated
10,380
6,473
Healing
11,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
2,113
1,019
959
2,606
6,704
2,896
302
893
5,811
11,504
0
L
Fenrir
1,154
440
0
810
5,636
1,497
0
1,826
3,781
0
12,162
L
Scylla
Kamui Swan
Scylla
865
214
0
12
6,060
1,880
120
3,970
2,090
9,492
0
L
Ymir
LikVec
Ymir
2,449
934
0
2,338
7,822
3,759
0
2,807
5,015
10,903
0
W
Zeus
4,395
1,167
0
364
3,266
877
1,395
679
2,559
26,184
0
L
King Arthur
TKEPX184
King Arthur
1,625
671
0
1,668
7,353
2,596
0
1,321
5,500
0
13,274
W
Neith
W8st3ful
Neith
5,605
1,687
0
1,736
5,659
1,571
0
1,377
4,282
0
24,736
L
Medusa
bocooor
Medusa
6,536
2,254
0
1,645
5,984
1,664
0
1,898
4,086
0
21,270
W
3,302
301
0
1,820
2,876
1,652
0
0
2,876
0
18,919
W
Ao Kuang
5,933
1,991
0
4,220
8,435
3,384
27
297
8,098
28,892
11,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,048
Gold Earned
29,816
129
Minions Killed
211
0
Camps Cleared
0
858,576
Distance Traveled
886,080
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,515
552
16
2
0
159,577
5
L
Fenrir
4,860
486
32
3
0
170,851
0
L
Scylla
4,431
443
25
3
0
162,494
0
L
Ymir
5,173
517
20
2
0
182,753
0
W
Zeus
6,886
689
52
5
0
168,030
0
L
King Arthur
4,466
447
24
2
0
172,337
0
W
Neith
5,104
510
46
5
0
160,751
0
L
Medusa
5,118
512
28
3
0
170,141
0
W
Chaac
5,462
546
33
3
0
173,512
0
W
Ao Kuang
6,849
685
64
6
0
224,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role