Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
FACU753
Vulcan
Level 143
God Stats
3W - 2L
1,934 SR
Queue Stats
122W - 113L
1,539 Elo+
Party 1
Arachne
Arachne
Matycabj
Arachne
Level 146
God Stats
4W - 4L
1,590 SR
Queue Stats
136W - 127L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
iorii
Danzaburou
Level 128
God Stats
5W - 6L
1,501 SR
Queue Stats
291W - 323L
1,435 Elo+
Solo
Charybdis
Charybdis
warlley-93
Charybdis
Level 136
God Stats
0W - 1L
1,695 SR
Queue Stats
210W - 224L
1,463 Elo+
Solo
Team Averages
Level 136
1,644 SR
1,487 Elo+

VS

Team Averages
Level 137
1,551 SR
1,509 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Dilma171PCC
Anhur
Level 155
God Stats
3W - 8L
1,303 SR
Queue Stats
418W - 438L
1,481 Elo+
Solo
Neith
Neith
Pikamen
Neith
Level 143
God Stats
5W - 0L
1,871 SR
Queue Stats
376W - 393L
1,469 Elo+
Solo
Nu Wa
Nu Wa
jotrixd
Nu Wa
Level 106
God Stats
4W - 9L
1,572 SR
Queue Stats
222W - 258L
1,452 Elo+
Solo
Jormungandr
Jormungandr
lucasmar97
Jormungandr
Level 156
God Stats
4W - 3L
1,510 SR
Queue Stats
487W - 500L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 4 / 1
6,493
590
4,714
7,051
4,361
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
FACU753
Vulcan
17
4 / 3 / 5
8,870
806
15,091
8,488
2,887
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Matycabj
Arachne
15
3 / 6 / 3
8,434
767
6,106
13,814
7,205
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
iorii
Danzaburou
14
0 / 2 / 4
7,332
667
5,803
7,309
2,556
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
warlley-93
Charybdis
15
1 / 7 / 3
7,904
719
6,388
10,957
3,669
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
4 / 2 / 11
9,871
897
9,081
18,151
12,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 1 / 12
9,009
819
4,910
7,116
2,522
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
Pikamen
Neith
13
3 / 2 / 12
8,531
776
7,629
8,929
3,396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
jotrixd
Nu Wa
16
5 / 3 / 9
9,720
884
11,892
9,261
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
lucasmar97
Jormungandr
17
6 / 2 / 12
10,179
925
10,456
9,499
9,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
78
9
Kills
22
22
Deaths
10
16
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
4
1
0.38
W
Gilgamesh
 
Gilgamesh
4
2
11
4.75
W
4
1
12
10
L
Vulcan
FACU753
Vulcan
4
3
5
2.17
L
Arachne
Matycabj
Arachne
3
6
3
0.75
W
Neith
Pikamen
Neith
3
2
12
4.5
L
Danzaburou
iorii
Danzaburou
0
2
4
1
W
Nu Wa
jotrixd
Nu Wa
5
3
9
3.17
W
Jormungandr
lucasmar97
Jormungandr
6
2
12
6
L
Charybdis
warlley-93
Charybdis
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,102
Damage
43,968
47,619
Taken
52,956
20,678
Mitigated
30,887
12,887
Healing
27,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,714
322
0
1,412
7,051
4,361
0
2,491
4,397
11,598
0
W
Gilgamesh
 
Gilgamesh
9,081
1,076
3,889
7,226
18,151
12,403
160
3,890
14,261
0
16,559
W
4,910
1,503
1,930
820
7,116
2,522
2,469
3,263
3,853
0
22,387
L
Vulcan
FACU753
Vulcan
15,091
1,013
851
1,255
8,488
2,887
0
4,010
4,318
30,564
0
L
Arachne
Matycabj
Arachne
6,106
4,092
13
3,575
13,814
7,205
0
5,676
7,645
0
9,527
W
Neith
Pikamen
Neith
7,629
1,924
1,161
2,571
8,929
3,396
2,292
4,303
4,626
0
20,699
L
Danzaburou
iorii
Danzaburou
5,803
1,708
746
2,457
7,309
2,556
0
4,177
3,005
0
21,418
W
Nu Wa
jotrixd
Nu Wa
11,892
3,253
1,649
1,572
9,261
3,025
240
4,782
4,479
26,152
0
W
Jormungandr
lucasmar97
Jormungandr
10,456
508
2,616
3,745
9,499
9,541
80
3,567
5,932
24,886
0
L
Charybdis
warlley-93
Charybdis
6,388
2,081
596
1,982
10,957
3,669
0
4,702
5,906
0
29,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,033
Gold Earned
47,310
130
Minions Killed
166
0
Camps Cleared
0
877,565
Distance Traveled
1,027,546
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,493
590
12
1
0
128,374
1
W
Gilgamesh
9,871
897
14
1
0
228,905
1
W
Anhur
9,009
819
36
3
0
200,945
2
L
Vulcan
8,870
806
28
3
0
222,664
2
L
Arachne
8,434
767
12
1
0
213,799
0
W
Neith
8,531
776
34
3
0
210,099
0
L
Danzaburou
7,332
667
43
4
0
164,022
3
W
Nu Wa
9,720
884
37
3
0
217,890
4
W
Jormungandr
10,179
925
45
4
0
169,707
3
L
Charybdis
7,904
719
35
3
0
148,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role