Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Arialily1
Nu Wa
Level 44
God Stats
5W - 0L
1,698 SR
Queue Stats
64W - 40L
1,603 Elo+
Party 1
Sol
Sol
Macaronn
Sol
Level 122
God Stats
7W - 9L
1,486 SR
Queue Stats
479W - 378L
1,577 Elo+
Party 1
Odin
Odin
Montblancc
Odin
Level 111
God Stats
2W - 0L
1,819 SR
Queue Stats
489W - 380L
1,569 Elo+
Party 1
Bacchus
Bacchus
NekomataCoffee
Bacchus
Level 100
God Stats
6W - 0L
1,649 SR
Queue Stats
150W - 89L
1,512 Elo+
Party 1
Team Averages
Level 95
1,630 SR
1,552 Elo+

VS

Team Averages
Level 100
1,746 SR
1,480 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Haupa Haole63
Hachiman
Level 80
God Stats
1W - 1L
1,718 SR
Queue Stats
162W - 155L
1,481 Elo+
Party 2
Hades
Hades
SinisterFatGuy
Hades
Level 81
God Stats
3W - 1L
1,868 SR
Queue Stats
88W - 89L
1,428 Elo+
Solo
Zeus
Zeus
YoSHi SwAGGeR13
Zeus
Level 120
God Stats
20W - 5L
1,795 SR
Queue Stats
372W - 381L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
boman40
Cabrakan
Level 66
God Stats
3W - 1L
1,849 SR
Queue Stats
201W - 209L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
7 / 2 / 17
9,953
905
17,062
13,652
15,659
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Arialily1
Nu Wa
16
5 / 1 / 21
9,777
889
11,598
4,491
2,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
10 / 3 / 12
10,418
947
17,053
9,797
5,654
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 1 / 21
9,481
862
6,993
12,142
11,247
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 2 / 20
9,724
884
6,598
18,238
24,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
2 / 4 / 5
8,839
804
7,361
10,730
4,709
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
Haupa Haole63
Hachiman
13
0 / 5 / 3
7,601
691
5,838
11,004
4,491
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 7 / 5
8,641
786
8,858
16,311
9,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
5 / 4 / 4
10,202
927
17,643
8,332
3,533
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
boman40
Cabrakan
14
1 / 7 / 7
8,299
754
5,653
15,431
19,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
33
27
Kills
9
9
Deaths
27
91
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
7
2
17
7.75
L
Hun Batz
 
Hun Batz
2
4
5
1.13
W
Nu Wa
Arialily1
Nu Wa
5
1
21
15.5
L
Hachiman
Haupa Haole63
Hachiman
0
5
3
0.3
W
10
3
12
5.33
W
2
1
21
12.5
W
3
2
20
6.5
L
1
7
5
0.5
L
5
4
4
1.75
L
Cabrakan
boman40
Cabrakan
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,304
Damage
45,353
58,320
Taken
61,808
59,477
Mitigated
41,122
23,562
Healing
19,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
17,062
5,855
2,307
3,384
13,652
15,659
1,282
7,790
5,862
0
32,954
L
Hun Batz
 
Hun Batz
7,361
974
726
2,057
10,730
4,709
1,243
6,653
4,077
0
21,539
W
Nu Wa
Arialily1
Nu Wa
11,598
3,751
2,033
333
4,491
2,282
1,954
2,789
1,702
22,734
0
L
Hachiman
Haupa Haole63
Hachiman
5,838
3,173
387
1,529
11,004
4,491
949
4,624
6,380
0
12,570
W
17,053
7,482
2,130
2,472
9,797
5,654
990
6,643
3,154
40,161
0
W
6,993
916
2,941
2,971
12,142
11,247
688
6,773
5,369
1,648
9,437
W
6,598
639
684
4,307
18,238
24,635
380
8,159
10,079
10,431
0
L
8,858
0
2,105
5,301
16,311
9,014
0
9,907
6,404
23,339
0
L
17,643
1,471
1,803
1,783
8,332
3,533
915
4,554
3,778
42,040
0
L
Cabrakan
boman40
Cabrakan
5,653
518
1,822
1,799
15,431
19,375
341
10,047
5,384
12,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,353
Gold Earned
43,582
115
Minions Killed
148
0
Camps Cleared
0
1,134,738
Distance Traveled
889,584
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,953
905
22
2
0
258,723
1
L
Hun Batz
8,839
804
36
3
0
183,873
1
W
Nu Wa
9,777
889
16
1
0
211,535
3
L
Hachiman
7,601
691
21
2
0
177,082
0
W
Sol
10,418
947
52
5
0
185,979
5
W
Odin
9,481
862
16
1
0
244,506
0
W
Bacchus
9,724
884
9
1
0
233,995
0
L
Hades
8,641
786
37
3
0
180,125
1
L
Zeus
10,202
927
47
4
0
179,134
1
L
Cabrakan
8,299
754
7
1
0
169,370
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role