Player Matchup

Chaac
Chaac
 
Chaac
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Fenomeno2016
Mercury
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,200 Elo+
Party 2
Ra
Ra
JulioBrasil1
Ra
Level 141
God Stats
0W - 3L
1,537 SR
Queue Stats
47W - 68L
1,483 Elo+
Party 2
Team Averages
Level 95
1,512 SR
1,394 Elo+

VS

Team Averages
Level 113
1,615 SR
1,768 Elo+
Apollo
Apollo
OArrow
Apollo
Level 157
God Stats
2W - 2L
1,503 SR
Queue Stats
28W - 18L
1,560 Elo+
Party 1
Fenrir
Fenrir
Scriptzzz
Fenrir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,862 Elo+
Party 1
Sol
Sol
ViolletXIII
Sol
Level 160
God Stats
13W - 6L
1,841 SR
Queue Stats
625W - 157L
1,881 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 4 / 3
9,240
660
9,251
21,863
15,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Fenomeno2016
Mercury
11
1 / 11 / 1
8,167
583
3,388
13,953
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 11 / 3
10,180
727
8,165
15,836
6,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
OArrow
Apollo
11
2 / 2 / 8
9,202
657
5,353
6,315
2,052
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Scriptzzz
Fenrir
15
5 / 2 / 19
11,707
836
12,361
12,537
10,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
19 / 2 / 7
13,039
931
28,103
16,789
6,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
6
Kills
26
26
Deaths
6
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
3
0.88
L
Mercury
Fenomeno2016
Mercury
1
11
1
0.14
L
3
11
3
0.41
W
Apollo
OArrow
Apollo
2
2
8
3
W
Fenrir
Scriptzzz
Fenrir
5
2
19
7.25
W
19
2
7
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,804
Damage
45,817
51,652
Taken
35,641
26,239
Mitigated
19,034
12,511
Healing
14,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,251
2,375
741
8,532
21,863
15,204
0
13,693
8,170
0
37,082
L
Mercury
Fenomeno2016
Mercury
3,388
906
0
160
13,953
5,024
0
7,423
6,530
0
9,244
L
8,165
360
818
2,260
15,836
6,011
0
7,018
8,818
39,400
0
W
Apollo
OArrow
Apollo
5,353
3,144
0
809
6,315
2,052
424
1,239
4,930
0
18,631
W
Fenrir
Scriptzzz
Fenrir
12,361
3,451
0
4,016
12,537
10,490
160
1,888
10,225
146
23,414
W
28,103
16,002
0
10,123
16,789
6,492
3,239
5,264
11,199
85,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,587
Gold Earned
33,948
146
Minions Killed
176
3
Camps Cleared
9
733,775
Distance Traveled
695,740
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,240
660
68
5
0
274,904
3
L
Mercury
8,167
583
10
1
0
246,180
0
L
Ra
10,180
727
68
5
3
212,691
2
W
Apollo
9,202
657
28
2
1
170,855
2
W
Fenrir
11,707
836
15
1
0
272,848
2
W
Sol
13,039
931
133
10
8
252,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role