Player Matchup

Zeus
Zeus
Fatalzyyy
Zeus
Level 48
God Stats
1W - 5L
1,413 SR
Queue Stats
47W - 52L
1,461 Elo+
Party 1
Thor
Thor
ForgiveStaxx-
Thor
Level 8
God Stats
4W - 5L
1,563 SR
Queue Stats
11W - 12L
1,388 Elo+
Party 1
Chaac
Chaac
VoidStorm_1
Chaac
Level 39
God Stats
6W - 9L
1,509 SR
Queue Stats
44W - 45L
1,447 Elo+
Party 1
Team Averages
Level 32
1,495 SR
1,432 Elo+

VS

Team Averages
Level 40
1,640 SR
1,387 Elo+
Fenrir
Fenrir
AeWd 13
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 94L
1,256 Elo+
Party 2
Ares
Ares
AromaticStorm
Ares
Level 29
God Stats
15W - 8L
1,691 SR
Queue Stats
132W - 157L
1,431 Elo+
Party 2
Scylla
Scylla
O Zestii O
Scylla
Level 65
God Stats
2W - 1L
1,729 SR
Queue Stats
126W - 124L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
20 / 4 / 4
13,206
825
24,036
9,285
3,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 13
9,508
594
4,461
6,351
2,207
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 3 / 18
11,512
720
13,969
17,220
18,555
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AeWd 13
Fenrir
13
2 / 12 / 4
10,316
645
6,561
17,053
9,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 3 / 1
10,720
670
9,771
22,045
30,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
O Zestii O
Scylla
14
3 / 9 / 4
10,632
665
8,121
13,511
4,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
24
Kills
8
9
Deaths
24
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AeWd 13
Fenrir
2
12
4
0.33
L
3
3
1
1.17
W
Zeus
20
4
4
5.5
W
0
2
13
3.25
L
Scylla
O Zestii O
Scylla
3
9
4
0.56
W
4
3
18
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,466
Damage
24,453
32,856
Taken
52,609
23,966
Mitigated
44,192
9,982
Healing
4,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AeWd 13
Fenrir
6,561
1,465
73
1,433
17,053
9,580
504
9,171
7,882
0
24,893
L
9,771
947
134
2,126
22,045
30,109
213
8,709
13,336
18,412
0
W
Zeus
24,036
3,921
0
1,703
9,285
3,204
1,144
6,012
3,273
54,923
0
W
4,461
1,238
0
0
6,351
2,207
264
2,800
3,551
0
10,564
L
Scylla
O Zestii O
Scylla
8,121
927
70
583
13,511
4,503
387
6,538
6,973
27,007
0
W
13,969
2,303
0
8,279
17,220
18,555
521
9,659
7,561
0
36,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,226
Gold Earned
31,668
144
Minions Killed
103
5
Camps Cleared
5
811,670
Distance Traveled
731,600
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,316
645
45
3
4
234,851
1
L
Ares
10,720
670
20
1
0
263,499
1
W
Zeus
13,206
825
81
5
3
245,265
4
W
Thor
9,508
594
19
1
0
255,162
0
L
Scylla
10,632
665
38
2
1
233,250
0
W
Chaac
11,512
720
44
3
2
311,243
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role